Just suppose they'd be convinced at least themselves of doing a good job, it should be easy to answer my questions:
1. Why didn't you choose a pirate like Anne Bonny as the legendary character for this campaign? Why of all Leonidas, who fits neither into that place nor into that time?
2. What does the new support axe have that great sword handle for?
3. Why is Kensa's 5* polearm of all a halberd, a weapon which was still 1500 years away from the age of Ptolmaic Egypt? Anyway, there's no use of it for any hero else.
4. Why did you distribute so many of the new heroes to new class/weapon combinations, which increases the 5*gear problem even more than the new weapons will cure it?
Still hoping we will get in dialouge with you, Bunny, even without using Discord.
iws
1), 2), 4) - great questions, I would love to see anserws from somebody from UbiOriginally Posted by ichwarschneller Go to original post
3) that is easy - because it is DPS polearm not Kenas personal weapon
Thank youOriginally Posted by JacobFryeCz Go to original post
So what? The Banner is not Apollodorus' personal weapon either. Nor is the Kilij Murat's. Nonetheless had these weapons been designed appropriately to the only heroes they were made for at that time.Originally Posted by JacobFryeCz Go to original post
Simple, Jolicouer was a typo. Jolicoeur is a real name from the French for Joyful Heart.Originally Posted by Wicih Go to original post
Dear Ubi-Bunny's Final Announcement on ACR Official Discord Channel:
"Version 3.1.0 Launch
Version 3.1.0 of the Mobile Animus has now been rolled out to all players!
Join Edward Kenway on a quest to recover a stolen ally ship and collect DNA Fragments for 6 new Heroes in our new Caribbean Campaign!
Keep in mind that the update may take up to 24 hours to appear on your Store."
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Whelp, didn't take long to find an error with the new campaign!
In Mission 3, if you take the high road you end up in the upper-right most room, where there are two enemies and a platform you can climb across to skip the first guard. If you do so... you're stuck. There's no prompt to kill the second enemy, and even selecting 'auto' just leaves the game doing nothing.
I had to manually restart the mission to get past this. Whoops!
This is probably because the enemies with guns (whose bullets you have to dodge) are facing to the right - the wrong way - which means you dodge their shot, then run round to their right so you can fight them face on. That only seems to happen in this particular mission.
...missions are pretty good otherwise though.
EDIT: Same thing happened on Mission 4, in the second room. After riding down the zip-line, I tried to climb above the enemy using the logs, and once again the game just wouldn't let me do anything. Had to restart it to progress. Again, I think it was because I was skipping a gun-toting enemy.
I'm actually recognising these level layouts as being reused from other stages, just given a fresh coat of paint and adding these different enemies. I'm not against that, but I think it's adding these enemies into levels that weren't originally designed for them that's causing these issues.