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  1. #11
    Originally Posted by CategoryTheory Go to original post
    Yes, but it does appear to betray a misunderstanding of In Sync. You do realize that it's a weapon talent just as much as a skill talent, right? Though the most common use is probably to buff skill damage output for builds geared towards maximizing that, it's just as reasonable to use it on an all-red build with minimal skill damage in order to buff weapon damage. All you need is to drop a turret somewhere that it can hit an enemy every few seconds and there's your 30% buff for your weapon. (The chest armour talent Spark is another more obvious case of this kind of use.)

    I know it is, I used it a lot before the Capacitor came out.
    I meant it as a joke.



    First, given that the game designers are clearly quite competent at balancing the game* and the amount of play testing this game has had, it's very unlikely that this talent is as unbalanced as you seem to think it is. If it were that bad, nobody would use it, yet we have people on these very forums saying it's great as it is. That should be a hint that if you don't find it great you either don't know how to use it well or possibly you don't even know what effect it's having on your build.

    (* Many don't think so, but their lack of ability to identify all the clever things that have been done to balance the game kind of indicates why they are not competent to come to a judgement on this.)

    Second, it probably does indeed do more than any other damage talent under some conditions. If you understand things like weapon damage versus total weapon damage the issue is obvious. If you're not sure if you understand, try to demonstrate the conditions under which +15% TWD increases damage output more than +30% Wdmg. If you can't, you almost certainly don't understand how much Glass Cannon is increasing your damage.



    Uh, even ignoring that Glass Cannon could increase skill damage more than Kinetic if they were equal, how is Glass Cannon's 25% buff less than Kinetic's 15% buff?

    Kinetic gives 15% per skill so 30% total.



    If you don't understand the advantage of not having to build and maintain a stack, I don't think you've played Obliterate much, if at all, outside the range.

    Camp White Oak is invaded this week. Why don't you gear up with Obliterated, record a video of your run, and go back and work out approximately what your overall buff from Obliterate really is?

    (But also, even at full 25% from Obliterate, if you have anything else adding TWD, which you likely do, it's doing less than Glass Cannon's separate multiplier. If your response to that statement is not, "Ah, I see why that is," then, again, you don't understand the buff you're getting from Glass Cannon. You can't just compare two numbers alone; see the "why 15% TWD increases damage more than 30% Wdmg" bit above.)
    I use Obliterate on dps and hybrid skill build as well.
    But both builds most times with perfect glass cannon.
    I only play the 3 legendary missions.
    When camp white oak has legendary mode I will.

    But what you mean is
    Glass cannon ups waveform by 25%?
    And shock&awe with 25% as well?
    Capacitor stacks by 25%?
    Fenris bonus by 25%?
    Damage to targets out of cover? By 25%?
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  2. #12
    CategoryTheory's Avatar Senior Member
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    Originally Posted by DutchLMB4ever Go to original post
    When camp white oak has legendary mode I will.
    Well, it will probably never get it. So you won't see much of the circumstances in which Obliterate is real work to keep going, which in turn is the cost to those of us who play more than three or four particular missions. (Not that it's wrong to use whatever works in whatever situations you prefer to play in.)

    Glass cannon ups waveform by 25%?
    I have no idea what this means. What I mean is to write down the equations that calculate damage. This doesn't even have to be in formal notation; you can simply list all the multipliers and what is added into in each one. (However, the principle of expected value is useful for dealing with critical hit chance.)
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