HelloOriginally Posted by UbiPdawg Go to original postI bid you a warm welcome. I look for forward to your insight and thank you for making our voices heard
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I believe this thread explains the difference between a community developer and a community manager.Originally Posted by FcAc-No-Moe Go to original post
My interpretation is that a community developer generally focuses on one game, while community managers have responsibilities across multiple games.
I'm still waiting on an answer for this...Originally Posted by CrockfordCK Go to original post
Here's the newest product made by "1000+ developers" with your amazingly diligent testing:
M4A1 Survival Iron Sights:
Oh yeah, and this is EXTRA PAID content separate from the game and season pass.
So what's your answer Pdawg? Are you all thrilled with this final product? Proud and patting yourselves on the back for another job well done?
You do realize that testers may have found a bug, but project leadership decided it wasn't important enough to fix right? Happens all the time in software development.Originally Posted by CrockfordCK Go to original post
Of course! Anything is possible... You know what else happens all the time in software development? Actual development of software, not just copy and paste from from old code. *shrug*Originally Posted by dagrommit Go to original post
But regardless of what could happen, we see what the outcome is of what did happen. And it's not unreasonable to ask the question, and expect a response from, the person who was/is literally paid to test, and now to communicate.
If you disagree, that's fine. If you want to propose more "possible" scenarios in defense of their over priced and underdeveloped products, that's fine too.
But if you think your current defense of Ubi developing a shooter game and treating weapon sights that don't even work as "not important enough" to fix is valid, then... well I don't even know what to say because that is just about the most underdeveloped thought process I've come across in months.
You can certainly ask. The point is that you have no idea whether he was involved in testing this, or in deciding whether it should get fixed. Getting salty with him personally seems unnecessary.Originally Posted by CrockfordCK Go to original post
JFC, pointing out how things work is not the same as defending what happened. This sort of nonsense is why I have a hard time taking people here seriously. I guess it's time to go back to lurking.But if you think your current defense of Ubi developing a shooter game and treating weapon sights that don't even work as "not important enough" to fix is valid, then... well I don't even know what to say because that is just about the most underdeveloped thought process I've come across in months.
"I posted this response to come to the defense of this guy"Originally Posted by dagrommit Go to original post
Also,
"But OMG, I wasn't defending anyone, YOUR logic is flawed."
Go back to lurking if you want. Or, better yet, speak your mind fully. But whatever you do, continue not taking anyone here seriously.
That you can't differentiate between defending what happened (i.e. the realities of software development) with an explanation of why a personal attack might be unwarranted says it all.Originally Posted by CrockfordCK Go to original post
Anyhow, for those who've not worked in software (let alone games) development, this might be educational: https://lizengland.com/blog/2014/04/the-door-problem/
Then go and look at the credits for the game.
Nothing in our exchange thus far "says it all". Especially when you, piece by piece, slowly add on to the meaning of your original post. If you're trying to communicate this whole time that all you meant was "a personal attack might be unwarranted"... maybe actually include that in your post?Originally Posted by dagrommit Go to original post
But as for the "personal attack" altogether, that's your own inference. "1000+ developers" and "you all" and "yourselves" is what I said. The only thing that makes these personal to Pdwag is his own admission to be part of that team.
But in good faith,
Sorry Pdawg, I was not intending to communicate that you are solely or personally responsible for the quality issues with this insult to the fans and the franchise. Only that the end result of you and the team's work turned out to be an insult to the fans and the franchise.