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  1. #1

    Simple Jörmungandr buff

    I don't think it will need a Testing Ground, it would not really empower Jörm too much, it would only reinforce her current strenghts.


    1. Make all bashes (chain and neutral) be considered the first attack in a chain. This way, throwing out a bash would not make Jörm lose pressure.

    2. Add four new chains: LLL, LLH, HLL and HLH. The finisher heavies in the chain should work like the current ones, while the second light would retain the current undodgable properties. The light finisher should not be undodgable, but might get a new property, like blind or hyperarmor. This way, Jörm can go for the current undodgable lights without losing the frame advantage.

    3. Update the stamina from 130 to 150. A stamina bully should have a bit more on her own to work with, most of the times, Jörm easily runs out from stamina



    I think this would make Jörm to be a bit more viable (not too much, middle B tier from the current C). But this would still be a good update.
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  2. #2
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  3. #3
    lookin good
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  4. #4
    Edit: HLL chain added.
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  5. #5
    Man, I think just making him able to chain for his whiffed bashes is already enough. I don't think he needs 3 lights in a chain.
    I fear if he gains chained heavies finishers from whiffed bashes, they would remove the HA, otherwise the move would be really unfun to deal with.

    I wish he had something to deal with option selects and dodge attacks, like softfeint to side light finishers or to a fast bash that tracks early dodges.

    I'm not a Jorm main, nor have much experience on the hero, but as far as I know as long you are not fighting a JJ or a Conq he will be ok.
    I def think the way is to buff his unblockable mix up, as the community didn't like the concept of stamina bullies.
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  6. #6
    Originally Posted by Tio_Croc Go to original post
    Man, I think just making him able to chain for his whiffed bashes is already enough. I don't think he needs 3 lights in a chain.
    I fear if he gains chained heavies finishers from whiffed bashes, they would remove the HA, otherwise the move would be really unfun to deal with.

    I wish he had something to deal with option selects and dodge attacks, like softfeint to side light finishers or to a fast bash that tracks early dodges.

    I'm not a Jorm main, nor have much experience on the hero, but as far as I know as long you are not fighting a JJ or a Conq he will be ok.
    I def think the way is to buff his unblockable mix up, as the community didn't like the concept of stamina bullies.
    .
    I play a lot of characters, and I make a point of continuing to be a Main Jorm.

    I know the difference between playing with some characters.

    Side Dash attacks make more and more of a difference. Good bashes too.

    Jorm has none of them. They are either slow or just ineffective that only waste time in the fight, allowing the opponent to gain time in team fights.

    Jiang Jun, Black Prior, Conqueror, Warlord, Gryphon always make a difference because either they have effective movesets, or they have several attack variations possible making the opponent's defense more complex.

    The rest is talk, like the "Top Players" and the "High Level" and all those who don't even need to block because they deflect everything... In the forums of course...
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  7. #7
    Originally Posted by PicoAncus Go to original post
    .
    I play a lot of characters, and I make a point of continuing to be a Main Jorm.

    I know the difference between playing with some characters.

    Side Dash attacks make more and more of a difference. Good bashes too.

    Jorm has none of them. They are either slow or just ineffective that only waste time in the fight, allowing the opponent to gain time in team fights.

    Jiang Jun, Black Prior, Conqueror, Warlord, Gryphon always make a difference because either they have effective movesets, or they have several attack variations possible making the opponent's defense more complex.

    The rest is talk, like the "Top Players" and the "High Level" and all those who don't even need to block because they deflect everything... In the forums of course...
    I was thinking more on 1s, but now that you mentioned 4s maybe giving him a really dood dodges is the answer.
    Then he could lock swap dodge and have access to his unblockable.
    Maybe if the tracking of the unblockable was improved to...

    But yeah stam bullying def is not the answer for 4s cuz it feeds tons of revenge.
    Maybe if there was a feat that made his bashes feed no revenge, IDK.
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  8. #8
    Personally I think he's fine enough, but just needs more forward movement and trajectory on a decent amount of his attacks.
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  9. #9
    Originally Posted by deathtocakl Go to original post
    Personally I think he's fine enough, but just needs more forward movement and trajectory on a decent amount of his attacks.
    I wish that was that simple... but it aint... He have very limited chains. I agree with Goat_Of_Vermund on this one.
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