Traps:
Her traps need some buffs to be more viable.
1)Heavy Traps should deal 25 damage.
You are throwing a Trap with a risk of eating 27 damage heavy. It should be more rewarding when it lands.
2)More frame advantage.
Nuxia should be able to land a heavy before the light connects on her. Delayed heavies would cause a trade
3)Works on all types of blocking opponents,
In ganks, if one throws an attacks, the ganked one blocks, if the other dude throws an unblockable it lands and the ganked player cannot parry it. It should be exactly the same with her traps. If someone throws an attack, which makes the ganker block, and nuxia throws a trap right after, it works. I should not work on parries.
Zone:
Her zone is currently not worht using in the majority of scenarios. Some buffs are needed.
1)Make it 100ms GB vulnerable. 400ms is too much.
2)Make it counter dodges.
One of the most known ways of countering Nuxia is to dodge or dodge attack, option selecting the trap and the heavy. Makes it deal 26 insead of 28 and make it undodgeble when chained, both the zone and the trap.
That way it will be worth using, and will add more offense to her kit.
Deflect:
A lot of people complaing about her blockable deflect. I think it is a cool mechanic. However, sometimes when the opponent can counter it can be risky to use it. Therefore, I think it could be like Orochi's where it is possible to choose between the guaranteed and the non guaranteed one.
1)When she press nothing, she will perform an unblockable and unparriable deflect that deals 20 damage.
2)If she changes guards, she will perform her normal deflect.
Tier 4 feat:
It is completly overshadowed by Warmonger's feats. Make it apply the effects instantly and make it affect minions again.
Bugs:
Sometimes option selects and crushing counters ignore the trap. A good example would be BP, that had a timing on his crushing counter that can counter the heavy and ignore the trap. I don't know why this happens, but these bugs need to ne fixed.
What do you think?