This is simply wrong. While the difference between moving and stationary targets is indeed important, this does not mean the shooting range means
nothing. It just means that the shooting range doesn't give you the complete picture. It still gives plenty of useful information.
I mean it means nothing compared to what's happening in game, all it can do is tell you how much dps you are doing with what you have equipped, does not mean you will be pushing out that dps in the game.
So you're saying that when I see a damage number popping up, I may not actually be doing that damage? That's a bold statement, and I believe it to be incorrect, though I'm willing to consider evidence otherwise.
Nope, what i'm saying it you will not be seeing them high numbers all the time, not unless you can get an headshot with every bullet
No need to ask you why: if one is not hitting the target, one isn't doing damage. That's fairly obvious. So yes, one should be taking accuracy and stability into account and making appropriate trade-offs there.
What i mean by that is having more stability + accuracy than is needed is better than chc + chd, that's why i said don't ask me why.
For you, sure. But this is why we do a proper analysis of individual builds, rather than making hard and fast rules.
You're probably not using a rifle, for example, where you can change the stability on the fly by changing fire rate. Depending on how you play, it may be better to increase stability that way in certain situations (such as at longer range) than to take the hit on damage at close range because you prioritized stability buffs that have little effect at close ranges.
I have played TD1 + TD2 since launch and over all them years i have done plenty of testing, maybe more testing than i should of and the conclusion i have is that the game is too dodgy to give proper readings.
Note: Rifle is my main build, so much so my forum name is.........
Optimal range is the same. The drop-off isn't as bad as you might think: you always do over 40% damage even out to 99 m on all weapons, even on a Double-barreled Sawed Off with 8 m optimum range. (It was the firing range that led me to this discovery.) So depending on the ranges at which you work and the particular curve of the weapon, increasing optimal range may make no difference.
In a ideal world your calculations would be right, but not in this game.
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But in the end, for what we're discussing in this thread, accuracy and stability are irrelevant because, no matter your hit rate, you get the same answer regarding use of Fox's Prayer and the like. So just set them as you please.
Here's why you get the same answer. In a high-red build you have +15% weapon damage (Wdmg) from your weapon, +15% from your specialization, and at least +60% from four red cores, giving you a minimum of +90% Wdmg. Accuracy and stability can be substituted for none of these buffs.
At that +90% Wdmg point, +8% on a different multiplier is equivalent to +15% Wdmg, so from that point on Fox's is better than Wdmg buffs for targets out of cover. Whether you decide to go with additional Wdmg or additional stability makes no difference: you use Fox's either way.
Having Fox's prayer and not having them the dps is miniscule, hardly worth doing calculations for, this is TD, there are no Kil'Jaeden's in TD
As long as you have a decent build with good synergy and decent stats nothing in the game cannot be beaten if played correctly, no +10 or -10k dps is going to change that.
But hey, if doing calculations floats your boat go for it.