Originally Posted by
Csodaszarvas_G
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This hero is most likely a Heavy (but he can be a Hybrid as well based on the move-set).
Potential name: Huscarl
Health: 135
Stamina: 140
Sprint speed: average (like Warden, Raider etc.)
Basic Attack chains:
This Hero has 3-hit chains of every combination, but finishers must be heavy attacks
• L + L + H
• L + H + H
• H + L + H
• H + H + H
Light Attacks:
1. Light chain starters are Enhanced, dealing 12 DMG, 500ms
2. Light chain starters have Superior Block properties during startup, Superior Block lights are dealing 15 DMG
3. Chain light attacks (follow-ups) are dealing 12 (or 13) DMG, 500ms
Heavy attacks:
1. Heavy chain starters from the top are dealing 20 (or 22) DMG, 700ms; from the sides they are dealing 24 DMG, 800ms
2. Chain heavies from the top are dealing 24 DMG, 800ms, have Hyper Armor (HA) 200ms into the move; from the sides they are causing 28 DMG, 800ms, have HA 200ms into the move
3. Heavy finishers from the top are dealing 28 DMG, 800ms, have HA 200ms into the move; from the sides they are causing 30 (or 32) DMG, 900ms, Unblockable
4. Every heavy attack can be soft-feinted into a 600ms charge-like shield bash
5. Side heavy finishers can also be soft-feinted into full-block
Melee moves:
1. Dodge forward Guardbreak [forward dodge (and only forward dodge) has Superior Block properties, if used effectively it guarantees the forward dodge GB]
2. Charge-like shield bash which can be accessed via a soft-feint from every heavy + by pressing GB in full-block
3. The shield bash is 600ms fast, on hit it guarantees a chain light attack but it can also be followed-up with a chain heavy as well
4. On miss it can be countered with a dodge GB (unless you do a follow-up), dodge bashes, dodge attacks
5. The shield bash has Superior Block properties during the start-up of the bash (first 200 or 100ms, whichever is more balanced) to counter interrupt attempts. Hitting into the bash during the star-up will bounce the enemy off and guarantee the bash
6. Can’t wallsplat
7. Can ledge
8. Causes 15 stamina damage
9. Only stops stamina regeneration for 1 second if an attack was countered before with the Superior Block start-up
Full-block:
1. Similar to BP’s: uses up 20 stamina on activation, stops stamina regeneration while you in it, you can slowly move around while you in it
2. Hitting the full-block will guarantee your bash from full-block
3. Can be accessed from neutral or via a soft-feint from side heavy finishers
4. You can cancel out from full-block simply by releasing the full-block button, or with your forward dodge attack
Special parry punishes:
1. Input a side heavy attack immediately after a parry to access your heavy finisher right away
2. Only guaranteed after a light parry
3. Input a GB immediately after a parry to preform a bear hug, which is only guaranteed after a light parry
4. Deals 15 or 20 DMG and 25 or 30 (whichever is more balanced) stamina DMG, same speed as Demon's Embrace
5. Stops stamina regeneration for 2 seconds
6. Pins down the opponent for additional DMG from teammates in team based modes
7. Long recovery (around 1000ms) on miss
8. Costs 15 or 20 stamina
Forward dodge attack:
1. Forward dodge + heavy attack input: a leaping attack
2. Roll catcher
3. Good tracking but not Undodgeable
4. Has HA immediately after the input
5. 600 or 700ms fast (whichever is more balanced)
6. Deals 20 or 22 DMG
7. Leads into your chain attacks (chain light, chain heavy)
8. Can’t be feinted
Zone attack:
1. Single hit Undodgeable attack
2. Deals 15 or 18 DMG, 600ms
3. Leads immediately to heavy finishers
4. Costs 40 stamina
5. Can’t be feinted
6. Fast recovery
Sprint attack:
1. Access your forward dodge attack from sprint by inputting a heavy attack from sprint
Sprint bash:
1. Input GB during sprint
2. 600 or 700ms (whichever is more balanced), has HA immediately after the input
3. A leaping attack, smashing down onto the opponent with the shield
4. Deals no direct damage
5. Blinds the opponents
6. Deals 20 or 25 stamina damage
7. Stops stamina regeneration for 1 second
8. Can wallsplat
9. Can ledge
10. Unbalances if the opponent is already OOS
11. Leads into your chain attacks (guarantees a chain light normally, a chain heavy after a wallsplat or after it unbalanced the opponent
12. Moderate recovery on miss (unless followed-up with an attack)
Special Melee Move:
1. The bear hug can be accessed via a back step + GB input from neutral, similarly to Shugoki's Demon's Embrace
That's it! I think that this move-set fits for his looks and weapon. Of course I'm not saying that this is perfect or unique enough, but overall a good move-set. I didn't mention the feats because I'm not really sure about those, especially the unique ones. However I think that Sharpened Blades, Though as Nails, Second Wind, Self Revive, Speed Revive, Fury, Fire Flask would be good options.
If anyone has some additional suggestions about the feats and the move-set, feel free to write them down.
Thanks for reading, have a nice day!