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  1. #1

    Status effects

    So I was thinking about status effects and their uses and it hit me on how to fix them. So shock stuns mobs. Bleed is damage based and fire is the middle of the road. So why not just fix it by upping the stun value for shock and up the bleed damage. Let bleed be damage king for stats. Shock be the stun king and fire can be the middle of the road.
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  2. #2
    xcel30's Avatar Senior Member
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    Well there is also blind and confuse that work as inbetween of stuns since each one gives sligty more duration or make the enemy moves less. Shock has the shortest time because it's the only 100% makes sure the enenmy doesnt move (unless it bugs out) or is able to dodge, the rest gives enemy a bit more mobility but last a few moments longer with blind even letting them blind fire despite lasting the longes.

    But in terms for dot damage, yeah bleed is straight up useless and only works to activate talents, honestly if it did half the damage but lasted two or even three times longer then it would be more useful for those talents. Otherwise Burn status effect just does way more damage and serves also a stun for most enemies to the point that bleed is a joke. There is alos poison but it's so rare that rarely will even matter
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  3. #3
    Metal_Greg's Avatar Member
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    increase bleed duration. This would give bleed more of a purpose as a sort of debuff. it would also make a lot more sense because it would be like the enemies are actually bleeding out.
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  4. #4
    As1r0nimo's Avatar Senior Member
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    Originally Posted by Metal_Greg Go to original post
    increase bleed duration. This would give bleed more of a purpose as a sort of debuff. it would also make a lot more sense because it would be like the enemies are actually bleeding out.
    Or increase damage based on health/armor % the target has.
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  5. #5
    None of this should happen in pvp. All skills and status need giant nerfs in pvp. PVE sure, I am all for it.
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  6. #6
    Metal_Greg's Avatar Member
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    Originally Posted by ModalThread611 Go to original post
    None of this should happen in pvp. All skills and status need giant nerfs in pvp. PVE sure, I am all for it.
    no, they don't..

    Also, git gud. because it really isn't that hard to kill a skill user. they have very little armor and have no way to defend themselves if you take out there skills with the jammer pulse.Jammer pulse is basically the mitigation for skill builds, use it.
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  7. #7
    Originally Posted by Metal_Greg Go to original post
    no, they don't..

    Also, git gud. because it really isn't that hard to kill a skill user. they have very little armor and have no way to defend themselves if you take out there skills with the jammer pulse.Jammer pulse is basically the mitigation for skill builds, use it.
    You are comedy gold. If I am on fire and cannot defend myself, oh wait we all have to run powder puff hazard builds so you can 1 tap teams with skills which you want buffed again. Use bullets and see how well you do. I am guessing not very well. They only have a skill that auto aims and can insta kill high armor builds and skill damage that can negate hazard. I think you need to take your own words to heart.
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  8. #8
    Metal_Greg's Avatar Member
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    It sounds like your problem is with status, not all skiill builds. And yeah they're pretty powerful but like I said they have very little armor and are vulnerable to EMPS. Another factor is the cooldown, On a typical PVP status build with skill damage and status rolled on everything the cooldowns are pretty long so all you have to do is wait for them to fire off their skills and then rush in for the kill.
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  9. #9
    I'm taking purely for PvE
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  10. #10
    Originally Posted by Metal_Greg Go to original post
    It sounds like your problem is with status, not all skiill builds. And yeah they're pretty powerful but like I said they have very little armor and are vulnerable to EMPS. Another factor is the cooldown, On a typical PVP status build with skill damage and status rolled on everything the cooldowns are pretty long so all you have to do is wait for them to fire off their skills and then rush in for the kill.
    Wait for the cool down???? They are so short it doesn't matter you are either dead or will be by the time you use another kit which might be your last since you were on fire for 30 seconds.Skills and status need zero buffs, they need to nerfed in pvp end of the story.
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