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  1. #31
    Keltimus's Avatar Senior Member
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    The problem with gaming industries today is that they don't want to build their own fan base, instead they'd rather steal fans from other titles. They saw Fortnite's success, and then Ubisoft tried to copy it by giving us skins and events that have nothing to do with Tom Clancy's GR. You also got the PUBG experience in PVP's maps that shrink over time. The same crap happened to SOCOM as the 4th title tried to appeal to COD players, featuring single player Hollywood action cutscenes and PvP had respawn and rewards for players to call in airstrikes against the opposing team. SOCOM didn't have that crap before.

    We're a dying breed because rather than sticking to the foundations of IP's, industries dumb them down to appeal to casuals. These recent generations of players haven't been exposed to giving orders via voice commands and strategically using AI teammates in a variety of ways and methods, or the intensity of 8v8 no respawn pvp with pure wits and slow paced gun game. They're only exposed to the casual dumbness that makes nearly all of these games the same. There used to be a time when industries bred niche fan bases. Now they only want to breed casuals.
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  2. #32
    NYCTOM's Avatar Junior Member
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    Originally Posted by raptor2-40delta Go to original post
    There’s a new interesting mechanic that would be kinda cool in ghost recon.. in the new R6 announcement they basically said that if you go out you risk losing progress and upgrades, I don’t know how if it’s just by dying but this sort of evolution of the ghost mode from wildlands should make a come back in GR as well since it makes the game more immersive
    Agreed

    There is a lot of things they can implement from other games under the UBIsoft umbrella that would help this game. I get that they have diverted resources to other projects since this game bombed but I doubt it would take that much man power and effort to implement the wildlife predators from Origins to inject some life into Auroa. As much I get annoyed when a cougar or bear mauls me to death in RDR2 its great knowing there is another threat out there and makes me think twice about traversing recklessly. The last update I thought it was pretty hilarious they mentioned fixing "wildlife sounds" but there is no wildlife to be SEEN and interact with on Auroa other than deer and boars. Panthers/Bears/Lions/Snakes assets are already coded/animated/skinned for other games running on the same game engine.

    Maybe I'm the minority here but I think a lot of players would welcome content like this and you can package it with unique wildlife themed skins and put all those dismantled gear parts to use that currently seem have no use whatsoever.
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  3. #33
    Originally Posted by NYCTOM Go to original post
    Agreed

    There is a lot of things they can implement from other games under the UBIsoft umbrella that would help this game. I get that they have diverted resources to other projects since this game bombed but I doubt it would take that much man power and effort to implement the wildlife predators from Origins to inject some life into Auroa. As much I get annoyed when a cougar or bear mauls me to death in RDR2 its great knowing there is another threat out there and makes me think twice about traversing recklessly. The last update I thought it was pretty hilarious they mentioned fixing "wildlife sounds" but there is no wildlife to be SEEN and interact with on Auroa other than deer and boars. Panthers/Bears/Lions/Snakes assets are already coded/animated/skinned for other games running on the same game engine.

    Maybe I'm the minority here but I think a lot of players would welcome content like this and you can package it with unique wildlife themed skins and put all those dismantled gear parts to use that currently seem have no use whatsoever.
    I mean, there are birds and goats as well. But yeah, that's pretty much it. Odyssey had a lot more animals, and for a game that was based a lot on Odyssey, you'd think Breakpoint would have more animals. The game isn't that tactical, but having some ferocious animals to contend with could've helped breathe a little bit more life and variety into the game.
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  4. #34
    xxFratosxx's Avatar Senior Member
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    Originally Posted by Keltimus Go to original post
    The problem with gaming industries today is that they don't want to build their own fan base, instead they'd rather steal fans from other titles. They saw Fortnite's success, and then Ubisoft tried to copy it by giving us skins and events that have nothing to do with Tom Clancy's GR. You also got the PUBG experience in PVP's maps that shrink over time. The same crap happened to SOCOM as the 4th title tried to appeal to COD players, featuring single player Hollywood action cutscenes and PvP had respawn and rewards for players to call in airstrikes against the opposing team. SOCOM didn't have that crap before.

    We're a dying breed because rather than sticking to the foundations of IP's, industries dumb them down to appeal to casuals. These recent generations of players haven't been exposed to giving orders via voice commands and strategically using AI teammates in a variety of ways and methods, or the intensity of 8v8 no respawn pvp with pure wits and slow paced gun game. They're only exposed to the casual dumbness that makes nearly all of these games the same. There used to be a time when industries bred niche fan bases. Now they only want to breed casuals.
    Agreed. PvP took a massive turn and head towards a dead end imo. Feels like PvE is trailing right behind it.
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  5. #35
    Originally Posted by NYCTOM Go to original post
    Disclaimer I am a recent purchaser of this game so I get the experience might of been very different when the game launched.

    This game right now is nowhere near as bad as some of you make it out to be. It's not terrible, its not a catastrophe, its not even a bad game, its just not the game you want.

    Major studios don't pump millions of dollars into making games for niche crowds. A lot of you won't like this, but those of us that want that tactical milsim experience are a minority. The developers have to walk a tightrope and find balance between pleasing us and those that want a more arcade experience to appeal to the masses. In the course of walking that tightrope they made some terrible design decisions with gear score and bullet sponge enemies on a lifeless arrogant hipster island. The raid being some cheesy Division 2 knock off didn't help either. Despite all that and the bugs, the game isn't bad, a lot of us still find enjoyment in it. Even those of you that moan about it on here still play it.

    Bottom-line here is we're not getting a new IP anytime soon and when we do, its not going to be a 100% to the core tactical milsim. So I'm all for them trying to fix this ship, they've done a pretty decent job of it to this point. I'd love to see a mission creator for this game akin to the Assassin Creed games. Its the same engine, can't imagine it would take that much man power to deliver.
    You are correct, as a recent purchaser your opinion, while respected is a recent opinion based on the few hours of gameplay and perhaps not based on the previous GR titles you have perhaps not played but hey, no worries, give it a month or two and we will see if you are GR fan (even if this game isn't one at all) or just one of those fair weather fan travelers passing by on their way to the next flavor of the month getting insulted because a game is ok for them. We get a few of those every month or so.

    On the other hand, you guys should not despair because well, the announcer said it on the trailer and if he did, he can't be lying, right? He said, and I listened to it twice to make sure I got this right... The game will keep Evolving thanks to your feedback so, yeah, don't dawdle.

    Now, my negative side is telling me that they sent you and Sofajockey waaaaay to early to hype this wrecked train but just like As, well, we all got our opinions is what I am trying to say.
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  6. #36
    NYCTOM's Avatar Junior Member
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    Originally Posted by FcAc-No-Moe Go to original post
    You are correct, as a recent purchaser your opinion, while respected is a recent opinion based on the few hours of gameplay and perhaps not based on the previous GR titles you have perhaps not played but hey, no worries, give it a month or two and we will see if you are GR fan (even if this game isn't one at all) or just one of those fair weather fan travelers passing by on their way to the next flavor of the month getting insulted because a game is ok for them. We get a few of those every month or so.

    On the other hand, you guys should not despair because well, the announcer said it on the trailer and if he did, he can't be lying, right? He said, and I listened to it twice to make sure I got this right... The game will keep Evolving thanks to your feedback so, yeah, don't dawdle.

    Now, my negative side is telling me that they sent you and Sofajockey waaaaay to early to hype this wrecked train but just like As, well, we all got our opinions is what I am trying to say.
    The only one offended here is you getting your panties all wet and knotted up because someone posted this isn't a terrible game.

    Few hours of gameplay and fair weather harharhar



    What you and your "negative side" should do kiddo is take your meds before posting. Maybe then you'd be able to act like a respectful human being instead of attacking somebody for having a different opinion than you on a video game. I'm not here hyping anything, I've bashed this game plenty in this thread.

    Get your emotions under control and learn how to read.
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  7. #37
    Steven527's Avatar Senior Member
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    Originally Posted by NYCTOM Go to original post
    I read quite a few request threads actually and a big chunk of it borders on ridiculous ranging from micromanaging teammates to making the raid available for single player.


    Sales of GRB were bad because the games launch was a complete disaster. No game can recover from a launch like that, just ask CDPR whose reputation was the opposite of UBIsofts before Cyberpunk 2077 released.

    I was one of those Wildlands fans that skipped GRB at launch because of all the reviews essentially labeling it Division 3. As much as I like the Division franchise, I play GR for a tactical shooter experience. I didn't pick the game up till 3 weeks ago, can't go wrong with $15 for the ultimate and my expectations were extremely low. This forum makes it seem like this is the worst TPS ever created and night and day compared to Wildlands. After playing GRB with GS off on extreme with minimal hud and no drones, from a gameplay standpoint this isn't some massive departure from Wildlands, the STORY is but not the core gameplay. TPS core mechanics and the mission structure remains largely the same. The issue IMO from a gameplay standpoint is they didn't improve on the formula and the new features they introduced were either poorly implemented or flat out terrible ruining the experience. A lousy uninteresting story with annoying hipster characters doesn't help matters. I don't know WTF Paris was thinking with certain things they did with this game, make lure for a mystical fish? yea I'm never doing that.

    That said I currently have a little over 160 hours invested, I got my moneys worth but I fully understand how someone that spent $100+ on this game is angry and unforgiving. The missteps Paris made fully deserves your scorn but the game is not some flaming dumpster fire that should be discarded. I'd rather think positively and work with Paris to improve the experience rather than trash a game I enjoy despite its many faults.

    Lastly I wholeheartedly agree with you on Ghost Recon needs to be Ghost Recon and not another run of the mill UBIsoft open world shooter. We shouldn't need a laundry list of game parameters to tweak to get a Ghost Recon game to feel like Ghost Recon. There is plenty of money to be made with this franchise being tactical TPS focused but you have to also be realistic on all fronts. Its a video game and a lot of people enjoy loud Rambo style shootouts. Like I said, the trick is achieving balance and its a lot easier said than done.
    well I gotta say I 100% agree with all this. Maybe it isn't the worst TPS ever created, but the letdown in expectations is hard. I pre ordered. I had played beta so I knew some of what I was getting into and there are certain aspects of BP that I do prefer. Then I got my hands on the full game and realized the beta was pretty much it. The campaign was not really a GR campaign. It was more like something from Far Cry. Bunch of running around and doing sh1t that didn't make any sense from a mission oriented GR operator perspective and the holes in the plot would have sunk the Titanic before she could have untied from dock in Southampton. Everything feels half done and that half done poorly. It is kind of staggering how little effort seems to have gone into it in everything from writing to actual graphic items etc. It keeps getting compared to Wildlands not because anyone is saying Wildlands is the best freakin TPS ever created, but just because in Wildlands the effort was there. The story and missions are cohesive, the world is alive, the character graphical components are clean. Granted the DLCs were pretty awful (narco road I am looking at you) but the base game gave me my money's worth.

    The continuation of that misdirection is what is really irking folks. Constantly looking to do these crossover events - Rainbow and Sam miraculously showing up on an island that Nomad seems stuck on with no comms. Now Nomad showing up in Rainbow extraction. Lara Croft for some bizarre reason appearing in GR or at least some stupid item from Tomb Raider. They do an event and still end it with a bullet sponge drone fight. Ubi just seems to have lost it's way having any idea what to do with .. well any of it's franchises. What makes them unique, how do you enhance that appeal, how do you add features that add to the experience and not water it down to look like every other game you have? The interviews with Ubi developers and how they envision the game experience are just mind numbingly bad. They clearly didn't understand why the franchise has a unique appeal and think anything that would work in Far Cry would work here cause well they are both open world and open world means wandering around and discovering strange things.
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  8. #38
    Originally Posted by NYCTOM Go to original post
    Few hours of gameplay and fair weather harharhar



    WOW a whole 72 hours! You must really know your stuff. The 960 hours that I've played GRB pales in comparison. Or the 2000 hours invested playing Wildlands, and the countless hours playing every Ghost Recon game over the last 20 years.

    I bow to your expertise!!! /s
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  9. #39
    Maybe for the 20th Anniversaey new Weapons, Class, etc... ?







    ____________________

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  10. #40
    NYCTOM's Avatar Junior Member
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    Originally Posted by Steven527 Go to original post
    well I gotta say I 100% agree with all this. Maybe it isn't the worst TPS ever created, but the letdown in expectations is hard. I pre ordered. I had played beta so I knew some of what I was getting into and there are certain aspects of BP that I do prefer. Then I got my hands on the full game and realized the beta was pretty much it. The campaign was not really a GR campaign. It was more like something from Far Cry. Bunch of running around and doing sh1t that didn't make any sense from a mission oriented GR operator perspective and the holes in the plot would have sunk the Titanic before she could have untied from dock in Southampton. Everything feels half done and that half done poorly. It is kind of staggering how little effort seems to have gone into it in everything from writing to actual graphic items etc. It keeps getting compared to Wildlands not because anyone is saying Wildlands is the best freakin TPS ever created, but just because in Wildlands the effort was there. The story and missions are cohesive, the world is alive, the character graphical components are clean. Granted the DLCs were pretty awful (narco road I am looking at you) but the base game gave me my money's worth.

    The continuation of that misdirection is what is really irking folks. Constantly looking to do these crossover events - Rainbow and Sam miraculously showing up on an island that Nomad seems stuck on with no comms. Now Nomad showing up in Rainbow extraction. Lara Croft for some bizarre reason appearing in GR or at least some stupid item from Tomb Raider. They do an event and still end it with a bullet sponge drone fight. Ubi just seems to have lost it's way having any idea what to do with .. well any of it's franchises. What makes them unique, how do you enhance that appeal, how do you add features that add to the experience and not water it down to look like every other game you have? The interviews with Ubi developers and how they envision the game experience are just mind numbingly bad. They clearly didn't understand why the franchise has a unique appeal and think anything that would work in Far Cry would work here cause well they are both open world and open world means wandering around and discovering strange things.
    Agreed the campaign is definitely piss poor and half assed. I've noticed the latter seems to be a theme, take the teammates update for example. Great you added teammates to the game (should of been in GR game since day 1) but why is it my introduction to these teammates is a friggin menu screen? Why are three people I have never met before following me around now? Is it really that difficult to code a simple mission to introduce them to me? I know the answer to that because I've done it for Odyssey...its not difficult.

    Lastly the portion in bold is really spot on. I've been saying this for a very long time about UBI, they have this open world formula and insist on fitting all their major franchises into it. The result has been, as you put it, a total loss in what made these titles unique. Sharing assets and animations is perfectly fine but the core gameplay cannot be similar. The difference between Far Cry and GR shouldn't be TPS versus FPS. Drone boss fights in the Division raid was received well should never be considered when discussing putting together a GR raid. Take it from someone who is a long time fan of both franchises, when gamers from a gameplay standpoint are struggling to tell the difference between the Division and GR that's a major problem. The similarities with these games should go no further than "Tom Clancy" .

    Anyways thank you for your insight, really appreciate it.
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