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  1. #11
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Rodnaz Go to original post
    I went into a room above after the final battle. I collected all that was there.
    Sounds as if you were in the room with the laptop, then. There's not much else there to collect, unless you know how to get into the locked room nearby.
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  2. #12
    CategoryTheory

    Sounds as if you were in the room with the laptop, then. There's not much else there to collect, unless you know how to get into the locked room nearby.

    It probably was there but I do not have total recall. I may have found/earned a key because I picked up several items. That mission expired shortly after. Its history but the key thing trigger a thought about the history museum. Early on there is an unidentified key. I pick it ever mission but I have not found the door it fits. Does anyone know?
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  3. #13
    V4MPiR1's Avatar Senior Member
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    Originally Posted by Rodnaz Go to original post
    It probably was there but I do not have total recall. I may have found/earned a key because I picked up several items. That mission expired shortly after. Its history but the key thing trigger a thought about the history museum. Early on there is an unidentified key. I pick it ever mission but I have not found the door it fits. Does anyone know?
    Storage Locker; immediately to your right after you drop down through the elevator shaft, immediately after the Vietnam War Exhibit.
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  4. #14
    It would be an example of good game development if they were to make it where you can't open that vent cover to get out if you have not yet interacted with the laptop. There are exactly zero reasons to allow the player to leave the mission without doing that.
     1 people found this helpful
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  5. #15
    V4MPiR1

    Storage Locker; immediately to your right after you drop down through the elevator shaft, immediately after the Vietnam War Exhibit.


    Thanks, after I drop down is drawing a blank at the moment & probably why I overlooked it.
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  6. #16
    tcarlisle2012

    It would be an example of good game development if they were to make it where you can't open that vent cover to get out if you have not yet interacted with the laptop. There are exactly zero reasons to allow the player to leave the mission without doing that.

    Probably should be standard if they cared. Otherwise anything that forces a return is all good.
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