^this is from the official writeup for the last warriors denMany players mistakenly feel that Dodge Attacks as well as Superior Block attacks are Option Selects, but they in fact are not –when you perform a Dodge Attack, for example, you will ALWAYS perform that Dodge Attack, no matter what your opponent performs; this is not an Option Select, as the only result of your action is a Dodge Attack. Dodge Attacks, used defensively, can defeat multiple offensive options, but in the end when you perform a Dodge Attack, it will always come out – it won’t sometimes Parry and sometimes Dodge Attack.
please Ubisoft - everytime i think you got a basic grasp on how the game is played and what buttons are used - you do something as embarassing as this
hillarious lack of gameknowledge
please git gud
^if this is the currentl level of gameknowledge on top tier option selects - and this is the level of gameknowledge trying to address option selects in the upcoming testing grounds - then i have 0 hope that gb option select will get fixed within the next year.
Just contact freeze and ask him to explain to you what option selects are currently in the game and how to input them so you can make an educated effort of fixing the most imbalanced ones.
I think you misunderstand what is a dodge optionselect. If you do a dodge attack, that is a dodge attack, no optionselect there. Dodge attacks, at least some of them, are irritating, but they are completely normal.
Dodge optionselect means that you put heavy and dodge on the same button, and you press that button. If the attack reaches you, you parry, if it does not, you dodge (and roll if you want to). This works on all characters who do not have a dodge heavy move, and this is the main reason why Warmonger is inferior in duels to Warden (at least a bit weaker).
I understand what it is goat - trust me. Ubisoft clearly doesnt though.
Let me quote this **** again:
There is a lot more tech behind this.. a lot more character specific actions that you can perform but im tired of telling them stuff on the forum - its not worth it. apparently people being NOT willing to learn when information is presented to them constantly (and theres a lot of resources, a lot of people have talked about this here and elsewhere) extends to game companies as well.when you perform a Dodge Attack, it will always come out – it won’t sometimes Parry and sometimes Dodge Attack
Only if they themselves take an interest and ASK people for information because they WANT to learn how their game actually works - maybe they will actually listen.
They seem to just be explaining what an option select is with an example of one in the form of zone option selects, and what isnt in the form of dodge attacks. They say that dodge attacks are not option selects which is true. They do not reference dodge option selecting at all here. I think you are confused a bit on what theyre saying.
Yeets i really dont see it. Period.
This is what they said LITERALLY:
I know - that i can go in game right now - set my training bot to do heavy/light and input a dodge attack and it will LITERALLY sometimes come out as a parry and sometimes as a dodge attackwhen you perform a Dodge Attack, it will always come out – it won’t sometimes Parry and sometimes Dodge Attack
Period.
aightOriginally Posted by Saint_YeetsXB Go to original post
i guess some people have to be delusional enough to somehow turn every insanely stupid quote into something really smart inside their head
only way people like the guy who wrote that garbage still have a job
LMAO
what a world we live in
So you're trying to say Ubi is dumb because you have figured out how to parry with dodge attacks thus making them OS's?
I think you're the one struggling to understand the concept of Option selects here. A dodge attack is always a dodge attack.
The reason why we have dodge OS's and not dodge attack OS's is because any hero can dodge and hit heavy at the appropriate time and either avoid an attack or parry it.
If you're on a hero who has a dodge attack heavy input you're not parrying with the dodge attack. You're parrying on dodge. Which is dodge OS.
People who think option selecting and something covering multiple options are identical just make me laugh.
By that logic, blocking is an option select because it blocks both lights and heavies, but that is just not true.
An option select is exactly what Raime described. One input that can have multiple outcomes which should be 2 completely separate inputs.
Dodge attacks are not option selects. Period.
I think I get what he means, but it is a misunderstanding. The devs did not refer to dodge attack optionselects, they refered to normal dodge attacks, which some players think is an optionselect, because it beats gb and letting the attack go at the same time. Which is not optionselect, it is an ability that moves your hitbox with low gb vulnerability, but does the same move either way. You can incorporate it into an optionselect, but by it's nature, it is not an optionselect.