One thing that has always bothered me and that I now think is WORSE is certain skills that DON'T respond to the player's command, like the turret, which sometimes keeps aiming at a specific enemy and doesn't change its target, even if the player chooses another enemy, the enemies come close, shoot the agent and the turret aiming at an enemy that is outside the combat area, but this is not even the worst, the worst thing is this damn drone, in the striker variation, it makes open turns , absurd and unnecessary to get to an enemy (while enemy drones come in a straight line at an absurd speed) and in the fixer variation it is disappointing: in many moments it stays in one place instead of being in the regenerating agent's head your protection, you have to destroy it and wait for the time to reactivate to be "lucky" to see if it will do what it should...
Here I leave my disappointed report, which will serve as feedback for the next The Division, so that they test these skills and make them work as they should, responding quickly and efficiently to the players' commands and not doing what they want in the worst possible way.
Hi L3AND80, I appreciate your bringing forward your honest feedback about how the drone and turret function, as well as the enemy drone pathing. I've forwarded this information over to the The Division 2 team to review!
I've also moved your thread over to our Suggestions and Feedback subforum for the game as our Community team moderates feedback discussions in more depth. Thank you again!