I know they can be found on the second floor of those command building in the Wolves camps.Originally Posted by Virtual-Chris Go to original post
Yeah and unfortunately that has led to an almost dead gameOriginally Posted by AI BLUEFOX Go to original post
Whose gunna be left for the fall update some of the forum sure but the casuals who are the blood life of this game left in droves
And flatter too.Originally Posted by Ice-Quinn Go to original post
Raid was not genre correct implementation, however pre glitch removal it was fun
Ubi should of made glitch permanent, gun only usable in raid
But the ove guy whined and ubi unable to muster a sensible answer, like it was hard thing to do. Ubi as always took easy way out
Raid is still genre incorrect and those droves that left were all glitch gun runners
Ubi still can not fig it out
I disagree on this particular point. Raid are parts of military operations, they are very short in time and can have real strategical and or operational value. I believe it's how they were written and implemented that makes them genre inappropriate.Originally Posted by red2smok Go to original post
I remember the very first time I've done a Raid (without being really enthusiast about it) the party reached the first "arena" (this is already genre incorrect) and I thought myself "oh, look, a trap", with the natural outcome of the first experience.
What I like about GR in open world is the ability to tackle situations using common sense (you don't go wide in the open, you don't land choppers in enemy bases and, if you can, you put distance between you and the threat). Raids totally ignored that.
Raid would have been more intresting if writtzn differently, basing them on actual military raids that have a military value.
Among this kind of things:
-deterioate enemy logistical capabilities
-gaining access to encrypted transmissions
-raiding enemy gathering areas
-influence/deteriote their chain of command
-proceed to decapitation strikes by targeting their C2
Needless to say, Golem island should have been a real stronghold. Foot patrols should have more personnel (at least twice their number) and cover more ground, vehicle patrols should count at least 2 vehicles, enemy QRF should count 2 vehicle and in some cases even an air element.
And so on...
Raids, as someone wrote earlier are not a bad idea on paper, it's rather their implementation and writting that cause many issues and make them genre inappropriate.
But let’s discuss the Boss's over there.
-Baal: basicly is a AI controlled tank and it's weak point is on it's rear in the form of a glowling blue square.
What if instead of this fairly ugly tank we had a T72, T80, T90 or even a M1A1, modified to accommodate an AI module (a bit like Boeing did with their MH6). Plus instead of having it where it spawn (the chemical raffinery) we had it at the boundry and crossing point between the 2 areas (the heliport, I think) as the last opposing force there. Needless to say, no you won't be boxed to somekind of arena and offers you different tactical option to get rid of it. Furthermore, instead of that blue square in which you need to dump thousands of rounds you use common sense: AT weapons, firstly to get rid of it's reactive armour, immobilise and eventually use C4 to terminate the AI module so it can't be retrieved by enemy forces.
I think this seems a bit more realistic than what with eneded with and it use common sense as a basic principle.
Gargoyle: it's somekind of aircraft with apparently somekind of VTOL capability like the Harrier, Yak or the most recent F35 also controlled by an AI.
Once again, lets replace it by something people are more familiar with, why not an Apache or Hind. But this time it's triggered as soon as you set foot in the area 2 and that thing is set to actually hunt you. Since many modern helicopters are equipped with heat detection systems and other optical systems the only way to avoir it is using the prone camo that will hide your heat signature, or going underground.
Once again, instead of dumping ammo in a certain pattern, you actually use common sense. What's the most vulnerable part on helicopters? Their rotor should it be the tail or main one, or even their engine and engine intake. But it shouldn't be that easy because like many modern aircraft it uses a wide array of counter-measures, like let’s says for the sake of the demonstration (and probably an intellectual short cut) a mini drone swarm to shield it from rocket propelled munition, but it can't concentrate on various angles of attack. Generally, rotary aircraft weaponery face forward, therefore it can only fire in that direction. On the micro drone swarm shield it can be depleted (the containers having limited space). All this offers you many tactics to get rid of it, and not simply a pattern.
To build upon this, the Gargoyle will search for you and automaticly rush to you position if get firmly spotted by the OPFOR, from wich you need to gain the access code to enter the facility sheltering the "Super computer". You must get rid of the Gargoyle and retrive that code to get to the next area (this part needs more thinking I think).
Super computer: well in my opinion, this is probably the most annoying boss ever. But let’s try to make something more interesting. Instead of an evil computer, you had to retrieve an encryption key from an heavily fortified enemy position, I mean some structure with an high body count?
Among this enemies you had Wolves UGV operators, sharp shooters, rocket gunners, MGL operators and SAW gunners.
The structure counts 3 lines of defense. The first manned essentially by Sentinel forces with some UGV and snipers, maybe 1 or 2 rocket gunners that can call in reinforcements, but this time with an heavier force, including those light armored cars equipped with a chaingun and anything between 10 to 20 foot soldiers . The 2nd line, with wolves that can also call in reinforcements , in the same fashion as the first 1 line but including an attack helicopter. The third line is manned only by wolves with UGVs and the above described "new" wolves. This 3 lines can communicate with each other and reinforcements can pile onto the others.
After all this, you need to reach the main terminal that has the encryption program, being fairly heavy it need time download. This trigger an OPFOR reaction.
This is quiet "cheesy" (to use an expression I saw around here and that I don't full understand) but in my opinion would make more sense, eventhoughit needs more work and polishing.
Last boss, or the angry Ipod: I don't remember the name of this one. Because it doesn't look like anything I ever saw anywhere, therefore I'm unable to imagine anything different (a part from removing it totally).
After this long post, the things I like to point or highlight are essentially 2.
Raids CAN be genre appropriate, but needs 2 elements:
1. They need to obey the basic principle of military value
2. They must rely on common sense and plausibility basing them on actual military hardware, technology and technique
I hope that you will at least enjoy reading these "few" lines and appreciate this sweet dream
Personally, because I had a "brain fart" that needed outOriginally Posted by Megalodon26 Go to original post
Indeed. They often mean a current active plan when they say that. There was "no plan for AI team mate customisation" in year 1 of Wildlands, but in year 2 they started on it.Originally Posted by MassimusprimeX Go to original post
Wait are we talking about the island now or the space this game takes on my hard drive?Originally Posted by raptor2-40delta Go to original post