The standard talent that goes with the Carbine 7 (Overflowing) is petty nice too, it gives me every 3 reloads an LMG feel to it. for now i have CHD but maybe i should reroll to DTTOOC instead.Originally Posted by TxDieselKid Go to original post
What they did with the stability is such a shame for a M4 based AR, so the EB is not worth using imo.Originally Posted by Sircowdog1 Go to original post![]()
I also thought EB was a better P416 [higher damage, slightly faster reload, larger mag], and I don't notice any WH differences between the P416 and EB. The M4 has marginally better stability [near negligible on PC thanks to the accuracy boost of EB, but maybe it matters more on console].Originally Posted by Aspoiu Go to original post
EB is 100% worth using. The only reason to not use it, is that you want to mess about with a different Exotic weapon or can consistently proc In Sync [I don't use skills much, so I don't bother outside of specific builds]. Tenacity is boss [for a more Run & Gun, aggressive shooter like me].
I don't use EB because I don't have it
Raid (or this type if raid) is not my thing at all. I go in raid from time to time just for the chance to get the EB, and more than 80% of people I find there are in for the same reason, not for the gameplay.
Without the exclusives, the raid would be "deader" than the DZ.
Too bad there is no other way to get those exotics.
In the meantime, I keep grinding for Carbine 7 and optimization material. Yesterday I run the Lincoln Memorial five times and not even one Carbine 7...![]()
If it's not a damage based talent, it's not for me.Originally Posted by NPCRonnie Go to original postLOL
I am just not a fan of the gun overall or the talent (on console). I like to have a scope so that I can zoom in if needed without having to swap to an m1a/scorpio. The 3rd talent of HS damage is just not something I aim for 85% of the time, making that bonus damage not helpful.Originally Posted by LateNiteDelight Go to original post
Totally get it - just engaging in some hyperbole for some hyperboleOriginally Posted by TxDieselKid Go to original post![]()
I play short range, aggressive, and go for Headshots - it fits my playstyle like a glove. Which I think also lends itself well to being a solid secondary [easier to hit HS <20m]. An often overlooked aspect is it's 60 round mag, which becomes addicting once you get used to it [ for me at least]- when I switch off, I find myself having to reload sometimes mid-mow, where the EB can down a whole spawn in one. I was frequently finding myself slotting in the Railsplitter when I didn't use EB though, as it was a HS laser [I also like my Pyromaniac, Shield Splintered, Famas & Fal].
If I'm going to scope, I'm using a Rifle or MMR.
EB is the only reason I did the Raid.. 100% agree with you.. I just got luckyOriginally Posted by Aspoiu Go to original post
Mostly I feel like I can more easily control the recoil. And I'm a giant fan if high RoF weapons, being a card carrying member of the Holy Church of BRRRRTTTTTTTT.Originally Posted by LateNiteDelight Go to original post
The reload speed feels very smooth as well. I don't know. There are a lot of intangibles that probably aren't reflected in the actual stats.
There's a distinct lack of exotic ARs. And the fact that the EB is raid-locked makes that lack worse.Originally Posted by Aspoiu Go to original post
As much as I take a dump on Heartlands, it's still better than Division 2 raids. That game mode never should have been included. And the only reason it is is due to some corporate suit at Ubi mandating a copy of Destiny.
But yeah, all exotics should be obtainable in more than 1 way. Locking them to specific content is a cheap trick to try and boost engagement figures for otherwise weak content.
Where does this come from? The reload times are exactly the same, so I don't see how the sustained DPS difference could be any different from the bust DPS difference.Originally Posted by LateNiteDelight Go to original post
Well, though the accuracy stat is the same between the two, the Carbine 7 definitely has a lot less drift when you are simply holding the aim point without firing. (I had often assumed that the latter was a proxy for the former, but I guess not.) That said, it seems to make no practical difference when actually firing single shots at a specific aim point, and in full-auto mode the recoil movement grossly outweighs accuracy, as you can see from the extra hits below where I didn't take my finger off the trigger in time to avoid a second round on full-auto. At the left is the Police M4, at the right is the Carbine 7. The lower impact points are from single shots and the first shot of a two-shot burst; the upper ones are the second shot of a two-shot burst....and noticeably less bloom when firing. The reticle dot bounces more on the M4.
As for the stability, once I'd found ones without stability buffs and took all the mods off, the Police M4 has a slightly better stability spec (about 96% instead of 93% or something like that; I didn't get out my ruler to measure the line on the screen). From letting a full mag go with no attempt to correct aim during fire, I'd say that the Carbine 7 has slightly better stability (a slightly narrower line) but slightly more drift (a longer line), as seen below. Drift can be corrected for, producing a tighter pattern also as seen below, but the difference seems very, very small.
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