This does not even require a TG.
1. For the last time, remove the ******g bleed cleanse from healing feats already. It completely ruins some characters in 4v4.
2. Everyone hates Last Laugh, change it to Nailbomb.Would be a far better feat that would not conflict with your game goals of surviving fights, and it wouldn't wipe teams just because they have one idiot who finished you off while their team surrounds you. If you are at it, make her crossbow an identical version of Samurai longbow in everything, that feat sucks.
3. Guardbreak punish is broken. Nerf it to like 3+24 (1+8/stab). Less than the heavy, so you can use it to make your opponent debuffed longer, deals more if you can wallthrow, and locks the target down for an external heavy, so it has it's uses. It is absolutely unfair to remove 40 hp just because the opponent was guardbroken once.
4. It would be cool if dodge attacks would finally start chains. It is really a nobrainer change, it heavily decreases PK's teamfight mobility that her dodge attacks are this thrash.
It is more a nerf than a buff, but it would still help PK out in 4v4, while it would remove unfair advantages she should not have.
Last Laught is the most absurd and ridiculous feat of all time allied with Smoke Bomb.
A feat that basically rewards being killed. And how well played, in a gank, the player can simply let himself be killed in the middle of the gank and get 2 or more kills just for dying. And then be revived by a teamate. Ridiculous.
Smoke Bomb, which allows the opponent to continue the healing process in the zone, is also ridiculous... In a Gank makes all the difference.
But there are things that are actually weird...Black Prior has a feat where it regenerates whenever it wants to... Others just regenerate whenever they hit a successful Bash...
There are Hibrids leaning towards Heavy with Assassin Stamina feats that allow for unparalleled acceleration in the fight...
Whatever Ubisoft...
I agree with 3 and 4. On top of 4:
- Deep Gouge should also count as a light in a chain.
- Additional chains should include HLH and HLLH so PK can chain off the Deep Gouge as well as follow any heavy with a light for better flow.
My suggestions for Stab:
- Add Guardbreak as a deflect option
- Add dodge as another cancel option for Stab
Well, that is not hard to prevent, unless you face extremely competent players. Some heroes have good ways to set up an execution, others don't, so if you focus on not being executed but don't mind to eat some bashes/lights, it is really easy.Originally Posted by Night_Fury147 Go to original post
Zhanhu and Tiandi each have a better feat, and also, it is quite boring. As an assassin, you unlock your tier 4 slower, you don't always have time for using it, and if you are far better than the enemy team, you don't need this feat.Originally Posted by deathtocakl Go to original post