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  1. #1

    How do players deal with the controls in this game?

    Completely unresponsive & clunky. Can't get to cover, can't jump over anything. The game just will not respond just so I get shot to death. So [Removed] cheap. I came back to this game after a break hoping there'd be improvements, but nope still as [Removed] as it was before. I can hammer away at the keys & my character just stands there. I'm literally putting my fist through the keyboard to get any response when there's combat but it's like the game lags about 3 minutes behind.

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  2. #2
    Aced_100's Avatar Senior Member
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    The problem I have is I get stuck to everything.
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  3. #3
    CategoryTheory's Avatar Senior Member
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    What are your average and "99%" (as Nvidia calls it; I believe that this is the rate that 99% of frames meet or exceed) frame rates? I've found that the controls start to feel clunky if my 99% rate is much below 30 FPS, and according to Nvidia's frame rate meter in the GeForce Experience Performance Overlay the 99% rate can be considerably lower than the average rate (which is what is shown by most meters, as far as I'm aware).

    The easiest way to quickly check the difference is to massively drop either the rendered resolution (under Settings / Graphics / Resolution Scale), the actual resolution, or both, and see if the controls feel smoother.
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  4. #4
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Aced_100 Go to original post
    The problem I have is I get stuck to everything.
    Do you use this setting?

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  5. #5
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Duske- Go to original post
    Completely unresponsive & clunky. Can't get to cover, can't jump over anything. The game just will not respond just so I get shot to death. So ******g cheap. I came back to this game after a break hoping there'd be improvements, but nope still as **** as it was before. I can hammer away at the keys & my character just stands there. I'm literally putting my fist through the keyboard to get any response when there's combat but it's like the game lags about 3 minutes behind.
    Sounds like it might be a problem with latency rather than the game itself.

    Try instead of "hammer away" at the keys, use some finesse. Practice hitting the button once.

    Either that or try checking your internet settings. You can turn on connectivity display info under Gameplay settings. Try also turning on or off "Parkour Mode during gameplay" under controls. and "Movement can exit cover" on or off.
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  6. #6
    I have enter cover on long press NO. I lowered my graphic settings as well & when the battle heats up it can get sticky. Its about as good as it gets but now at 7 pm on Sunday with overloaded servers the game is unplayable. Mid day to early evening is usually poor. As usual massive is being cheap. Yesterday in this time frame I was ending a good run on Tital Basin. Guess What --- It crashed of course. I about went berserk. After a restart it resumed but what a pain. Overall game crashes have been lower, one of the few things that has been better.
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  7. #7
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Rodnaz Go to original post
    ...but now at 7 pm on Sunday with overloaded servers the game is unplayable. Mid day to early evening is usually poor. As usual massive is being cheap.
    "Massive being cheap" doesn't seem so likely an explanation given that the servers here in Asia are fine at all times. I'm guessing that you're in the U.S. where another suspect would be U.S. consumer broadband ISPs, which seem to be much worse than the ISPs here in Japan.

    (If you're curious, part of the reason for this is probably due to lack of competition in the U.S. Pretty much everybody in Japan can get a gigabit fiber local loop from NTT—100 Mbit is pretty much gone except for decade-old installations that never upgraded—but at that point you have a choice of about 20 ISPs you can use via that fiber, with different prices and levels of service, rather than being forced to use just the ISP of the fiber's owner.)
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  8. #8
    CategoryTheory

    "Massive being cheap" doesn't seem so likely an explanation given that the servers here in Asia are fine at all times. I'm guessing that you're in the U.S. where another suspect would be U.S. consumer broadband ISPs, which seem to be much worse than the ISPs here in Japan.

    Its likely there are more problems than meets the eye. Or their, shall I say Thrifty! Yes I'm in the US & the ISPs view seems like whatever they can get away with. The new normal in the US whether that's gaming, ISPs, business's, local or federal government is do less for more & lie all the way to the bank.

    Fiber optic for me is not likely to happen anytime soon. I'm at 150 Mbits, the fastest in my immediate area. Typically its plenty fast so I'm not ready to rule out servers or lack of.
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  9. #9
    Sircowdog1's Avatar Senior Member
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    I live in the US and I've never experienced server load issues with Div2. Ive played at all different times of the day, too.

    But I do know Comcast(the only ISP available in my area) has been having issues this last week. The problem I thought was the game turned out to be "unexpected outages" from Comcast.
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  10. #10
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Rodnaz Go to original post
    I'm at 150 Mbits, the fastest in my immediate area. Typically its plenty fast so I'm not ready to rule out servers or lack of.
    That's absolutely fine. I'm actually on an ~90 Mbps connection (VDSL between my apartment and the distribution frame downstairs where the fiber terminates—I never bothered to have fibre brought all the way up to my apartment way back when 100 Mbps was still a thing) and I've never had issues that couldn't be solved by reducing graphics or asking the game to switch servers. (For some reason it once put me on a server in Australia!)

    But a 150 Mbps local loop is one thing: that's a fixed cost regardless of how much or little traffic you put over that link. Your ISP pays on a traffic level basis when it takes your packets and routes them out to the rest of the Internet, though, and that's most often where consumers see bandwidth problems.

    When I'm trying to confirm issues like this, I just switch my computer to another router that connects to a second ISP over the same local loop. If you can set up something like that, you can see if your problem is the ISP or something else. If you can't, you probably have the problem because you have no competition for ISP services. :-/
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