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  1. #1

    Deathmatch Needs to Be Looked At

    Hello everyone, this is just a simple post. I wanted to talk about something that has plagued the game since launch, and still hasn't been addressed even in Year 5.

    I feel like the developers should really take a look at both Elimination and Skirmish, these are both good gamemodes with great maps to go with them. However, the only reason to play these gamemodes is because of contract orders.

    Maybe if the developers made the rewards, which is the main reason people don't play the game, more worth their while. You get less rewards and more time is spent overall. I feel like it should be bumped to be just above that of dominion so that people can get more rewards for playing these almost dead gamemodes.

    Not only that, but Tribute needs a loot at too. If possible, perhaps give more rewards for such a gamemode as well.

    Also, Elimination is a good Competative gamemode, perhaps making the it more worth the while of on the developer's side.

    Overall, this game has mainly become Dominion, Breach, and Duel. These are not even half of the current gamemodes out there, yet they take up almost everything. Perhaps if these gamemodes were given better incentives to be played (especially after the art team redesigned some for the drought weather effect), then this game can have open games across the board.
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  2. #2
    Even if they improved the loot for tribute, nobody would still want to play it. The game mode itself is cancer, and from my experience, nobody seems to fully understand (or even care about) the game mode’s objective(s).
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  3. #3
    Originally Posted by Ia-Shaggy Go to original post
    Hello everyone, this is just a simple post. I wanted to talk about something that has plagued the game since launch, and still hasn't been addressed even in Year 5.

    I feel like the developers should really take a look at both Elimination and Skirmish, these are both good gamemodes with great maps to go with them. However, the only reason to play these gamemodes is because of contract orders.

    Maybe if the developers made the rewards, which is the main reason people don't play the game, more worth their while. You get less rewards and more time is spent overall. I feel like it should be bumped to be just above that of dominion so that people can get more rewards for playing these almost dead gamemodes.

    Not only that, but Tribute needs a loot at too. If possible, perhaps give more rewards for such a gamemode as well.

    Also, Elimination is a good Competative gamemode, perhaps making the it more worth the while of on the developer's side.

    Overall, this game has mainly become Dominion, Breach, and Duel. These are not even half of the current gamemodes out there, yet they take up almost everything. Perhaps if these gamemodes were given better incentives to be played (especially after the art team redesigned some for the drought weather effect), then this game can have open games across the board.
    For Tribute it is not a problem of rewards. Tribute is absurd: you stay ahead all the time and then you can lose because the offers are stolen at last, or instead you go immediately 0-3 and you lose in 2 minutes. Deatmatch and skirmish add nothing more to dominion or brawls. To improve tribute it would be used the domain scoring system: practically for every offer inserted the scoring system is the same of the occupied base and analogous are the increases and decreases for each insertion and theft. I think the game would be more attractive
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  4. #4
    Dunmaglass_'s Avatar Member
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    Jan 2021
    Location
    Québec
    Posts
    36
    DEADMATCH

    - Boosts has been removed
    - Now have a healing zone who spawn 30 secondes and disappear for 90 secondes everytime at different places
    - Captains and shield captains can now be excuted
    - Captains old damages has been reduced like the ones from Breach

    TRIBUTE

    - There is only 1 banner now
    - The banner spawn at different places when one of the teams have bring the banner in their camp
    - Each team have a healing zone

    This could be a good thing for these modes and it's easy fixes
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