Can you show us some videos with examples of this happening?Originally Posted by AltairCreation Go to original post
i feel forced to somewhat agree that something has changed last update ,but for me its not the NPC power , its the NPC behaviour .
remember when people used to complain a lot about the npc´s just mindlessly charging the player in cover? that is what i feel is back , this last update was unecessarily large and i guess somehow it reverted some of the changes made to the NPC´s behaviour.
i also clearly remember when they adjusted all projectiles the npc´s throw to be less accurate and that is gone too , every throw is pinpoint accurate again.
and also the toptank shirt side uzi murderers are back doing way more damage than any other npc.
and i dont activate special ammo , my only permanent directive in this season is and will be fog of war.
I agree with that, the npcs feel a little more aggressive since the update and ive found myself being charged down in some situations where i wasnt after they reworked the npcs. Its not a major thing, juat nees to be a bit more careful and prioritise targets differently.Originally Posted by N3mB0t Go to original post
I imagine though this will be a problem fof the skill builders if their skills cant handle the charge.
I've been keeping an eye on this since I read your post yesterday, and I'm seeing plenty of occasions where the NPCs are inaccurate enough in their throws that the grenade misses both me and my turret by a very comfortable margin. (At times I'm not even sure which they're aiming at.)Originally Posted by N3mB0t Go to original post
console or PC ? we gotta keep in mind that for this kind of discussions we gotta consider this as im sure we are playing diferent builds of the game , im on PC.Originally Posted by CategoryTheory Go to original post