Suggestions to improve Legion of the Dead!
Hi all! I know that Legion of the Dead is in Alpha right now, and I was expecting to see a pinned feedback thread but I can't seem to find one. I just wanted to share some thoughts/suggestions that I feel would make the gameplay a lot more immersive/intense. I invite everyone to go ahead and share their own thoughts as well!
1: More Drones!
This is a big one for me. I happened to roll a survivor that had the drone hack bundle as their starting ability, but with such a small amount of drones present throughout the city, it felt like I was stuck with a relatively useless ability. I think what would be interesting would be to have the drones spawn frequently at the start of the session and then decrease incrementally as the timer runs out. What could be a valuable resource at the start obviously becomes scarcer and scarcer until they might stop spawning overall.
These drones don't even have to be combat drones. Presumably, the CtOS network is still functional if Albion is able to send out their drones. Give us inert Parcel Fox or CtOS Hub Drones! They might not serve a combat purpose, but they can be used tactically!
2: More Opportunities To Create Noise!
There's a tooltip on the loading screens that mentions that zombies are drawn to noise, but I feel like there aren't enough methods to distract/lure off zombies. In part, this ties to my previous suggestion about a lack of drones. If there were more drones, even non-combat ones, they could be used to generate noise and lure zombies. Alternatively, there are plenty of burnt out cars throughout the city. Maybe we could jolt some of the car's systems awake with a hack to trigger the car alarms?
Maybe even silenced weapons could be used to distract zombies? I tried this before, but it didn't seem to do anything. I tried shooting at a glass store window behind some zombies to see if they'd investigate the noise, but that didn't work.
3: Random Survivor Encounters!
The mode feels like it's lacking something, and it might be a mechanic similar to the City Events in Online mode. It would be interesting to run into other groups of NPC survivors trying to escape the city. They could be in trouble and needing help, or they could be trying to bait the group to approach to try and kill them for their supplies. There's a lot of flexibility here, and it could provide opportunities for the player group to restock on ammo, get supply packages, or even pick up some ability packages.
4: More Lethal Zombies!
I think zombies should be more punishing if you manage to get grabbed by one with a group of them nearby. I've found that it's relatively easily to escape from a grab and then quickly run to a location where I could climb up for safety. It would be interesting if there was a percentile chance that multiple zombies could grab you at the same time, similar to an insta-down if you're playing too recklessly.
5: Durable Cars!
I was very disappointed in the performance of cars in this mode. I managed to get my hands on a car only for it to immediately get destroyed after attempting to ram thru a handful of zombies. When you reach a certain point, the streets are full of hordes and the vehicles become useless in their current state of durability. The vehicles felt like they were supposed to come in clutch, but they feel more like a hindrance to me as they currently are.
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