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  1. #11
    Originally Posted by hralex1951 Go to original post
    I run Kinetic Momentum plus Tech Support plus Waveform plus Perfect Insync on weapon. Do these all interact efficiently or is any one of them redundant?
    Sounds exactly like my drone/turret build with the exception of swapping glass cannon on the chest. They work together beautifully.
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  2. #12
    PT_Frizzer's Avatar Member
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    I use Kinnectic + Perfect Combined Arms + Test Subject+ Scorpio with turret+ drone
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  3. #13
    Sircowdog1's Avatar Senior Member
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    Glass Cannon + Memento + Capacitor IMO. But only for solo play. In groups you'd be much better off with Waveform.

    Glass Cannon + Waveform + Tech Support or Combined Arms + Capacitor. Good for groups. Nice combo of weapon and skill DPS.

    It's important to note that heavy stacking of skill damage like this is only good for skills that do direct damage, like Turrets and Drones. If you're using an explosive build, you'll want at least a few pieces with explosive damage on them, like China Light. Skill damage still helps those, but not quite as much as it might appear. And for Status builds, you want to replace every possible instance of "Skill Damage" with "Status Effects". Skill damage does almost nothing for status builds, generally speaking.
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  4. #14
    Originally Posted by PT_Frizzer Go to original post
    I use Kinnectic + Perfect Combined Arms + Test Subject+ Scorpio with turret+ drone
    Interesting combo. I have the same weapons with my EP status build, but for my turret+drone build I use Capacitor and Harmony, a 4-piece Rigger set (all attributes maximized for skill damage), a Wyvern holster (skill damage + skill haste) and Sawyers kneepads.

    This is the antithesis to my run-n-gun Hunter set, because this one is most powerful staying still behind cover, unleashing both skills and taking pot shots at the enemy. The Stand Your Ground talent on Sawyers amps up the Capacitor damage a lot, which in turn pumps up the skill damage.

    Keep re-aiming both skills every few seconds (to re-start the Rigger buff) and your skills really slay too.
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  5. #15
    Aced_100's Avatar Senior Member
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    Originally Posted by Sock_Monkey Go to original post

    Keep re-aiming both skills every few seconds (to re-start the Rigger buff) and your skills really slay too.
    I'm having fun with a Hard Wired build with the Waveform holster and a Wyvern Wear chest piece with Skilled talent (Skill kills have a 25% chance to reset skill cooldowns). Demolitionist specialization, I use a turret with seeker mines that are rarely on cool down, I can continually throw them, and with In Sync on my AR. Also use the Capacitor, it's hilarious on a group of hostiles how many kills I can get. I tried out the Eclipse Protocol, it's good but having more "fun" with this build at the moment.
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  6. #16
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Aced_100 Go to original post
    I'm having fun with a Hard Wired build with the Waveform holster and a Wyvern Wear chest piece with Skilled talent (Skill kills have a 25% chance to reset skill cooldowns). Demolitionist specialization, I use a turret with seeker mines that are rarely on cool down, I can continually throw them, and with In Sync on my AR. Also use the Capacitor, it's hilarious on a group of hostiles how many kills I can get. I tried out the Eclipse Protocol, it's good but having more "fun" with this build at the moment.
    Try the same use of Skilled with EP and sticky bomb incendiary + Turret or drone. Should be pretty much the same effect.
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  7. #17
    BT3241's Avatar Senior Member
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    I use heavy status effect with a couple of my skill builds focusing on fire - I use the mad bomber for the huge radius and the Acosta bag for 10 grenades I am running six tiers so the overcharge also comes into play by simply throwing a grenade. You can also restock all your grenades between every battle by simply going to a different load out with a different specialization and then back to the original load out and all grenades have been restored. You can;t be in battle or have a skill running to reset.

    I have good results - if playing with good players they will take advantage of it and run up their score so there is a disadvantage for me score wise and the grenade will not harm any team mates only my character and the enemy

    Its not for everyone but it sure f's up the enemy. Great on solo. I never see anyone using the mad bomber.
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  8. #18
    BT3241

    Its not for everyone but it sure f's up the enemy. Great on solo. I never see anyone using the mad bomber.

    I've had 2 pcs with mad bomber for some time. I have several Acosta's as well. Pieces with status effects seem to drop fairly often. Glad I saw your message cause I'm always late to the party.
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