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  1. #51
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by HonestlyOK1986 Go to original post
    Cant imagine what runs through peoples heads when it comes to finishing missions using a skill build, "id like to do literally nothing for what im about to receive" is my best guess. Kinda like everyone who wants an eagle bearer but arent willing to do the leg work. Skill builds at tier 6 imo are put in the game for people who dont have time to make a decent build. Every piece is essentially already god rolled when you pick it up, few quick rolls here an there an you're done.
    Same can be said for all Red builds with Memento.

    Takes less than a couple of hours if that to make one, then you can run riot killing everything without effort.

    1 x memento
    3 x Solokov
    1 x Groupo
    1 x anything of choice ( i use 1 Fenris) or you can use 1 x Walker Harris.
    1 x Obliterate
    3 x CHD mods
    1 x AR (Strained or in-sync my G36C is at 50% CHC and 155% CHD without procs/Bonuses) 1x SMG (Optimist ) my MPX is at 58/9% CHC and 171% CHD without any talents/Bonuses Proccing.

    You don't even need Fox's prayers or Contractors named items.( i don't and not using them doesn't impact my build in anyway)

    I can clear a Heroic Control point quicker than a Turret Drone build ( i have both all red memento and all yellow Turret Drone)

    So yeah both builds are as easy as each other and take NO effort to use or build and do the exact same job, (So what's the Problem?) with people building and using what they want. In the game they bought.

    If you don't like those Skill builds then play with people who Don't use them.

    Bloody hell i don't even use the +20 Extended mag on my Red build because its so powerful it melts Heroic NPC's in 30 bullets or less.


    There are No special/Superior builds in this game, and with the amount of loot /Targeted loot plus Optimization/Re-calibration available nothing is hard to make either. (Unless you are a complete new player to this Genre of games and have no clue what it's about and how to make builds) and then all you have to do is go over to Ytube spend less than 10 mins watching build vids and hey presto.
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  2. #52
    Oatiecrumble's Avatar Senior Member
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    Originally Posted by Cadillac-Jack Go to original post
    Same can be said for all Red builds with Memento.

    Takes less than a couple of hours if that to make one, then you can run riot killing everything without effort.

    1 x memento
    3 x Solokov
    1 x Groupo
    1 x anything of choice ( i use 1 Fenris) or you can use 1 x Walker Harris.
    1 x Obliterate
    3 x CHD mods
    1 x AR (Strained or in-sync my G36C is at 50% CHC and 155% CHD without procs/Bonuses) 1x SMG (Optimist ) my MPX is at 58/9% CHC and 171% CHD without any talents/Bonuses Proccing.
    That is going to take a lot longer than a couple of hours to get that setup if you ain't got any of them pieces already in your stash.

    Well a correct rolled one anyway.
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  3. #53
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Riflemania Go to original post
    That is going to take a lot longer than a couple of hours to get that setup if you ain't got any of them pieces already in your stash.
    Not with Targeted loot, the only piece that may cause a problem is The Memento and even then just find either a Gila back pack or Walker harris add Adrenaline Rush and Intimidate, and your set to go.

    Even if thats the case it takes longer than a couple of hours so will an all Yellow with the right pieces, if you want the right weapons like either the Test Subject or The Capacitor, which are harder to get than any regular Weapons for an all red. if you want your skill build at maximum damage.

    The 2 hour mark i wrote anyway was an example but hey lets argue semantics over time to find

    All depends on what the targeted loot is for that day .
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  4. #54
    Oatiecrumble's Avatar Senior Member
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    The chance of them all dropping with red rolls is very very small, thats why i said more than a couple of hours.
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  5. #55
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Riflemania Go to original post
    The chance of them all dropping with red rolls is very very small, thats why i said more than a couple of hours.
    True i'll give you that.

    Maybe i'm just fed up of all this my playstyle/build/Preference is better than yours malarkey and your build playstyle should not be in the game or nerfed.

    Like i said No build/playstyle is better than another in this game, they all kill NPC's but in different ways, and thats a good choice we all have. if people want just Red weapon builds go and play games that pander to just guns and accept the fact this game caters to all types with the diversity to make all types of builds.

    Which is a good thing.

    PS: i find all red Crit builds Tediously boring (but i don't want them removed or nerfed.)

    Now i'll hold my hands up here and at one point a long long time ago i wanted the Original Classic M1A nerfed, thats the only thing iv'e ever questioned in this game.
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  6. #56
    Sircowdog1's Avatar Senior Member
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    Originally Posted by HonestlyOK1986 Go to original post
    The more i think about it the more i just think there is absolutely, and ironically, no skill at all to a skill build. Cant imagine what runs through peoples heads when it comes to finishing missions using a skill build, "id like to do literally nothing for what im about to receive" is my best guess. Kinda like everyone who wants an eagle bearer but arent willing to do the leg work. Skill builds at tier 6 imo are put in the game for people who dont have time to make a decent build. Every piece is essentially already god rolled when you pick it up, few quick rolls here an there an you're done.
    Sounds like someone who's never tried to aim a sticky bomb, or worse, a chem launcher firestarter. Or tried to manage a shield's health while not blocking your allies' lines of fire. Or target a mortar.

    Honestly...it sounds to me like you just don't like skills, but haven't ever spent the time to learn the finer points of them. Which is fine. Play how you like.

    But maybe don't decry the negatives on things that you don't fully understand. Sure, there are some fire and forget skills, such as drones and turrets. But are also many that require a fair amount of practice to get good with.
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  7. #57
    CategoryTheory's Avatar Senior Member
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    Originally Posted by HonestlyOK1986 Go to original post
    Sounds like you've asked a question you've already made your mind up on for the answer then in the end then for the original post.
    No, the original post didn't even address difficulty levels below Heroic. It's you who has several times now suggested a change to the difficulty levels below Heroic, as you do again in the very next sentence:

    I personally would get rid of normal and filter the rest down, add a legendary.
    What you've never explained is why you feel the need to get rid of Normal. This raises many questions:

    • What's the problem with leaving all the other levels as-is and just adding Legendary to all missions and the open world?
    • If Legendary isn't added anywhere else, do you still want Normal removed from the strongholds that currently have the added Legendary difficulty? Why or why not?
    • Do you have any evidence that Normal is too easy for basically everyone in the end game? Whence comes this evidence? Would players happy with Normal and find Hard too difficult be posting about this, given that it doesn't request any sort of change to the current game?
    • Was Normal difficulty ever nerfed, or even requested to be nerfed? If not, do you have any evidence that the initial balancing when the game was released (and presumably subject to extensive playtesting) was wrong?


    ...also, who said it would have to change right from the start? It can just be an end game function when you hit 40.
    Well that's a new and interesting suggestion, but would imply that you think for beginners Normal and Hard are appropriately balanced. Why does this change when people reach the end game? There are people out there who don't really learn much from playing (they just want to run around shooting), rather than studying game mechanics; why would we take away the one difficulty level they might be comfortable with?

    As for skill builds...yeah...if it were me, id half their current effect to a tier 3 cap so they're a support for your build but not a main attribute. The more i think about it the more i just think there is absolutely, and ironically, no skill at all to a skill build.
    Well, many people other than me disagree with you, and you've never explained how you're going to handle things beyond turret and drone, despite having been asked this right here in this thread. Nor have you explained how you are (or anybody is) hurt by having builds in the game that you don't use.

    Along with perhaps others, I'm starting to wonder if you have ever even done the hardest material with an all-skill build. Why don't you post a video of you soloing any Legendary mission with an all-skill build and show us just how little skill it requires?
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