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  1. #41
    SofaJockey's Avatar Senior Member
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    Originally Posted by DV20Katana Go to original post
    Unfortunately you are absolutely right. Very few people want to soak in an alternate world and appreciate it. They just wanna be done with it with the high scores.
    I think it's a yes and no.

    There are certainly players who will blunder through the game at high speed.

    Equally, there are many (and I'm one) who will take it steadily, open every crate and pick every resource and smell the flowers.

    I'm going nowhere near Esperanza until the plot demands or until I'm good and ready.
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  2. #42
    Originally Posted by SofaJockey Go to original post
    I think it's a yes and no.
    There are certainly players who will blunder through the game at high speed.
    Equally, there are many (and I'm one) who will take it steadily, open every crate and pick every resource and smell the flowers.
    I'm going nowhere near Esperanza until the plot demands or until I'm good and ready.
    Im like that too. In fact theres many times in FC, AC and GR games that I've avoided combat. Just wanna have a wander checking stuff out.

    I get annoyed when asked how many achievements I've got - dont care, zero interest in that!
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  3. #43
    So true Gents.
    Still I believe FC is one of Ubisoft masterpiece which doesnt need to put its head down to fit into this new low mainstream or how to call it.
    The series has great marketing, so while keeping the quality high, hopefully it could bring new players to adequate levels.
    Then it will also stay as memorable playing experience to them and not only another one from hundred "somehow same" titles...
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  4. #44
    Any news?
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  5. #45
    SofaJockey's Avatar Senior Member
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    Originally Posted by LandimanCZ Go to original post
    Any news?
    Take a look after October 7th and see.
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  6. #46
    Far Cry should give feeling that we're living there.

    The feeling that we're living in a game.


    Very few games could achieve this, at least come close to it.
    Far Cry should be one of them.

    This can be called Realism.
    But not horse balls shrinking from the cold.



    Originally Posted by SofaJockey Go to original post
    ....
    There are certainly players who will blunder through the game at high speed.

    For such people developers should have their own sticks in the wheels.

    For instance, first you should do all necessary, for the game full perception, side quests.....and only then next main mission opens.
    You should score a certain number of points by completing these missions.
    Only then game let you to go to the next main mission. Not earlier.

    It will allow such "speedy" gamers to feel the game more fully.
    It will deter them.


    Is it necessary to deter someone?

    Yes. For the game's sake.


    Among such speedy Schumachers gaming journalists are in the forefront.



    Originally Posted by SofaJockey Go to original post
    .....Equally, there are many (and I'm one) who will take it steadily, open every crate and pick every resource and smell the flowers.

    No matter how much we try to smell.....computer flowers don't smell.
    I've tried.

    Graphics are important in the game.
    But after some time, getting used to it, you stop noticing it.
    And the gameplay comes to the fore.

    We should do something in the game....smelling flowers..... we'll get sick of it very soon.


    We should do something - and this something should be interesting and exciting.
    Fighting, shooting, chasing, escaping, looting, crafting, building, plotting....


    What does a good game mean?

    When you're in the game without being in it.

    When leaving the game and doing everyday things you're thinking about it.
    "First I'll do this and then I'll do that......Oh, no, it would be better to do something third...."

    When the game goes on in your head.

    That's what should be achieved in the game.
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  7. #47
    Shooting at or driving into gas gontainers shouldn't cause explosions. In FC5, even slowly rolling into a gas container with your vehicle causes it to esplode. Large animals running into these containers, allso cause them to explode. Enhancing the effects of explosives by placing them next to gas containers makes sense, but that hollywood cliché I can do without in FC6. Likely a tall order.

    Allso, fire should be much more predictable at how it affects the protagonist. Sometimes you take damage from fire without catching it- so you focus on something else instead, only to catch fire moments later.
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  8. #48
    Fire and explosions are very important for a good action-shooter game.
    Explosions should be epic and breathtaking.


    What do we want from a game, in general?

    Escapism.

    Realism helps to escape.
    Realism enchances immersiveness.
    From graphics and interaction to fire and explosions.


    People should live in the game.
    Not only for weeks and months but for years.

    To live in the game they should do something interesting and exciting, something that will attract them.
    Fighting, crafting, looting, building......communication with friends, finding friends.

    Friends....and "enemies", adversaries in the game.


    The game should have touch with reality.
    Literally.

    Let gamers sell their creation in the game!
    Let them sell something that they have made in the game.

    Weapons, fortified avanpost, walls.......or spare parts for it.
    Something that gamers may need in the game.

    Developers should organize that need well.


    Let gamers sell something that they have made themselves.
    Let them trade.

    And let Ubisoft have its own commission check, percentage off every sale.

    Selling, creating something yourself is one thing but when people will start creating and selling something among themselves...... it's another scale.
    Amazon would only envy.
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