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  1. #1

    My major long-term goals on TC2

    One of the main things I've been focusing on in TC2 recently is trying to complete my long-term goals, progressively. Overtime, these long-term goals will be completed, and until then, I have to keep playing TC2 to reach them.

    There are three major goals I've set for this:

    1. Converting all the performance parts to Legendary parts, paired with the Nitro Chemist Set Bonus.

    2. Recalibrating all the parts' affixes to the right ones, and maxing them out for a perfect set.

    3. Reaching Icon level 9,999.

    For the 1st goal, I'm doing this because previously, every vehicle in my collection had solely Epic-colored parts; these colored parts are relatively easy to get since I do events mostly on Ace difficulty, originally focusing on a higher value for Goldfinder through Icon points and using the Loot Digger Set Bonus to help me get them. But then I began to think about moving them to Legendary parts, which - from a collector's point of view - is a HUGE task, but in the end, worth it.

    This process began last year, during the 2nd anniversary bonuses for TC2, where the Live Rewards had substantially more Legendary parts, and appeared more regularly around the map. This is where the Live Reward Sniffer Set Bonus - combined with maximum available Collector and Goldfinder - proved hugely beneficial to the process. Later, it eventually moved over to earning those parts from events in-game, mostly on Ace difficulty. Because of my very-high Icon level (standing at least 6,400), I used all the available Icon points to go towards Lucky, which guarantees me more Legendary loot versus Epic or Rare. Paired with the Loot Digger Set Bonus, and the recent changes made to how much loot is earned in events, it allowed be to tick off each and every discipline, one at a time.

    The first discipline of my choosing to take the crown was Hovercrafts, followed by Rally Raid in second place. Eventually, the process had spread over to Jet Sprint Boats, Hypercars, Motocross Bikes etc.

    The really gargantuan job for this came with the Street Race discipline; at over 160 vehicles, it was a very tedious process to convert from Epic to Legendary Nitro Chemist parts. How I managed to do it, I'm stumped by it.

    The process eventually turned into getting each progressive discipline in a single Motorsports family done before moving on to the next. Street Racing was first, followed by Offroad, then Freestyle, and finally, Pro Racing.

    The entire process was finished off with the Alpha GP vehicles being the last ones to do.

    It means the first major long-term goal was complete: converting all vehicles to Legendary Nitro Chemist parts; well worth it.

    For the second goal, this will be a long, progressive one, but I'm prepared for it. Sorting out the different affixes for each vehicle will be a long task, and it's different per discipline.

    For Street Race four-wheelers, it's a toss-up between Pure and Extra Pump, or Resourceful and Extra Pump; this is different depending on the vehicle.
    For Street Race Interception Units, it's two parts Pure, five parts Extra Pump, and seven parts Bulldozer.
    For Street Race two-wheelers, it's two parts Pure, five parts Extra Pump, and seven parts Bender.
    For Drift vehicles, I would focus on the perfect combination of Slippery and Hothead.
    For Drag Race vehicles, it's a straightforward use of Pure and Frenetic.
    For Hypercars, it's a very obvious selection: Pure and Extra Pump throughout.
    For Hypercar Interception Units, it's two parts Pure, five parts Extra Pump, and seven parts Bulldozer.
    For both four-wheelers and two-wheelers in Rally Raid - especially Enforcer Units - it's two parts Pure, five parts Extra Pump, and seven parts Muddy.
    For Motocross, I'd lean closely to Ventilated and Graceful.
    For Rally Cross, it's two parts Pure, five parts Extra Pump, and seven parts Muddy.
    For Hovercrafts, they rely heavily on drifting around corners, so it means using the perfect combination of Pure and Drifty.
    For Aerobatics planes, it's Magnificent and Tricky.
    For Demolition Derby vehicles, it's a difficult one, but I think I will settle for Extra Pump and Bulldozer (unless someone has a better suggestion for this discipline).
    For Jet Sprint boats, it's a straight up set of Pure and Extra Pump.
    For the Monster Trucks in point-based events (excluding Motorflix stunt events), it's a mix of Gifted and Graceful, with one separate set of six parts Extra Pump, five parts Pure and 3 parts Ventilated used for race-based events.
    For the Powerboats, it's the Pure and Extra Pump combination set.
    For the Touring Cars, its' Pure and Extra Pump.
    For the Touring Motorbikes, it's two parts Pure, five parts Extra Pump, and seven parts Bender.
    For the Air Race planes, I would think of possibly using a mixed set of seven parts Tricky, two parts Extreme Mode, three parts Gateway, and two parts Perfectionist.
    And lastly, for the Alpha GP F1-esque cars, it's Pure and Extra Pump no-nonsense set.

    With these in mind, the process of getting each vehicle maxed out to their respective maximum affix values will be a true, long-term goal which will be completed; it all depends on me juggling my priorities between TC2 and other games in my collection.

    For the third goal, I'm intent on getting it done; reaching Icon level nine-nine-nine-nine (I couldn't resist saying it this way). Trying to juggle between converting all vehicles to Legendary Nitro Chemist parts and earning followers is a really difficult job. But I can say that, since the first goal is complete, followers will be heavily prioritized once more. And it will stay that way until I've reached Icon level 9,999. At which point, the Icon points will be redistributed accordingly.

    Those are the long-terms I've set for my time in TC2. I'm intent on getting them done.
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  2. #2
    Officer_Johnson's Avatar Senior Member
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    Why? Just why is Goal #3 a goal for you? It's designed so you keep playing the game. Keep grinding ad nauseum. Is this truly what it means to have "fun" in a game nowadays?

    Goals #1 and 2 are legitimate though. Hopefully IVT iron out the bugs for the upcoming 3rd anniversary, where I'm sure you'll get the Boosted Live Rewards again.

    Also, if you do those first two, you practically future-proof yourself earning Platinum in any future Summit. Good Luck.
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  3. #3
    OBu42's Avatar Senior Member
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    Well, I'm working on 1 & 2 as well. All my vehicles are only equipped with perfect golden sets right now, but not all of those are optimal sets.

    For your goal three, I'd suggest preparing a few follower sets since it will speed up the process.
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  4. #4
    Originally Posted by OBu42 Go to original post
    For your goal three, I'd suggest preparing a few follower sets since it will speed up the process.
    I already have it all sorted for every discipline, including a few boosted sets as well.
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  5. #5
    Officer_Johnson's Avatar Senior Member
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    Once you get your total Icon Points to 1000, I assume Goal #3 will take off quicker.

    It's still going to be quite the grind. Getting 300-400k a week though is still very helpful.
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  6. #6
    Anykeyer's Avatar Senior Member
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    This is next level of crazy. I would never attempt that. Besides I prefer some vehicles full stock.
    The only discipline I have fully equiped with legendary sets (most of them with perfect affixes) is hypercars , and it happened naturally more or less. I grinded to get at least 1 of each meta set in each discipline (for example DR goal was 2 sets: one for events, with frenetic, and one for escapes, with extra pump), and that was very long and boring. I cant imagine doing this for every vehicle in the game.
    You have to farm money for several hours a day to even keep up with new vehicles releases. Most of them you will almost certainly never drive for more than 100km, so whats the point really.
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  7. #7
    ive made it to 9999,
    in this game making it to 9999 is more of an endurance thing
    than who is the skilliest

    its realy tought, to do it

    most people dont understand that its not because something is easy at first that it will always be easy
    they thinkg 1 + 1 + 1 + 1
    its not how it works at all and they are deadly wrong
    which makes it that the more u go to rank up ur icon pts the harder it gets
    by the end i could barely do any races but i pushed trough cuz its what it is to be a winner
    now im at the top and the first to have made it to 9999 in the stadia version

    now that ive nailed that i can cofirm its a heck of a feeling to make it to 9999
    and worth absolutly every bit of painfull efforts i had to put in
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  8. #8
    how long was your journey to reach level 9999?
    I have right now level 2185, so I did some calculations: if I play (for example) New York event 3 times a day I will reach level 9999 in about after 1.8 years (almost 2 years to complete).

    And this is the main problem, it takes a huge amount of time, the game will become your daily work (3x NY races = ~ 1.5 hours+ some pauses between / every day).
    With participation in summits, you can't get there faster, this gives you about only 6-9 levels.
    Second disappointment: there is no something like "tipping point" to get levels faster and do it for fun. It would be nice if after reaching level 7000 (for example) it would be easier to get to the next levels than before. But for now game mechanics won't give you this "tipping point", and you will always need grinding for levels up.
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  9. #9
    OBu42's Avatar Senior Member
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    For me, icon 9999 will come someday if IVT manages to make a turnaround regarding content and the servers are running long enough and there no other similar game, if not I do not mind. I will not grind for this, summits and PvP are more interesting to me.
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  10. #10
    Originally Posted by izaruken Go to original post
    how long was your journey to reach level 9999?
    I have right now level 2185, so I did some calculations: if I play (for example) New York event 3 times a day I will reach level 9999 in about after 1.8 years (almost 2 years to complete).

    And this is the main problem, it takes a huge amount of time, the game will become your daily work (3x NY races = ~ 1.5 hours+ some pauses between / every day).
    With participation in summits, you can't get there faster, this gives you about only 6-9 levels.
    Second disappointment: there is no something like "tipping point" to get levels faster and do it for fun. It would be nice if after reaching level 7000 (for example) it would be easier to get to the next levels than before. But for now game mechanics won't give you this "tipping point", and you will always need grinding for levels up.


    it took me i think 9 months(i did take a break at about 4th month mark that lasted 2-3 months)
    i did about 60 to 70 percent of it trough monster truck flipping, before they removed the ability to make alot of followers trough it
    after that i finished by dooing race but at that point my follower gaining enhancer was realy high(icon pts u can add in that pt panel)
    so doing ny was giving me i think 3 to 4.5 icon points a race
    i would also do allow of motor trend i think and that other ny race, west something
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