🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Test for armor regen

    Is there a reliable or decent test for Armor Regen? I rolled it on three pieces & also have 1 armor on kill. I went to the range & tested my 3 players with variable armor stats & recovery was very slow on all. I did not time each event but I expected a better response.

    More than anything I am curious if other talents might help restore armor faster. I tried YouTube for repair skills & skill repair etc but in general that was a speed read nightmare. It appears the best way is to not get shot up. I'm good with most missions but a little edge always helps. Better rolls on gear & building couldn't hurt either.
     2 people found this helpful
    Share this post

  2. #2
    There's no way to test armor regen other than in the field unfortunately. As far as I'm aware there aren't any talents that directly speed up regen, however the 3% armor regen from max Memento stacks and the 1% from Belstone are a big boost of course, especially with more blue cores (unlike the flat regen from secondary attributes.)

    The build I'm using here has Memento and 1 Belstone with 2 blue cores (1.1M armor) and max armor regen rolled on 4 of the pieces. Also has Preservation on the MMR and shotgun.

    Skip to 1:17 for relevant part.



    I was skeptical of armor regen till I used it myself and now I love it, but having more stat slots to play with is one of the few perks of headshot builds. Preservation alone is a huge boost to long term survivability.
     1 people found this helpful
    Share this post

  3. #3
    Armor regen just doesn't seem worth it anymore unless I invest/sacrifice more than I'm comfortable with.
    Share this post

  4. #4
    Kanaima

    I was skeptical of armor regen till I used it myself and now I love it, but having more stat slots to play with is one of the few perks of headshot builds. Preservation alone is a huge boost to long term survivability.


    I figured testing would go nowhere. I have Memento & no blue cores. 880k & all rolled regan with one armor on kill. I have preservation on a Bakers dozen but my build is rolled for skill damage & regan. I found a decent Bellstone, eurika! Looks like I'll be ditching some skill power for armor. Thanks, I dumped skills earlier to get thru a mission, sometimes there a pain.
    Share this post

  5. #5
    Sircowdog1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    3,953
    I'm not sure I fully understand the question here.

    Even with 3% armor regen per second, it's still going to take you ~33 seconds to regenerate your armor from empty to full. 33 seconds in the middle of combat is a long time.
    And with only 1% armor regen per second, you have 100 seconds before being fully healed, which is basically an eternity.

    But Armor regen is not meant to be a primary source of defensive capability. It's a little bit of help to top you off while combining with other sources of healing, such as a fixer drone or Armor-On-Kill, or to help mitigate chip damage to armor for when attacks get past your shield(if you're using one). It also helps to passively mitigate bleed and burning damage.

    IMO it's far from useless. It just has to be viewed in the right context.
    Share this post

  6. #6
    CategoryTheory's Avatar Senior Member
    Join Date
    Feb 2015
    Location
    Tokyo, Japan
    Posts
    675
    Originally Posted by Sircowdog1 Go to original post
    Even with 3% armor regen per second, it's still going to take you ~33 seconds to regenerate your armor from empty to full. 33 seconds in the middle of combat is a long time.
    Well, it's not all that long if you're a slow player, as I am.

    But Armor regen is not meant to be a primary source of defensive capability. It's a little bit of help to top you off while combining with other sources of healing, such as a fixer drone or Armor-On-Kill, or to help mitigate chip damage to armor for when attacks get past your shield(if you're using one). It also helps to passively mitigate bleed and burning damage.
    I'm currently running a bit under 10k/sec armour regeneration (from two gear attributes), which is about 70 seconds to a full restore. I find that it really does help to reduce my med-kit usage, especially in longer battles, to the point where it is my primary source of healing unless I do something dumb that makes me take a big hit. (I generally try to avoid tanking more than small amounts of damage unless I know I'll be out of battle soon, or at least soon have plenty of time to recover if I'm using the No Regen directive, but I often take a bullet or two in trade for getting a couple more shots out.)

    I've been making sure I have a little bit of armour regen in every build since almost the very beginning of playing, and I really notice when it's not there. That's probably much to do with my slow and careful play style, though.
    Share this post

  7. #7
    Originally Posted by Sircowdog1 Go to original post
    But Armor regen is not meant to be a primary source of defensive capability. It's a little bit of help to top you off while combining with other sources of healing, such as a fixer drone or Armor-On-Kill, or to help mitigate chip damage to armor for when attacks get past your shield(if you're using one). It also helps to passively mitigate bleed and burning damage.

    IMO it's far from useless. It just has to be viewed in the right context.
    This, I can survive getting blown up by an elite Outcast suicide bomber thanks to health gating and the armor regen out-healing the burn, although personally I specifically started using armor regen because I didn't want to use healing skills - I find the situational awareness provided by pulse improves my survivability and killing speed significantly.

    The build I'm using now has 4 red, 3 blue and 1 yellow for cores with Memento, Punch Drunk, Chainkiller, 1 Providence and 2 Belstone. Headshot rolled on everything, armor regen on 3 and handling on 2. I have another Punch Drunk in my stash with handling instead of armor regen, and the 2 pieces of Belstone both have armor regen as the recalibrated slot that I could change.

    The problem I'm having is deciding if I want to drop the handling and go all in on regen, or vice versa. The regen is already overkill once I have full Memento stacks, but I'm gonna really feel the lost armor regen when I'm just starting to build them if I swap to handling. On the other hand, handling really isn't all that fantastic for bolt action MMRs or shotguns, it's just more useful than any other stat I could put there besides regen.

    I guess I could try rolling crit damage on everything in place of regen or handling and using an SMG instead of a shotgun for those damn UGVs or blindfire under pressure. I've got another Punch Drunk and Chainkiller with HS/crit in my stash and some Ceska gloves with HS/crit that I could use in place of Providence. Got a UMP with Unwavering that seems to be passable against human targets even without crit damage on any of my armor:



    Guess I should stop being lazy and experiment.
     1 people found this helpful
    Share this post

  8. #8
    Sircowdog1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    3,953
    Originally Posted by CategoryTheory Go to original post
    I've been making sure I have a little bit of armour regen in every build since almost the very beginning of playing, and I really notice when it's not there. That's probably much to do with my slow and careful play style, though.
    Hello my friend! Do you have a moment to talk about our Lord and Savior: Memento? ;D
    Share this post

  9. #9
    Sircowdog1's Avatar Senior Member
    Join Date
    Mar 2016
    Posts
    3,953
    Originally Posted by Kanaima Go to original post
    The build I'm using now has 4 red, 3 blue and 1 yellow for cores with Memento, Punch Drunk, Chainkiller, 1 Providence and 2 Belstone. Headshot rolled on everything, armor regen on 3 and handling on 2. I have another Punch Drunk in my stash with handling instead of armor regen, and the 2 pieces of Belstone both have armor regen as the recalibrated slot that I could change.
    While it's impressive that you can headshot while blind-firing..... I always have to question using Headhunter with automatic weapons. Or do you have it to use with your second weapon?

    Originally Posted by Kanaima Go to original post
    Guess I should stop being lazy and experiment.
    Now that I think about it, there's a whole host of things you could do with Unwavering based on staying in cover and blind firing. All those talents and such that do things when you stay in cover. Hmm.....I think ultimately I'd get sick of the playstyle, but it might come in really handy for Legendary missions, where ANY moment spent out of cover is heavily taxing.
    Share this post

  10. #10
    Sircowdog1
    I'm not sure I fully understand the question here.

    Even with 3% armor regen per second, it's still going to take you ~33 seconds to regenerate your armor from empty to full. 33 seconds in the middle of combat is a long time.
    And with only 1% armor regen per second, you have 100 seconds before being fully healed, which is basically an eternity.

    But Armor regen is not meant to be a primary source of defensive capability. It's a little bit of help to top you off while combining with other sources of healing, such as a fixer drone or Armor-On-Kill, or to help mitigate chip damage to armor for when attacks get past your shield(if you're using one). It also helps to passively mitigate bleed and burning damage.

    IMO it's far from useless. It just has to be viewed in the right context.

    You're not alone, I wasn't sure how to phrase my armor regen knowledge or lack there of. I did not know the rate of return or try to calculate such. 3% @ 33 seconds is far to long. The Belstone I added is only at 1% with the additional armor of course. After changes I was wiped @ the library. I could not distance myself far enough & I kept running out of ammo. I was wiped more than once & I finally just threw in the towel. I made some mistakes sure but this lvl 4 was a nightmare.

    It was if the game tried to make an example of me. What little loot I scavenged might as well been a pile of cow dung, everything was worthless scrap. OK well its stay a mile back, have an ammo box handy & bore them so much they give up.
    Share this post