My idea for a new hero would be a viking hybrid (vanguard-heavy mix) called the Jomsviking. Basically, this character would be a viking mercenary. Feel free to check out https://en.m.wikipedia.org/wiki/Jomsvikings or https://assassinscreed.fandom.com/wiki/Jomsvikings for more info.

Key visuals:
>Leather, chainmail, and some plate armor.
>Fur pelts.
>Face tattoos (these wouldn’t be customizable, they would change with the head visuals).
>One visual could probably be a helmet with antlers.
>Would be gender-locked to male.
>The order only allowed men to join.
>In terms of height/size, he’d be somewhere around heroes like the Warden, Conqueror, or Jormungandr.

Weapon(s):
Dual one-handed hammers (like Mjölnir). Unlike the Jormungandr’s hammer that has a longer shaft/handle (and can be used two-handed or one-handed), these would be shorter and only need one hand to use.
>https://vulkk.com/wp-content/uploads...s-1980x887.jpg
>https://images.cgames.de/images/gsgp...er_6119882.jpg
>https://www.artstation.com/artwork/1nRbbL

Themes/concepts:
>Being a hybrid of a vanguard and heavy, he would have the jack-of-all-trades feel of a vanguard with the tanky feel of a heavy.
>Part of an order of viking mercenaries.
>Follows a strict code of conduct.
>Protective of his fellow Jomsvikings, and will avenge their deaths if necessary.
>Fearless

Fighting style/moveset:
>Short range.
>Harasser
>Disabler
>Would have several stun attacks, allowing him to punish opponents that are stunned.
>To get a better idea as to how he would fight, here’s some dual hammer gameplay from Assassin’s Creed Valhalla: https://youtu.be/vdipX5FoJPc.

Possible feat options:
The ones in bold are my top choices for each tier, but feel free to comment if you think another one would be better.
>Tier 1:
>Body count: killing soldiers grants you health and stamina (passive)
>Tireless: lose stamina at a lower rate (passive)
>Stun trap: trap that stuns enemies
>Rush: trigger to gain movement speed for a short duration
>Iron lungs: you can still sprint when out of stamina (passive)
>Speed revive: rapidly revive fallen teammates (passive)
>Tier 2:
>Bear trap: medium damage trap that stops victims in their tracks
>Inspire: allies deal more damage and soldiers fight faster
>Thick skin: gain moderate damage reduction (passive)
>Winner’s advantage: gain a temporary buff after a successful attack (passive)
>Marked for death: reveal target’s position and lower their stamina and defense
>Tier 3:
>Punch through: deal damage on blocked attacks (passive)
>Battlecry: increase ally damage and makes enemy soldiers flee
>Fury: raise sprint speed slightly and attack and defense greatly
>Tough as nails: raises max health when unlocked (passive)
>Long bow: fire a long bow for moderate damage
>Tier 4:
>Fire flask: throw a projectile creating a fire area of effect
>Arrow storm: aerial attack that deals medium damage in multiple areas
>Scout: all enemies are marked for death and show up on radar
>Stalwart banner: nearby allies continuously regain health
>Morale booster: improve the attacks of nearby allies for a short duration

Custom feat idea(s):
>Thor’s might: deal more damage to enemies that are stunned (passive)
>This would probably be a tier 1 or 2 feat.
>The damage increase would probably be no more than 15%.

Possible perk options:
These are my top choices (with the one in bold being their default perk), but feel free to comment if you think another one would be better. Keep in mind that vanguards tend to have offensive and/or defensive perks, heavies and hybrids tend to have defensive and/or assist ones, and assassins tend to have offensive ones. However, there are some exceptions to this, such as the Tiandi, who has assist perks.
>Shields up: when revived, receive a temporary +25 health shield
>Bastion: when in a zone or carrying a banner/offering, gain 10% damage resistance
>Remedy: upon hero kill, heal +10 health
>Vengeful barrier: when exiting revenge, gain a temporary +25 health shield
>Last stand: when in critical health, gain 40% damage resistance
>Rising dawn: revive allies to 75% health
>Fresh focus: when out of stamina, counter guardbreaks, blocks, and parries regenerate 20% stamina

Signature ideas:
>The Jomsviking tosses/flips his hammers and then catches them.
>The Jomsviking claps/slams his hammers together a few times in victory.
>The Jomsviking summons his hammers similarly to https://media1.tenor.com/images/ccef...temid=14052926.
>While the Jormungandr has a signature like this, I still think it fits my concept pretty well.
>Worthy?: one of The Jomsviking’s hammers is stuck in the ground, and he attempts to lift it but fails (https://i1.wp.com/www.igadgetsworld....arok.jpg?ssl=1).

Execution ideas:
>The enemy falls to their knees and then look up at the Jomsviking, who would then crush their head between his hammers (similarly to https://youtu.be/nlIPVtl3Bx4?t=139).
>The Jomsviking uppercuts the enemy with his hammers.
>The Jomsviking tackles the enemy to the ground and beats them to death with his hammers.
>The Jomsviking trips the enemy and then aggressively stomps on their head.

Some images to help paint a picture:
https://i.pinimg.com/736x/43/ff/0b/4...2660c14453.jpg (This is one of my favorites.)

https://cdnb.artstation.com/p/assets...jpg?1604948821 (This is one of my favorites.)

https://cdnb.artstation.com/p/assets...jpg?1604948831 (This is one of my favorites.)

https://i.pinimg.com/originals/93/ff...f74fd894a4.png

https://i.pinimg.com/originals/78/2b...c573734373.jpg

https://i.pinimg.com/originals/4f/09...d1e10f3452.jpg (This is one of my favorites.)

https://cdnb.artstation.com/p/assets...jpg?1561290109

https://i.pinimg.com/originals/43/89...5f8a9681dc.jpg (This is one of my favorites.)

https://cdnb.artstation.com/p/assets...jpg?1476195467 (This is one of my favorites.)

https://i.pinimg.com/originals/8d/99...2619e08516.jpg

https://i.pinimg.com/originals/3f/e1...c8127eef07.jpg

https://cdnb.artstation.com/p/assets...jpg?1532351741

https://cdnb.artstation.com/p/assets...?1532351744New