About the MK18 with honesty...
Like many of you i have real time behind this weapon system, I'm not gonna bother with getting technical about it so only gun nuts will understand me, I'm not gonna bother explaining the cosmetic faults either because most of us are over that, instead im going to explain why the 22 damage cap on the mk18 is a mistake from a gameplay standpoint and why with a single super quick fix to that value you will see a large number of players return, hardcore community members that love this game and are just waiting for an excuse to come back to it, for a lot of us this gun was that excuse... Problem is a big portion of your regular player base has never turned off immersive mode since it became available, that's because a lot of us play this game like a pseudo-milsim experience that is not as time consuming and demanding as hardcore MILSIM games but way more grounded than your casual shooter. This means using some semblance of "real-world tactics" in your game, in real life there's obviously no damage values, of course different types of ammo coming out of diferent weapon systems can do different things, but without getting into ballistics let's accept that for the most part, 556 ammo kills... So most real world application of a weapon like the mk18 is done in semi-auto, you'll actually hit what your aiming at and you'll conserve ammunition, your not really worried about getting half a mag on target since first couple of times you hit it, it will probably go down. A lot of us play like this, why would you even add a feature that makes us discard left over ammo in the magazine when we reload if you weren't aware that we want to worry about ammo management? So you'll understand our frustration when we shoot a guy wearing a t-shirt five times in the chest with a supressed mk18 just so that mr. Deadpool over here kills us while we reload, the 416 and m4 with their 27 damage cap are a 3-4 shot kill in the same situation, that 2 to 3 round difference in extreme difficulty and no HUD is the line between effective and completely useless. You might think that only a fraction of the player base cares about this, but i would wager that this is precisely the type of player that has been building this community since Wildlands, the ones that care enough to keep coming back after each update and buy your microtransactions. If you're worried that this will mess the weapon balance and meta, don't! The m4,416 and 4-ac will still be as good if not better even if you buff the mk18 damage to 27. And with an update that'll take the devs an afternoon, you'll get a lot of us veteran players back, even I would buy the crye g4 gear if i had a mk18 that works!
Sincerely,
Just a guy that likes this game...
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