1. #1

    Game unplayable on S20 FE w/ Android 11 / One UI 3.1 (game runs too fast)

    Since the phone updated, the game instantly became unplayable. It runs in double speed from the moment it starts.

    At least the resolution bug is better (game is too large for the screen), but not fixed.

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  2. #2
    Originally Posted by LightningRurik Go to original post
    Since the phone updated, the game instantly became unplayable. It runs in double speed from the moment it starts.

    At least the resolution bug is better (game is too large for the screen), but not fixed.
    I have the same problem with my Motorola Edge, before and after the android 11 update, and i think it's because of the refresh rate of 90 hz, because this game is old and was made for 60hz. Yours has 120 hz so same problem. Since i broke my last phone, a Sony ZX1, i had to play on pc with android emulator NOX and a pad, better for all the bikes runs, except for Stallion, i don't know how to make the special jump with a game pad...
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  3. #3
    Refresh rate was absolutely the issue. My phone was set to 120Hz and I needed to change the entire phone to 60Hz.

    This is due to poor programming by RedLynx / Ubisoft. There are known methods of adjusting the system to the correct refresh rate upon an app launch, which Trials should be doing:
    Surface.setFrameRate(60, Surface.FRAME_RATE_COMPATIBILITY_DEFAULT)
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  4. #4
    Ubi-Baron's Avatar Ubisoft Support Staff EMEA
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    Aug 2017
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    7,771
    Hi LightningRurik,

    Thank you for providing that update to the issue, we're glad to hear you were able to find a workaround for this.

    We can certainly also pass your feedback around the adjustment to the team.
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