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  1. #1

    Future PvP Content....

    I really hope that the announcement of Heartland does NOT mean that there will be no more future PvP updates in Div2.

    That's the whole thread.
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  2. #2
    They need to work on pvp now before later. I have never seen such a terrible pvp experience as it is now. I mean it has never been great but this is just bad.
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  3. #3
    Metal_Greg's Avatar Member
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    A new game mode is in the works. so that could be a PVP game mode , idk
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  4. #4
    They need to do the following for PVP in Div 2

    1 . Get rid of the cheaters, ban the lot of them
    2. Implement a ping lock to the servers , lag = hit registration issue and give them laggy players an unfair advantage
    3. We need new PVP gear balance , when everyone is using the same meta builds the game is dull and boring

    4. Give us the big DZ that we have all asked for since the beta with a good 24 players on it like Div 1
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  5. #5
    Metal_Greg's Avatar Member
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    Man, they need to bring back the occupied DZ and that secret vendor thing. At, least that was interesting and gave you some options. now there's like nothing to do in the DZ. And why did they have to change the occupied DZ? That DZ made your PVE build still good in PVP,. and if you don't like it there's still two other DZs with normalization. but now, the only difference between invaded and the regular DZ is that you can spawn kill. Why? literally everybody hates spawn killing. But if the DZ is actually" invaded" with black tusk wouldn't that mean normalization would be off? cus like black tusk control that now or something. idk
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  6. #6
    Agree with OP.

    Other points:
    Less cheating exists on consoles, but I get it.

    One big DZ - top of the wishlist since Day 1.

    Here's an idea for pve/pvp balancing: what if instead of being additive, each additional core was multiplicative? So 6 reds is (15%)⁶, instead of 15%x6? Change blues to 20%, instead of a hard 170k each, making 2.1mm armor for 6 blues. And keep yellows where they're at.

    And severely limit movement while using a shield (maybe hip fire-style shooting only with shield deployed?) & increase deploy/retract animations for all shields. Even an extra 1/2 second of no shooting would be good.

    While we're at it...movement speed. 6 reds and 6 yellows are faster than 6 blues. If you want to chase someone down, you’ve got to drop those blue cores.

    And make an inherent increase in damage taken while out of cover. Or inherent decrease in damage taken while in cover. Either, or both, across the board.

    And as always, Perfect Ranger on a G36 Enhanced.
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  7. #7
    they need to fix the following in PVP

    1. All blue builds Should NOT be able to deal the same amount of damage as an all red build , if you want to stack armor then there should be a trade off with less weapon damage

    2. regulas needs a PVP modifier as it is stupidly OP and the same goes for shrapnel and mortar/explosive sticky's all too overpowered for PVP

    3, everyone is either running the Famas with insync , ubreakable and either adreline rush or vigilance , these 4 talents need to be changed to move the meta around and will bring back build diversity
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  8. #8
    Originally Posted by AU_Nexus691 Go to original post
    they need to fix the following in PVP

    1. All blue builds Should NOT be able to deal the same amount of damage as an all red build , if you want to stack armor then there should be a trade off with less weapon damage

    2. regulas needs a PVP modifier as it is stupidly OP and the same goes for shrapnel and mortar/explosive sticky's all too overpowered for PVP

    3, everyone is either running the Famas with insync , ubreakable and either adreline rush or vigilance , these 4 talents need to be changed to move the meta around and will bring back build diversity
    Totally agree with point 1. A 2 mill armour build should not be able to do massive amounts of damage like it can.

    Point 2 is a bit of an awkward one. I agree the use of skill builds is pretty shocking however the damage they cause isn't the issue here. The reason being a tier 6 skill build should be massively powered on the skills and capable of dealing big damage. The issue is the ease of actually using them. The auto aim on the skills makes it way too easy for people to just sit back and press a button. There should also be a counter to skill damage. Even 100% haz pro doesn't protect from the initial damage of a skill. Take a stinger hive for example. Yes you can not take bleed damage but the initial tick still damages you. That's what should be changed.

    Point 3 hell yes. LD,. intimidate ad rush has been meta for ages. Shield in sync is everywhere. How about balancing the talents and builds so there is no meta. That would encourage build diversity as no build would be the god build.
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  9. #9
    Why bother suggesting anything, this game is dead so we just have to put up with it. PVE is boring and repetative. PvP never makes sense, TTK is ridiculous with no time to react and usually lagged to hell by being forced onto an asian server, the land of glitchers and exploiters.
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  10. #10
    Originally Posted by Looop5 Go to original post
    Why bother suggesting anything, this game is dead so we just have to put up with it. PVE is boring and repetative. PvP never makes sense, TTK is ridiculous with no time to react and usually lagged to hell by being forced onto an asian server, the land of glitchers and exploiters.
    Cool. Go play a different game then, and allow those of us who are looking forward to the new content coming to Div 2 to hope for what we want.
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