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  1. #11
    Originally Posted by Sircowdog1 Go to original post
    It was a legitimate fix to a real problem. When you were on a team it was stupid that if you accidentally hit a friendly for too much damage, your entire squad was flagged as rogue.

    Never attribute to malice what can be explained by incompetence.
    It might have been a real problem but it wasn't a fix it was made really easy for everyone.
    You already said it, the way was you could shoot someone and if you did too much damage, you went rogue.
    Not accidently hit someone with 1 bullet.
    They should've just made the damage higher before going rogue.
    Or after 2sec of firing so you could stop, (also for high dps players)
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  2. #12
    Originally Posted by DutchLMB4ever Go to original post
    For me cry baby's are these guys:
    - Have random gear and complain they can't do challenge/heroic/legendary stuff.
    - Go in the DZ expecting only PvE and complain when PvP happens.
    - Complain they can't find a group to do the Raids with because they refuse to use something different then a skill build with the hiding technique.

    Rogue police aka can't win so we multigroup.
    You talk about tricking to get upperhand as if that's the only way to start and win PvP.

    And how is someone playing PvE in a PvEvP zone?
    PvE you do in the open world and missions.
    PvP you do in conflict.
    In the DZ both sides meet.
    You have... had to be prepared for everything.


    Just be honest do you think it's fair now?
    And I mean for a PvEvP zone.

    Because it used to be like this
    You knew that, if I go in there:
    - There is a big chance of pvp, not only pve. (Be careful)
    - They might jump me. (Be careful)
    - A player can be infront of me. (Be careful)
    I might hit him and go rogue.
    He might trick me and i go rogue.
    He goes rogue.
    - and help non rogues I have to be careful or I get rogue as well.
    - with a group I don't get jumped that fast. (Smart)
    - my group can go rogue on others. (Be careful)

    And I don't agree, it's not the same no.
    People should be able to sneak up on you or trick you.
    There should also be an unwritten rule for it, to not do it.
    Multigroup? go ahead but careful where and who you shoot.
    Not that: i don't go rogue so...Spray and Pray time!!!
    Or else they should make it that rogues can join up till 8 people as well.
    Not that rogues can't hurt eachother without joining.
    I can already tell dz police going rogue when they are about to be annihilated, then run away and come back after.

    Now there is no excitement or nerv wrecking schizo thoughts anymore when you see other players.
    Especially when you found that gear you really need.

    If you clear a supply drop people help you do it and let you open the chest as well.
    First it was fighting for the supply's.
    Or there used to be someone waiting for you to get the agro and open the chest while you get destroyed.
    Yes it was a scum move but that's how it was. Lol

    It doesn't matter, dz is trash now.
    Have fun there anyway tho.
    The DZ has never been fair. Given the poor design of the Division DZs, even if cheaters and hackers were eliminated with 100% accuracy (I know it's not possible, but by way of example) the design of the PvEvP in this game would still be lousy. But that's OK, it's a video game. Entertainment. Fretting over silly details like you do is something that's just not important enough to me nor do I have the time to think about.

    For me it's just the big stuff, and like I said, this change was one that was overdue. I wish they did a better job with the obvious hackers, but the rest, who cares? The smack talk by dweebs who live in this game can be amusing or annoying (depending on your mood), but there's already a built-in fix for that (muting), so again, I don't care.

    If you get frustrated you should find another hobby.
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  3. #13
    Originally Posted by Sock_Monkey Go to original post
    If you get frustrated you should find another hobby.
    They should've said that to the 1 builds like you.
    With your accidentally rogue.
    Don't get frustrated but aim better
    Or find a different game... right.
    Alrighty then.
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  4. #14
    It was a change that happened long before WONY if i remeber right. I dont think it survived more than a few months of being there. Pretty sure they also switched the rogue toggle speed to be quicker then too.

    For me it did add another level of skill to it to where you should be aiming and watching your shots; however the rogues didnt have to do this so it added an advantage to the rogue team.

    But like you say, plenty would see you doing a landmark and whether accidental or not would run across your line of fire etc. I had it where people would ignore the npcs and just run in circles round you to initiate you going rogue as you'd have no choice but to deal with them.

    It was the right decision to get rid of it however i can see the thought behind putting it in to add a bit of something different to the challenge of it.
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  5. #15
    Originally Posted by DutchLMB4ever Go to original post
    They should've said that to the 1 builds like you.
    With your accidentally rogue.
    Don't get frustrated but aim better
    Or find a different game... right.
    Alrighty then.
    What does "1 builds" imply?

    I have maxed out my available load out slots because I like to switch up my play style all of the time. Skill. Status. DPS. Support. You name it, I play it.

    Are you trying to make assumptions (about me) as a way to insult me? By all means, please tell me more about who and what you "think" I am.

    HINT: You'll get it all wrong...guaranteed.
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  6. #16
    Sircowdog1's Avatar Senior Member
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    Mar 2016
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    Originally Posted by DutchLMB4ever Go to original post
    It might have been a real problem but it wasn't a fix it was made really easy for everyone.
    You already said it, the way was you could shoot someone and if you did too much damage, you went rogue.
    Not accidently hit someone with 1 bullet.
    They should've just made the damage higher before going rogue.
    Or after 2sec of firing so you could stop, (also for high dps players)
    There should never have been a "rogue/agent" faction split at all. The DZ should have shut down ISAC entirely, and not even teams should have been possible. Friendly fire is already punishment enough, and if you wanted to team up, you'd have to do so through discord or chat or something similar. UI should have been minimal, and skills should have stopped working.

    In short: The Dark zone should have actually been a complete deadzone.


    Instead, the entire thing was a slapshod, poorly considered, badly implemented, weakly designed dumpster fire. I can't believe they repeated it in Division 2. But then again, I shouldn't be surprised. Ubisoft management and leadership is in love with themselves. They've got many reports of being exceedingly arrogant and close-minded to ideas that aren't theirs.
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  7. #17
    Originally Posted by Sock_Monkey Go to original post
    What does "1 builds" imply?

    I have maxed out my available load out slots because I like to switch up my play style all of the time. Skill. Status. DPS. Support. You name it, I play it.

    Are you trying to make assumptions (about me) as a way to insult me? By all means, please tell me more about who and what you "think" I am.

    HINT: You'll get it all wrong...guaranteed.
    1 builds: only have/use a skill build.
    They let their skills do everything while they hide.

    And I know, you said it at the beginning.
    But you assumed that I was one of them sewer rats that only tricked people into going rogue.
    So I'm gonna assume you're one of the 1 builds out there that multigroup, I mean you complain like them.

    I only said that I accepted how the dz was.
    (Also that I'm not really into pvp either)
    And tried to explain why, I'm gonna do it different now.
    Maybe you do care then, probably not because you like to multigroup. (I just assume that yea)

    You have fighters, scavengers, thief's (,tricksters) it was lawless.
    I sort of defend the sneaky stuff because that's how it would be in real life as well. (No I don't like it either)
    But weak people would trick you to steal your loot, because they can't fight for themselfs.
    So they have to do that in order to survive.
    (That's the only reason I accepted that behaviour)

    I would like your honest opinion on this bit.
    My point was:
    It was more fair for everyone in the dz.
    Not only for the pve players that can't aim.
    If you went rogue, they couldn't just mindless go 8v4 12v4 16v4 or whatever the number was.
    People had to be carefull/Strategic.
    They couldn't just multigroup on you.
    If you think it's fair, why can 2 rogue groups still hurt eachother then?
    Why can they not multigroup to make it even?
    I mean they are both rogue right? (Same team)
    That's where my fairness point comes in, because they still can.
    1 group on the left and 1 group on the right side.
    Strategically placed so they can't hurt eachother.
    That's how it supposed to be for both sides
    Not only for rogues.

    But everything I just said probably made you assume even more, that I'm a person that tricks people into going rogue right?
    You can assume for me, but i may not assume for you.
    Even tho you complain like any other pve player in the dz.
    And I try to look at it from all perspectives (rogues,non rogues,sneaky rats) and see that the 'cry babies' have the upperhand.
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  8. #18
    Originally Posted by Sircowdog1 Go to original post
    There should never have been a "rogue/agent" faction split at all. The DZ should have shut down ISAC entirely, and not even teams should have been possible. Friendly fire is already punishment enough, and if you wanted to team up, you'd have to do so through discord or chat or something similar. UI should have been minimal, and skills should have stopped working.

    In short: The Dark zone should have actually been a complete deadzone.
    I can only agree with this.
    That would make it even more strategic.

    Ps: They should put that in heartland.
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  9. #19
    As been a avid PvP player Massive and Redstorm need to get it through their heads that you can't effectively balance PVP and PVE at the same time which is why both game modes need to be completely separated , until this is done in either Div 3 or Heartland etc we will still have the pathetic gear ballancing which has occurred from day 1 of Division 2 ..
     1 people found this helpful
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  10. #20
    Originally Posted by DutchLMB4ever Go to original post
    1 builds: only have/use a skill build.
    They let their skills do everything while they hide.

    And I know, you said it at the beginning.
    But you assumed that I was one of them sewer rats that only tricked people into going rogue.
    So I'm gonna assume you're one of the 1 builds out there that multigroup, I mean you complain like them.
    I invite you to revisit the OP and show me where I "said it at the beginning." My opening post on this thread, first sentence, clearly said So as I am finally reaching a point where I have quite a few fully-optimized builds of all types - including DPS...Oops, you got that one wrong.

    Originally Posted by DutchLMB4ever Go to original post
    So I'm gonna assume you're one of the 1 builds out there that multigroup, I mean you complain like them.
    Never grouped or multi-grouped in the DZ or much of anywhere for that matter. I play solo 99% of the time, occasionally joining my clan (once every few months) for a Legendary mission or Summit.

    Also, do you understand the difference between a question and a complaint? I hope you understand these are not the same thing, since my OP was nothing but a question. So while you are busy showing me where I said I had "1 build" perhaps you can also show me where in this thread I was complaining.

    Oops, you got that one wrong too.

    Originally Posted by DutchLMB4ever Go to original post
    You can assume for me, but i may not assume for you.
    Even tho you complain like any other pve player in the dz.
    And I try to look at it from all perspectives (rogues,non rogues,sneaky rats) and see that the 'cry babies' have the upperhand.
    You are doing all of the assuming for both of us, and handily getting it wrong - repeatedly. I didn't complain, my OP was a simple question, posted to the use group. You started in with the "cry babies" nonsense, so one could easily conclude the only "complaint" in this thread was/is yours.

    Are you confusing two different threads, or are you having major reading comprehension issues? Either way, I suggest a little self-reflection and a more studied re-read of posts before you launch into a tirade that has nothing to do with what was asked in the first place...and then blame it on the other person?

    Here's an assumption I'll make: I'll bet you are young. Not enough info for specifics, but I'd venture "well under 25."

    P.S. All the rest of your rant/post: why are you asking me? I don't go rogue. I don't group. I don't go in to "hunt" rogues. I never said or asked anything about any of that, yet you are making assumptions that I have opinions on why can't rogues multigroup or why can rogues hurt each other?

    The answer is I have no opinion because I don't care.
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