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  1. #1

    Any chance of introducing something new to spend textiles on?

    It's probably been 4 or 5 months since I last got an item that wasn't a duplicate, so getting nothing but textiles since then. I don't even play that much (about 1,000 hours in 2+ years), so I gotta imagine for the hard core players it's much worse.

    So with us all flush with an excess of textiles, what can we do with them?
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  2. #2
    N3mB0t's Avatar Senior Member
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    i have 435 unopened apparel caches and i have everything i could get from them , wating eagerly for those "new" apparel events .
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  3. #3
    V4MPiR1's Avatar Senior Member
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    Here's why the unofficial response to your request will be a vulgar 'no'.

    1. No financial incentive to the gaming company under the current environment.
    2. The textile 'currency' is an integral component of the game's loot box and microtransaction system; meticulously developed by the gaming company's sales team (presumably advised by an under-the-table contracted psychologist or psychiatrist), and intended to extract as much money from susceptible/impulsive consumers as possible, by eliciting dopamine responses and enabling gambling (addiction) disorders.
    3. Lack of regulation.



    https://www.ign.com/articles/heres-h...destroys-lives
    https://www.bbc.com/news/technology-56614281
    https://www.theguardian.com/society/...tting-children
    https://www.theverge.com/2019/2/19/1...g-free-to-play
    https://www.videogames.org.au/lootboxes/
    https://www.cbc.ca/news/gopublic/fif...arts-1.5996912




    If you've been monitoring Apparel Caches, you'll recall that the Apparel > Outfits > DC Collections > Team Spirit series, after running a botched Twitch rewards phase, transitioned piecemeal thereto on rotation... except the Dagger Sports Team Fan outift. Why? Was it forgotten? No. It was intentionally executed in this manner so that consumers with mental disorders (esp. gambling, OCD, etc.) -- and to a lesser degree, symptoms thereof -- are incentivized into purchasing the outstanding item(s) to 'complete' the series and thereby satiate their impulses. This is why you will never see said outfit, the Capitol Defender outfit, and the premium weapon skins become available under alternative nonmonetary currencies (ie. textiles). This is also why there are no in-game universal currency converters, and why all currencies therein ultimately stockpile per consumer into absolute devaluation.



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  4. #4
    Were you able to spend the texttiles on keys at all?
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  5. #5
    V4MPiR1's Avatar Senior Member
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    Tony, 'Textiles' were introduced to mitigate the backlash over duplicates on opening Apparel Caches with Apparel Cache Keys. They facilitate direct acquisition of a limited number of items selected at the company's discretion.
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  6. #6
    I'd rather have the XP for duplicate items back. At least then I'd have a reason to open the 1500 boxes I have sitting in my inventory.
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  7. #7
    Okay... what kind of items you could actually "buy" with textiles?
    Had a quick look and I don't see anything...
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  8. #8
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by Bursucul Go to original post
    Okay... what kind of items you could actually "buy" with textiles?
    Had a quick look and I don't see anything...
    Thats the point there is Nothing you can buy with them.

    So for us to use them, they need to add more cosmetics/outfits so people can use them.

    But that does not make UBI any money so i doubt they'll add cosmetics you can buy with a current Free currency. They want cold hard cash no more no less.
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  9. #9
    I never have and never will pay real money for pink "digital clothes" or paintjobs.

    But I see the draw for Ubi to make money... Just the other day I was reading about some idiots paying up to $3,000 real money for Gucci "digital hand bags" in some Roblox game.
    Yet, I am to understand why we are getting "textiles" if there is no use for them...
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  10. #10
    dagrommit's Avatar Senior Member
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    Originally Posted by Bursucul Go to original post
    Okay... what kind of items you could actually "buy" with textiles?
    Had a quick look and I don't see anything...
    The pool of apparel items rotate periodically, with items from previous apparel events eventually being added. The idea is that you can pick up something you may have missed out on if you wait long enough.

    Originally Posted by Bursucul Go to original post
    I never have and never will pay real money for pink "digital clothes" or paintjobs.

    But I see the draw for Ubi to make money... Just the other day I was reading about some idiots paying up to $3,000 real money for Gucci "digital hand bags" in some Roblox game.
    Yet, I am to understand why we are getting "textiles" if there is no use for them...
    We touched on this in the free-to-play thread. Those micro-transactions help the ROI for a particular game, without which, the business case for new content (paid or otherwise) is harder to make. That it helps to pay for teachers pensions is a "feature"
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