not quite on SPB but kills level 5 BHK,.Originally Posted by nik_lin Go to original post
that can only means your opponent isn't playing right, or you have higher level cardsOriginally Posted by Machete_Chills Go to original post
if I don't win a match after taking out 8 -12 energy by spending 4 there is something wrong with how I play
in a close match you can't let it blast, or why do you think everyone is so quick at dealing with him?
ot:
I have played adventure seriously for maybe the first time in this event with no aoe/removal but fireball and already feels disgusting, easy energy advantage with 1 click every time it is available. Hell, even pope-call girl or pope-mbp require at least some set up and timing. Adventure is the lowest of the lowest, even for this game
on arrowstorm:
considering its cost, it only needs to take out one 2-3 cost assassin and do 1/2 hp damage to a kid to be of value and everything else is extra value, so many situations make arrowstorm a consistent energy advantage to spam. It doesn't have to clean the board to be a good card, but I get it, being used to 1-click threats removal changes the standard, why use arrowstorm when there is satan, somm or incan? why deal x damage when other cards do x^2 damage?
Is the Adventure theme truly cancerous to this game? I don’t think so.
Adventure is the first theme all players start using, and that means that a lot of players develop an affinity for it and understand better how to utilize the cards. For a long time I played with mostly Adventure, some Neutral, and just a few Fantasy. The Fantasy cards were the more leveled up ones I had. After more playing, and learning how cards interact through events, I rolled Adventure and Mystic for a bit, and then down the road with advice from my teammates and seeing what they use, I shifted to a mix of Adventure and SciFi, at first still more Adventure, but now about 50/50 between the two themes.
Personally, Adventure just suits my play style more than the other themes, but really we all have ones and/or cards we like and ones we really don’t. I have never taken to the Super Heroes theme for example. And I think DAR has wrecked the game way more than SOMM ever has.
If I could understand one thing better about this game, I would really like more explanation about how matchmaking and the Elo system works. It’s hard sometimes playing this game with essentially a giant blindspot when it comes to this part of the rules and mechanics. I get the whole proprietary issues regarding the code and algorithms, not to mention trying to prevent (even more) player exploits, but from a game design perspective I feel that some of this information could be better communicated to the players. And if or when I get to the point where SPPD isn’t fun for me anymore, that’s definitely the time to quit, and I would recommend that option to anyone who isn’t having fun (the #1 game design principle IMHO).