1. #11
    So strongly agree, too many ways to just remove stuff without putting in place a proper fight, too many ways to gain energy advantage with just one click/card, boring as hell.

    And 'Somm is non-entity'.. seriously? Like everything Scott says, a non-sense. If it gets removed, and if every deck needs to have an answer for him, it is because if you don't remove him you lose (like no other card). Plain and simple. If Somm was irrelevant because he was weak he would not be played. But he is played (a lot) and if he is rendered irrelevant is because he is so strong that demands an instant response.

    I am astonished people still defend this card. Tip: try not to play him for a while and see how it feels like to be on the other side. Tip 2: try to treat Somm as any other card, aka, do not instant counter him, and see what happen, tell me if you still win that match after letting him blast.

    Satan, Somm, Incan, direct damage spells, all that is unconditional, make the game skill less and need to be removed if the game wants to get better.
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  2. #12
    Originally Posted by nik_lin Go to original post
    "Oh noes, Adventure players are all lazy and stupid because they actually play the good cards from a theme full of turds"...?

    Meanwhile, mystic players are DAR:ing, reviving, scouting, medusaing, UC:ing, power binding (and so on) nonstop

    Personally, I find scifi more "insufferable". SPB/Sizzler and mind control/CK are way more annoying to me than LB or Inuit. Doesnt matter if I win or lose the game, there is just something annoying about getting stunned / taken over nonstop.
    “Oh noes, I can’t handle being told that my playstyle is boring and brainless so I use sarcasm because even though there are 150 cards in the game I only know how to play the removals and high damage instakills and justify it with the excuse that the rest of the cards are turd as if someone is forcing me to play that theme.”

    You’re right, the rest of the adventure cards do such and it’s shame because I love combo’ing swashbuckler, buccaneer, pirate ike and others with synergestic cards. You know what the solution to that is though? Making those cards more powerful and making the mindless removal spam weaker so there is more variety in the game and players don’t have to just rely on the remove every card my opponent plays strategy. You’re the reason we can’t have that conversation because God forbid we mention the ridiculousness of the removal epidemics without adventure players creating an uproar because thats the only way they know how to play.
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  3. #13
    ScottOld's Avatar Banned
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    yea this event is once again adding to the mundane.. HHC everywhere thrown in with all the other removals..
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  4. #14
    Originally Posted by Nouselle Go to original post
    tell me if you still win that match after letting him blast.
    I do. what do I do wrong? should I lose instead?
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  5. #15
    Three decks with three different themes to play with adventure for event, not a single removal, instakill, or high damage card. Play any of these three, and you’ll realize the amazing potential of this game, and finally understand how fricking annoying it is to play against removal spam like SOMM, Incan, lightning, inuit, Satan, etc.

    Adv/Mystic

    Hunter Jim
    War Hero Ned
    Medicine Woman Sharon
    Buccaneer Bebe
    Master Ninjew
    Angel Wendy
    Classi
    Swashbuckler Red
    Friar Jimmy
    Scout Ike
    Regeneration
    Power bind (literally only for SOMM)

    Adv/fantasy

    Hunter Jim
    War hero Ned
    Medicine Woman Sharon
    Kyle of the Drow Elves
    Buccaneer Bebe
    Swashbuckler Red
    Mr Slave Executioner
    Amazingly Randy
    Chicken Coop
    Nymph Nichole
    City Wok Guy
    Elven King Bradley

    Adv/sci fi

    Hunter Jim
    War Hero Ned
    Mecha Timmy
    Medicine Woman Sharon
    Buccaneer Bebe/Robo Bebe
    Ice Sniper Wendy
    Swashbuckler Red
    Bounty Hunter Kyle
    Sharpshooter Shelly
    Visitors
    Warboy Tweek
    Hyperdrive
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  6. #16
    nik_lin's Avatar Senior Member
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    Originally Posted by Ttttt771010 Go to original post
    “Oh noes, I can’t handle being told that my playstyle is boring and brainless so I use sarcasm because even though there are 150 cards in the game I only know how to play the removals and high damage instakills and justify it with the excuse that the rest of the cards are turd as if someone is forcing me to play that theme.”

    You’re right, the rest of the adventure cards do such and it’s shame because I love combo’ing swashbuckler, buccaneer, pirate ike and others with synergestic cards. You know what the solution to that is though? Making those cards more powerful and making the mindless removal spam weaker so there is more variety in the game and players don’t have to just rely on the remove every card my opponent plays strategy.
    Haha, dude... You are so salty and eager to lash out, you dont even really pick up the message You have been on here complaining about adventure and removals since what? 2019?

    So let me spell it out for you (even though Im pretty sure its a waste of my time): every player of every theme will pick the best cards when playing PvP. This is not unique for adventure, and other themes have more variety in their toolbox, so yes, adventure will have a pretty limited range. This is the part with the mystic players example.

    The fact that the cards in that range really grind your gears is highly subjective, which is what I pointed out by admitting that SciFi is really annoying to me (while adventure doesnt bother me at all, even if I lose to it).

    I know you have been in the forums for a while, so you should have been able to pick up some of my previous posts regarding adventure beeing a theme full of bad cards that should be buffed in order to make the theme itself more viable (instead of having just a few good cards and the rest rubbish after the 2019 adventure buff).

    Oh, but wait, perhaps you somehow missed that part since some people in here have been so busy filling the forum with their hate of SoMM as soon as adventure has been mentioned?

    Either way, Im all for making adventure as a whole more even (instead of the current top / valley card strengths). It would lead to more interesting combos and variation, instead of the exact same cards being played over and over. Preeeeeeeeetty sure I have mentioned that a time or two in the past.

    Originally Posted by Ttttt771010 Go to original post
    You’re the reason we can’t have that conversation because God forbid we mention the ridiculousness of the removal epidemics without adventure players creating an uproar because thats the only way they know how to play.
    Once again: feel free to go shake your outrage in a different direction anytime soon Pretty sure my lazy previous post doesnt amount to "an uproar" of adventure players being upset about people questioning their play style. Heck, it doesnt even amount to ME being upset The only spell in my deck is transmog to counter CG/Pope/DAR combos, and even then its not fast enough to actually snipe the reviver/summoner, just mitigate some of the energy advantage the other player receives by removing the revived/summoned high cost unit.

    Either way, there is not a single hard removal in adventure, except for Inuits deathwish (which is low cost but also counterable). The fact that some damage spells happen to kill low or medium HP units doesnt really make them removals as such. A card like arrowstorm is great in lower arenas but unable to actually kill anything stronger than assassins and some ranged cards once they are leveled up I think? Last time I tried it, it wasnt even able to take out BHK

    Either way: removals and spells are part of this game. I know that you, and some other people, hate them because they prevent you from playing interesting combos. I get that, its frustrating when you have a great plan, everything finally lines up, you have the cards you need at hand and the energy is there too... And someone goes ahead and ruins it all by playing some boring counter. Thats how I often feel about CK/MC Its annoying and it limits your play style, whenever you drop a card you have to consider if it will be turned against you at the worst possible time. But I honestly dont think they are going to change those mechanics anytime soon, so either we live with it or we stop playing (for the day or permanently).
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  7. #17
    ScottOld's Avatar Banned
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    arrows 5 is useful against the sci-fi spam to some degree
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  8. #18
    nik_lin's Avatar Senior Member
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    Originally Posted by ScottOld Go to original post
    arrows 5 is useful against the sci-fi spam to some degree
    Probably true Mines at level 4, and I think it was affective against things like visitors and assassins, but not against SPB, BHK, etc?

    Against the SH spam it was quite a fail, pretty much everything would survive.
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  9. #19
    Originally Posted by Ttttt771010 Go to original post
    I have never faced more adventure games in one day than I have today. Out of 40 games, 35 were against the adventure removal deck from hell, where every card you play gets removed with lightning, inuit, incan, SOMM, or arrowstorm. Add a UC, Satan, or DSR, and its literally just playing a card only for opponent to remove it in the laziest, brainless, most boring way possible. It is beyond ridiculous at this point, 35 OUT OF 40 GAMES. and after 3 years of being a hardcore fan of this game, I am ready to delete this game forever. Thank you to all the adventure players for ruining the game.
    the main issue is being a hardcore fan of this game................ I am a hardcore fan of SOUTH PARK, and I am a hardcore gamer. but there is no benefit for being the best at sppd.
    its still a pay2win mobile game, which are cancer in general. sppd is still better then the other pay2win games, but should not be treated as a real game.
    you can be good at this game by spending money. otherwise play a real game. get a PC or a console and play for real.
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  10. #20
    Maybe you could try to stop daydreaming. Because I played you a month ago and you're pretty much free ELO, my friend
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