This game is and will always be loaded with major clipping issues. I think there's an inherent flaw in the way the Snowdrop engine handles this and could only be fixed by switching to an entirely new one.
I came across this in the DZ and it was cracking me up - yes, she's stuck inside a bus. I saw how it happened from down the street but (unfortunately) wasn't recording. She came up out of a manhole that was just behind the bus, then once the cover closed it looked like the bus literally "sucked" her in. The entire character slid sideways the in-game equivalent of maybe 8 ft. and from that point she was trapped, taunting me from inside.
I don't know game engine programming enough to understand how this happens, but I do know it looks bad.
Certainly, when you consider severity based on player impact. Traditionally, software development issues are ranked based on a combination of how widespread the issue is, and how impacting it is. What devs should be doing is also considering how the issue reflects upon them as a quality, world class dev shop. Issues like this are damaging to their image and reputation. It creates the appearance of either laziness/carefree.Originally Posted by Beza_Bes Go to original post
Another good example is the broken rope at the bounty just west of the White House. That would take all of about 5 minutes to fix. "oops, I forgot to define this right.... I just put the 3d assets in and forgot about defining it".
It is understandable that human error occurs. Not really excusable for simple things to go un-fixed.
There is a easy fix for this I do it all the time - when you first run in shoot the gas cans before they come out the door it you shoot them as the guys are coming out a guy will burn and get stuck in the room. As for what they can do simply remove those gas cans. Just shoot the gas cans when you go in and there will be no problem.