I only play legendarys so I have not the same problems with it.Originally Posted by Eternalchaoz Go to original post
The solution to turn it on/off is perfect tho.
My problem is if you stand near the mission and you toggle to non invaded to make it legendary you get into a loading screen, and back to the safe house.
First time is not a problem but if you join a bad team and you leave, you stand in front of an invaded mission again.
And if you forget that most of the time like me, you get the loading screens of:
1. Leaving the team.
2. Toggle back to non invaded.
3. Fast travel back to the mission.
4. Joining a new team.
3 isn't really needed but sometimes it takes to long and you just travel to wait for people to join you.
But while traveling you get an invite or right after you traveled. Lol
We need more legendary missions and at least 2 more raids!!Originally Posted by Ubi-Lucipus Go to original post
In a perfect world 4 raids.
2 is 1 Hyena and 1 Outcast.
Plus Cleaner and Riker if 4.
Let the team know this as well.
Yes, and it did introduce a nice change, and I have played every mission on Invaded dozens of times. But at some point there's not enough variety in the Black Tusk and I enjoy it more going back to the Hyenas, Outcasts, etc.Originally Posted by V4MPiR1 Go to original post
There are exceptions, of course, such as when a project specifies a BT stronghold or similar, which is why no one wants them removed, just the option to toggle on and off the weekly invasion.
Alternatively, it would have the same effect if the already-existing "Switch mission mode" option were just made persistent, so it stayed ON or OFF, wherever you put it, until the next time you switch it back (rather than resetting every time you log on).
More options are always better in endgame. The one thing that the weekly invasions -- run passively -- do provide, however, is greater immersion. I'm aware that you're not suggesting the removal of the invasion. Anything run ad nauseum... will become... nauseating. I think you'll find that once the novelty of your 'new' approach wears off -- at a much greater rate than when the invasions were introduced, mind you, due to preconditioning -- you'll reactivate.Originally Posted by Sock_Monkey Go to original post
The aggravating variable here, in endgame, are any and all imposed dialogue (esp. briefings, reports), cutscenes, overly exaggerated notifications, or any other unnecessary cues that shift the players' focus away from their objectives. Endgamers require terse updates, not LSD-induced screen rotations, flips, and whatever else.
The DZs' configuration -- to this end -- is far more organic. On the invasion, you receive an ETA and increased visual and auditory contact on aircraft transporting and inserting troops. The 'ambush' dynamic there is also something the LZ could benefit from.Originally Posted by V4MPiR1 Go to original post
Absolutely not I like the black tusk battles I would like to see them be able to take control points in the invasion area - lots of good missions with Black tusk. If you don't want to do the invasion you don't have to although black Tusk will be hanging around if you don't . I don't know why you would want to eliminate it. Yes the reminder is annoying