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  1. #1

    Combat Medic (Specialisation)

    Signature weapon is a not a weapon now.
    But it's a Support Station like Div 1.

    4 charges no reload. (Or 8 charges for raid)
    Each charge revives, heals and/or boosts.
    - Pick up from unconscious, get full armor as well.
    - Pick up from down, get full armor & overheal.
    - Only healed, get overheal & armor kits restock.
    - Allready full, get overheal,armor kits restock, and 30% weapon damage till overheal is gone.
    - Everyone has 100% hazard protection for 30sec.

    *Overheal is 3x the armor of the Combat medic.
    *Overheal fades away after 30 seconds.
    -------------------------------------------------
    Edit: Solo play.
    If you go down:
    It works as a revive hive, only picks you up once.
    And that is only if it's fully charged.
    ------------------------------------------------
    Group Signature ammo acquisition Passive talent.
    Healing 2 team mates at the same time.
    Adds 1 to the group members ammo bar

    Support Station charges acquisition Passive talent.
    Killing an enemy while at full armor.
    Adds 3 to the ammo bar.
    ------------------------------------------------
    Armor kit talent.
    Repairs 100% of your armor.
    Repairs 40% of teams armor.
    And 15% weapon/skill dmg to team for 10sec.
    In range of 15 meters.

    Passive talent.
    Manual picking up team mates is 50% faster.

    Passive talent.
    15% damage to elites.

    Grenade.
    Instead of grenades you have 5 extra armor kits.
    You can throw them to your team mates.
    Or use them yourself.
    ------------------------------------------------
    Skill upgrade and (usefull) mods.
    Overheal Chem launcher.
    30% Duration mod.
    20% Heal mod.

    This overheal gives 1x the armor of the healer.

    I wanted to say Defibrillator chemlauncher...
    But I could already hear people cry so.
    Or Revive drone but same thing and there would be an argument for the already existing scan drone. (that nobody uses)
    ------------------------------------------------
    The 4 bottom right talents.
    - Allies that are healed by you get 100% hazard protection for 10sec.
    - Ignore disruptions, can only trigger once every 60sec
    - 15% outgoing healing when in cover.
    - 50% pulse resistance
    -----------------------------------------------
    Weapons and special pistol.

    15 points for 5% weapon damage. (Max 15%.)

    Pistol: LMB Special (i don't know)
    First wave X-45
    Headshots reduce heal skills cooldown by 5%.
    Can only trigger once every 10-15sec.
    -------------------------------------------------
    Let me know what you think.
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  2. #2
    BT3241's Avatar Senior Member
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    Sep 2019
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    Why not just give us the one Black tusk has - its very similar to what the D1 heal station looks like so its already part of the game - how it would work I don't know - its only fair we get the same healing station. But they seem to have decided not to go that direction.
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  3. #3
    Originally Posted by BT3241 Go to original post
    Why not just give us the one Black tusk has - its very similar to what the D1 heal station looks like so its already part of the game - how it would work I don't know - its only fair we get the same healing station. But they seem to have decided not to go that direction.
    It's the same thing indeed.
    But it was shorter to explain/say: Like Div 1
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  4. #4
    How do I move this to suggestions and feedback?
    Or can only a moderator do this?
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  5. #5
    YES!! Something like this would be perfect!!!
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