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  1. #1

    Have they messed with the control settings?

    Has the latest maintenance changed the control sensitivity? I'm finding it sluggish and difficult to stay on target...it might have been a setting someone used on Challenging mode if there is such a thing...
    Can anyone shed some light on this phenomenon
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  2. #2
    Sircowdog1's Avatar Senior Member
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    Originally Posted by eskimosound Go to original post
    Has the latest maintenance changed the control sensitivity? I'm finding it sluggish and difficult to stay on target...it might have been a setting someone used on Challenging mode if there is such a thing...
    Can anyone shed some light on this phenomenon
    Did you change out a piece of gear with weapon handling?

    Are you using a controller on console, or a mouse on PC?
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  3. #3
    Ubi-Lucipus's Avatar Community Manager
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    To my knowledge we haven't done anything to those settings, keep us updated and I'd suggest tinkering with settings too
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  4. #4
    Since you changed your TV, the first thing that comes to my mind is that the new TV is not fast enough, and the result is what we call input lag. If there is a setting on your TV that says "Game Mode", please try that.
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  5. #5
    Sircowdog1's Avatar Senior Member
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    Originally Posted by tcarlisle2012 Go to original post
    Since you changed your TV, the first thing that comes to my mind is that the new TV is not fast enough, and the result is what we call input lag. If there is a setting on your TV that says "Game Mode", please try that.
    That's what I was thinking. That maybe it was some sort of weird refresh issue with the frequency of the TV maybe.

    But Division 2 does have a LOT of game settings to fiddle with, as well as the Xbox itself. It could be that something got altered maybe? Although if you didn't personally do it, maybe a roomate or child is playing a prank on you by screwing with those settings.

    Because AFAIK, like Lucipus said, nothing in the game itself has changed.
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  6. #6
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    That's what I was thinking. That maybe it was some sort of weird refresh issue with the frequency of the TV maybe.
    It's unlikely to be related to refresh frequency (i.e., how often the TV screen displays a new frame) but instead latency (how much time elapses between the console starting to send the frame and the TV actually displaying that frame). A common issue with modern TVs is that they do processing of the image before displaying it, and this processing can at times incur quite some delays, as long as three or four frames in some cases.

    The primary advantage of 60 FPS (16.67 ms/frame) over 30 FPS (33.33 ms/frame) is that with the former you should see the reaction to a control change on average 16.67 ms sooner than with the latter. Not all games process control inputs that rapidly or with reliable timing at that level, but when they do you'll perceive the controls to feel "smoother."

    (This is related to human perception of short periods of time. We can't distinguish a lag difference of ten or twenty milliseconds for most types of individual events, but for repeated events we are very sensitive to changes in the rhythm of repeated events at that level. For example, playing a musical phrase with swing involves moving alternate notes by only a few tens of milliseconds or even less, and this is quite obvious to most people as a very different "feel" to the rhythm.)
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