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  1. #1

    Balance between Heavys and Assasins

    The only Problem i have right now with For Honor is that there is no balance beween Heavy Heroes an Assasins. In every Game assasins are known to be fast and stealthy and Heavys are Srong but slow. We dont realy have that in For Honor. Most of the Heavys and Assasins have the same Light attack speed (500ms). But Heavys have way more HP do more Damage and have Hyper Armor (Shugoki) and Assasins dont have that. And Deflects are kinda worthless if your Enemy got Hyper Armor. I wish that there was a good balance between Heavys and Assasins. Most of the Players just play Heavy Heroes because they are way stronger then Assasins and thats kinda sad. And Assasins are already weaker because of the Refelx Guard.
    I realy Hope that Ubi trys to find a good balance between them.
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  2. #2
    idk what the devs have been thinking when they were implementing the reflex guard
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  3. #3
    MrBdur's Avatar Senior Member
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    Originally Posted by GHO1ST__ Go to original post
    idk what the devs have been thinking when they were implementing the reflex guard
    The reflex guard was cooler earlier in the game's life span. Doesn't make sense to have anymore though.
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  4. #4
    It breaks down to individual hero strenght. As irritating as Shugoki is, there are a few viable assassasins, and a few unviable heavies. Hitokiri is very weak and simplistic, and Jörmungandr is probably the weakest duelist in the game (probably weaker than Shinobi, contrary on the popular beliefs). Shugoki is irritating if you don't pay full attention, but as soon as you start to parry his lights and don't rush your victory, he is a joke. Berserker, Shaman, Peacekeeper and Gladiator are pretty ok for duels, PK and Shaman mainly suffer there because their main offense is extremely suspectible for optionselects, their kit would allow them to be S tier heroes if there would not be optionselects that beat their otherwise unreactable offense.

    It is not really a problem with Assassins, while reflex guard and hp are general disadvantages, a well designed kit easily compensates for it. Some of the strongest duelists happen to be three heavy heroes, but that doesn't mean it is class difference in duels.


    In 4v4, it is a different story, because of multiple reasons. Most assassins can use bleeds somewhere in their kit, or have a feat doing it for them. However, this can easily be countered by any healing feats or by running to a home zone, which makes this mechanic far weaker, and semi useless against some heros. Heavies have access to far better perks, for example, they can access some feats that give them damage reduction, heal them, or places shields on them, while assassins received semi-useless feats, like running faster after getting a killing blow, or making one single attack after a kill/death be a bit stronger (which is especially funny since it looks good on paper, but heroes like PK always get their damage in by multihits, and this only buffs the first one). And most importantly, renown gain- assassins get feats by 1v1ing (so if anyone helps you, it is far less), contesting zones (aka attacking enemy zones, something you shouldn't do because of the extra renown they get if they kill you), and having killing streaks (if you can get killing blows without dying a single time, that already means you are superior to your opponents). Heavies get it for gankinng, reviving and boosting zones, which is far easier. Assassins are mostly at least one feat behind in every game.
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  5. #5
    Yes but most of the people are playing Dominion that means 4 vs 4. and since the releace of For Honor i wasnt realy a fan of Heavy Heroes because they were to slow for me. I wanted to attack fast but i knew that i wasnt doing much damage. But now Heavys have the same speed like Assains and thats making no sence. Its just unbalanced and unfair. I mean yes we cant realy slow everyone down but still why do we have different classes then. In every Game where Classes excist there are always positiv and negative effects behind a class. In every Game Heavys are always the strong ones with high Damage and high HP BUT are slower then anybody else and Assasins are the ones who are stealthy and Faster then anybody else. And this doesnt excist in For Honor and i dont know why. When the Game came out I had to learn how to play the Game. How to use Combos how to parry even how to deflect but now its just left click. I had to learn how to read the enemy. And now its just throwing Lights or Bashes because most of the Players are not fast enough to react to that. The Realism of the game when it came out is gone. Sadly. Huge Weapons are fast(shugokis Weapon) and Shaolin has the same light attack speed with a wooden stick. I loved this game when it was Realistic. When you got beaten you knew that your enemy was better then you. But now you cant realy tell because you got hit by a light attack 9 times and 2 heavys mabey. Its just sad how the Game developed.
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  6. #6
    The primary reason Assassins are not meta picks despite them having pretty insane benefits in 4's is because of renown gain. It's far too reliant on them getting a killing blow in a fight. If everyone got renown the same way heavies do than we'd absolutely see more assassins be picked in competitive play. As terrible as reflex guard is at their level it's played around almost entirely. So it's mainly just renown holding assassins like Nuxia and pk back.
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  7. #7
    And the Guardbreaks are also kinda broken. I mean you dodge away from a enemy and your already 4 meters away, but they just slide after you and can still Guardbreak you. I mean does Ubisoft even Test there Heroes after a Rework or if the Heroe is new. There was even a Video on Youtube where a Guy Blindfolded himself and played Gryphon in a 1 vs 1 and kicked his ***. I mean how can you release something like that. Sadly its just spaming buttons nowdays and not thinking about your or the enemys next Move.
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  8. #8
    Originally Posted by Goat_of_Vermund Go to original post
    It breaks down to individual hero strenght. As irritating as Shugoki is, there are a few viable assassasins, and a few unviable heavies. Hitokiri is very weak and simplistic, and Jörmungandr is probably the weakest duelist in the game (probably weaker than Shinobi, contrary on the popular beliefs). Shugoki is irritating if you don't pay full attention, but as soon as you start to parry his lights and don't rush your victory, he is a joke. Berserker, Shaman, Peacekeeper and Gladiator are pretty ok for duels, PK and Shaman mainly suffer there because their main offense is extremely suspectible for optionselects, their kit would allow them to be S tier heroes if there would not be optionselects that beat their otherwise unreactable offense.

    It is not really a problem with Assassins, while reflex guard and hp are general disadvantages, a well designed kit easily compensates for it. Some of the strongest duelists happen to be three heavy heroes, but that doesn't mean it is class difference in duels.


    In 4v4, it is a different story, because of multiple reasons. Most assassins can use bleeds somewhere in their kit, or have a feat doing it for them. However, this can easily be countered by any healing feats or by running to a home zone, which makes this mechanic far weaker, and semi useless against some heros. Heavies have access to far better perks, for example, they can access some feats that give them damage reduction, heal them, or places shields on them, while assassins received semi-useless feats, like running faster after getting a killing blow, or making one single attack after a kill/death be a bit stronger (which is especially funny since it looks good on paper, but heroes like PK always get their damage in by multihits, and this only buffs the first one). And most importantly, renown gain- assassins get feats by 1v1ing (so if anyone helps you, it is far less), contesting zones (aka attacking enemy zones, something you shouldn't do because of the extra renown they get if they kill you), and having killing streaks (if you can get killing blows without dying a single time, that already means you are superior to your opponents). Heavies get it for gankinng, reviving and boosting zones, which is far easier. Assassins are mostly at least one feat behind in every game.
    Agreed. Every hero requires different levels of player skill to use them. However, with assassins (and some hybrids) you really have to know how to use them, and know what they they’re good at.

    I personally don’t use any assassins because they don’t suit my play style. I mostly use a tank play style, so a majority of the heroes that I use are heavies since they deal more damage and can take a hit.
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  9. #9
    Originally Posted by AgroZocker Go to original post
    Yes but most of the people are playing Dominion that means 4 vs 4. and since the releace of For Honor i wasnt realy a fan of Heavy Heroes because they were to slow for me. I wanted to attack fast but i knew that i wasnt doing much damage. But now Heavys have the same speed like Assains and thats making no sence. Its just unbalanced and unfair. I mean yes we cant realy slow everyone down but still why do we have different classes then. In every Game where Classes excist there are always positiv and negative effects behind a class. In every Game Heavys are always the strong ones with high Damage and high HP BUT are slower then anybody else and Assasins are the ones who are stealthy and Faster then anybody else. And this doesnt excist in For Honor and i dont know why. When the Game came out I had to learn how to play the Game. How to use Combos how to parry even how to deflect but now its just left click. I had to learn how to read the enemy. And now its just throwing Lights or Bashes because most of the Players are not fast enough to react to that. The Realism of the game when it came out is gone. Sadly. Huge Weapons are fast(shugokis Weapon) and Shaolin has the same light attack speed with a wooden stick. I loved this game when it was Realistic. When you got beaten you knew that your enemy was better then you. But now you cant realy tell because you got hit by a light attack 9 times and 2 heavys mabey. Its just sad how the Game developed.
    as the game progresses, sadly the realizm is being more taken aside which was once the game's one of the essential parts...
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  10. #10
    This is a very pertinent question, but it is a sensitive one.

    On the one hand, I agree that there should be a greater specificity between classes of heroes, where the Assassins would have less HP but would be the fastest and deadliest.

    The balanced Vanguards, the Slower Heavy, with more HP and more Hard hitters. And finally, the Hybrids that would hang for one of the mixtures.

    On the other hand, I understand that this would put some limitations on playing with certain classes in certain game modes. Assassins would not be as effective in 4v4 games, and Heavys would not be as effective in duels. (Generally speaking) And this would cause some disconfort on Players that like to use the same Hero in every game mode.

    I think that Ubisoft lately has chosen to standardize the characters so that they are practicable in all game modes. It is a matter of interpretation, where there will always be those who will complain.

    I personally, and I may be wrong, it seems to me it is ridiculous lately to have heroes with Vanguard HP, cause Heavy damage, and have Assassin stamina Management and Assassin speed.

    But that's me, who may be my inexperience playing against Gryphons.
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