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  1. #11
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    I see... that makes sense. I'm still running my first and only build of course.

    It would still be nice to have more control over the HUD for immersion purposes.
    There are a LOT of things this game could, and should have done. If you ever see me being salty about the devs, it's probably not because of direct bugs or whatever, but because of the squandered potential. All of the things the game shoulf have had, but didn't get because too much time was spent correcting stupid decisions and shoddy design.
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  2. #12
    Virtual-Chris

    The problem is, the gear I'm using to assemble my build allows me to change one attribute. So I maybe recalibrate that attribute every few sessions when a piece of gear drops with a better roll. Optimization seems like a waste of time... it's not worth my time for 0.1% and where I'm short on that, is stuff from deconstructing gear, not resources found in the world. Right? What am I not doing that I should?

    Yes the one attribute limit definitely puts a damper on things. What I do Is try to speed up the process by farming for better gear & or materials. I have three players, well actually 4 but usually I only play with 2. All three do the weekly SHD requisition cache, which is just donating water, food, metals etc. For little effort its worth doing. The trick or problem with optimization is having a decent piece to start with. That is where the weekly SHD & farming for materials pays off. It takes time but usually less.

    If your Ok at a slower progression, just do that. If you want speed things up though the weekly & farming for resources/materials is a good start. Like the Solar farm, I just go out & loot, usually I don't bother them & they let me roam to an extent. Areas near by shoot outs are common but its all part of knowing your surroundings. Sometimes I like to get in their face & sometimes not. Understanding my surroundings is immersive enough for me.
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  3. #13
    BT3241's Avatar Senior Member
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    There is a option just don't give any supplies to control points I only do it when there is a project asking for it.
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  4. #14
    BT3241's Avatar Senior Member
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    Its a reward you get for supplying the control point.
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  5. #15
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by BT3241 Go to original post
    There is a option just don't give any supplies to control points I only do it when there is a project asking for it.
    Yeah, that gives you added x-ray vision to detect loot boxes through obstacles and walls. What I'm talking about is removal of the orange glow from things in plain sight. Most Ubisoft open-world games use some technique to highlight loot... whether it's flashing or highlighted like this. But most Ubisoft games also allow you to turn that off.
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  6. #16
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    I see... that makes sense. I'm still running my first and only build of course.
    Well, "of course" for you. There's nothing wrong with playing only one build, but the game was designed with the ability to have lots of different builds as a core mechanic, and (from what I've seen on the forums) a significant number of players rather like that and take advantage of it.

    In my first playthrough I had two or three different builds before level 20, of course.

    (This is also why you're running into issues with "lack of blueprints" for specific weapons: the game offers a solution to that issue, but you don't want to use it.)
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  7. #17
    N3mB0t's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    If all you ever want to do is run a single build, then yes, a lot of the materials are going to go to waste. You'll never need to pick anything up out of crates. You can survive off whatever drops from enemies and scrapped gear that you don't want.

    But once you start trying to optimize and assemble multiple builds, or dump mats into crafting improvised pieces, then your mats will sometimes run dry.

    Honestly it's up to you. You could always just ignore mats and pickups entirely, and survive solely off the SHD watch scavenging levels if you want to stick to one build.

    Or you can go crazy and assemble 12 16 different builds for every possible playstyle or encounter.
    fixed that for you
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  8. #18
    Sircowdog1's Avatar Senior Member
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    Originally Posted by CategoryTheory Go to original post
    (This is also why you're running into issues with "lack of blueprints" for specific weapons: the game offers a solution to that issue, but you don't want to use it.)
    Yes, and no.

    While there are a lot of blueprints available for just about everything, you don't gain access to them until you can start doing level 3 control points or daily/weekly projects. Which doesn't help you at all while you're leveling or still gearing up and don't yet have the power or skill to run CP3s/Challenging.

    Added to that is that there's no way to target specific blueprints. You have to just grind those CP3s until you get the one you want. And the pool of BPs is pretty huge.
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  9. #19
    Oatiecrumble's Avatar Senior Member
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    Unless i'm missing something but why? how does it effect anything in the game? it's there as a indication of where loot is? it's a loot based game?

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  10. #20
    Chris is still in Breakpoint mode
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