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  1. #11
    One of the main reasons someone would try to get on a point with the whole enemy
    team is to stall the point gauge so your teammates can deal with B n C while it may
    be stupid to people outside your sorta helping if your class is a tank but yea not
    everyone thinks of blocking or stalling a point to get back in the lead n if they
    play a less tanky class they're even more ******ed for doing it.
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  2. #12
    MrBdur's Avatar Senior Member
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    Originally Posted by garr1999 Go to original post
    One of the main reasons someone would try to get on a point with the whole enemy
    team is to stall the point gauge so your teammates can deal with B n C while it may
    be stupid to people outside your sorta helping if your class is a tank but yea not
    everyone thinks of blocking or stalling a point to get back in the lead n if they
    play a less tanky class they're even more ******ed for doing it.
    It really only becomes helpful if you know you can at least hold out long enough for your team to cap the other two zones. Otherwise you're just feeding the other team xD
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  3. #13
    MrBdur's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    Yes. I am really angry when a team mate plays poorly (and I don't mean technically like parrying, I mean bad decisions), but I watch many FH videos, spend around an hour per day with the game. I like to research the game I am playing. But it is not a realistic expectation from others, you should not be forced to watch Freeze, Infinite or Barak to be competent.
    I find it strange when I see my whole team constantly fighting in the lane while the enemy keeps both a and c with no one defending them.

    It's like, uhhhhhh home zone guys?
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  4. #14
    Guess the whole team thought it was a team effort to slay minions or they
    played breach before dominion n they watched a freeze video about
    how minion lane gives more points then zones lol.
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  5. #15
    Originally Posted by Goat_of_Vermund Go to original post
    Okay, here is what makes the game the most unenjoyable: idiots. I find duels a bit boring, I always have to put in my full attention, it is hardly relaxing, which is fine if you play on a competitive level. 4v4 is a bit more relaxing, only around 50% of the game is actual fighting against competent opponents, the rest are doing something unrelated, like boosting, clearing, or rotating between objectives. So, if I want to relax, I play Dominion or Breach, which is fun, except for one thing: idiots. You only need one idiotic team mate to ruin everyone- you know this one, the guy who runs into the enemy zone, finishing with 1-7 at the end, the one who comes in to feed revenge because he has zero ideas about how revenge gain works. If I think deeply about it, maybe they are not idiots, they might be people putting their time in playing the game, and when they are not playing, they don't read about games or watch videos.

    It would be a completely understandable expectation to make the game itself educational. I mean, if you just play, and complete the tutorials, you will never find out anything about max punishes after certain counters, you will never know how guardbreak vulnerability or recoveries work, you certainly won't ever hear about optionselects, you will not know about how much renown you feed when you are killed in an enemy zone, you will not understand how revenge gain works or how it is different to fight an opponent who activated revenge (aside from the shield, armor and kickdown). The game should totally educate you about these things, I have never ever seen a game where you learn so little without youtube. Even MMO characters rotations can be figured out, you have the informations to make the necessary calculations, but you will never know about recoveries or vulnerabilities without making tests (optionselects are probably discovered by accident).
    Originally Posted by MrBdur Go to original post
    The biggest problem with any online PvP based game: idiots. Bahahaha

    There is always some idiot that ruins the game for others. That's the only enjoyment they get out of it, is ruining the enjoyment for others. It's a bit weird. Kind of reflects their own relationship with themselves.

    I understand just messin around with people and being cheeky but straight up griefing is such a common thing and it needs to be stopped.

    I agree 100% that it would greatly benefit the game to have better tutorials and just be more educational in general.
    Agreed. My biggest problem regarding others players is that there’s pretty much at least one player in every match that doesn’t understand the objective(s), and/or just lacks common sense. Alternatively, if they are aware of the objective(s), they’re more focused on increasing their kill count than completing the objective(s).
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  6. #16
    Originally Posted by MrBdur Go to original post
    The biggest problem with any online PvP based game: idiots. Bahahaha

    There is always some idiot that ruins the game for others. That's the only enjoyment they get out of it, is ruining the enjoyment for others. It's a bit weird. Kind of reflects their own relationship with themselves.

    I understand just messin around with people and being cheeky but straight up griefing is such a common thing and it needs to be stopped.

    I agree 100% that it would greatly benefit the game to have better tutorials and just be more educational in general.
    Originally Posted by garr1999 Go to original post
    Guess the whole team thought it was a team effort to slay minions or they
    played breach before dominion n they watched a freeze video about
    how minion lane gives more points then zones lol.
    Minion lane does not heal you, even if it would give more points than the two other boosted zones combined, it doesn't worth it. They can corner you there, your heavies don't get the damage reduction boost from the perk, you don't get the extra renown for killing there, and they can safely retreat to heal to their zone if you are winning, where they will have the advantage.

    Breach is even more simple, whoever control the archerpoints win. Lack of education is even more ****** up there, because if there is one attacker who thinks he is helping by pushing the ram forward, he will doom the siege by pushing the ram in enemy archer fire, where the ram will lose most of its support, and will be destroyed easily.
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  7. #17
    I just think some of these objectives are supposed to be obvious n no one takes em seriously
    because me chop, slice, n bonk at least that would be my take of most of the stupidity.
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  8. #18
    One thing that becomes frustrating is the behavior of our teammates.

    Dominion and Breach are mainly games in which there must be a good reading of the game, understanding of the strategy, and defining primary objectives.

    Dominions are not strategically won by making ganks on everything that moves, and doing 20 takedowns. Obviously, takedowns are important, but it is not a primary objective, it is just a fluke that it becomes imperative to fulfill the primary objectives that are capturing the God dam Zones.

    And I watch a lot of players, with no training or knowledge on how to make offensive ganks. They systematically feed the opponent's revenge and most of the time unnecessarily because it was even managing to eliminate the opponent only in 1V1, and for what? Most of the times just to count them one takedown when the oponent already seemed like one zombie from Walking Dead with 0,0001 HP.

    Another situation is the toxicity of some players who understand that by making 1 takedown, they won the USA Superbowl.

    I think the defect is often not part of the game, part of the players not even trying to evolve and gain knowledge.

    I prefer team games over duels, I start to think that it is only viable if your teammates and you already know each other and have a pre-designed strategy. otherwise you will have random companions who probably will not understand each other at a strategic level, and you are there like a sheep ready to be slaughtered always suffering defensive ganks against 2 and 3 opponents.

    In short, I think that two aspects that everyone should focus on improving: strategic knowledge of the game mode they are playing, and avoiding toxicity.
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  9. #19
    Reminds me of call of duty had so many teammates who never cared about objectives
    yet the game was simple to understand.
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  10. #20
    Originally Posted by PicoAncus Go to original post
    One thing that becomes frustrating is the behavior of our teammates.

    Dominion and Breach are mainly games in which there must be a good reading of the game, understanding of the strategy, and defining primary objectives.

    Dominions are not strategically won by making ganks on everything that moves, and doing 20 takedowns. Obviously, takedowns are important, but it is not a primary objective, it is just a fluke that it becomes imperative to fulfill the primary objectives that are capturing the God dam Zones.

    And I watch a lot of players, with no training or knowledge on how to make offensive ganks. They systematically feed the opponent's revenge and most of the time unnecessarily because it was even managing to eliminate the opponent only in 1V1, and for what? Most of the times just to count them one takedown when the oponent already seemed like one zombie from Walking Dead with 0,0001 HP.

    Another situation is the toxicity of some players who understand that by making 1 takedown, they won the USA Superbowl.

    I think the defect is often not part of the game, part of the players not even trying to evolve and gain knowledge.

    I prefer team games over duels, I start to think that it is only viable if your teammates and you already know each other and have a pre-designed strategy. otherwise you will have random companions who probably will not understand each other at a strategic level, and you are there like a sheep ready to be slaughtered always suffering defensive ganks against 2 and 3 opponents.

    In short, I think that two aspects that everyone should focus on improving: strategic knowledge of the game mode they are playing, and avoiding toxicity.
    Agreed.
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