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  1. #21
    L3AND80's Avatar Member
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    Good question, it’s even difficult (for me) to define, but I think what attracted me the most in The Division 2 is that it has a different mechanics than other known looter-shooter where frantic action is common, like Bordelands and even the Outlanders, unlike The Division 2 (and even 1) which are more "technical" games where you have to think about what to do, create a decent build, get a good cover before leaving like a berserk shooting all over the place without thinking .

    So this was the first thing that attracted me in The Division 2, the second would be the fact that it is a "clean" game, where you don't see, rivers of blood, dismemberments, exploding heads and brains flying when using a sniper rifle for example, unlike almost all shooting games we see out there, like Doom for example and the third would be due to the fact that, although the story is weak (it could be much better explored) it is a game that has a plausible reality, with you believe in the idea that some lunatic can create a virus and release this virus to end a huge number of people around the globe, causing all that chaos, that we see in the game, but without that "monstrous biological weapons" thing, something more fanciful that matches more with Resident Evil.

    Anyway what won me over in The Division 2 was that it was DIFFERENT from the other games and this for me is his greatest quality.
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  2. #22
    Originally Posted by xcel30 Go to original post
    If i were to guess is the setting of "colapse of society in a modern setting that forces the activation of the division". I mean you can make an FPS out of that, RTS, those weird squad based tactics games like shadow tactics and Commando series, BR, a weird survival game, something more dramatic like This war of mine, resource management city-building.

    I think as long it uses the setting and basic events of the virus it's fair game
    They could easily create a "Fallout 76" out in the Heartland...

    I know people love to hate on Battle Royale, but I really enjoyed PUBG when it first came out [haven't played in years though]. I always hated Fortnight because of the building mechanic [and I don't care for the art style either]. I also enjoyed Hunt:Showdown when it first came out, which is PvPvE - would be happy for a Div version of that.

    I only ask that they don't allow jumping if they go that route
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  3. #23
    I actually bought into fortnight back when it was the orcs must die/dungeon defenders style horde mode but once the cashcow was locked down in the milking shed I was happy to walk away, it was getting tediously grindy and wasn't that well balanced for solo.

    The question kind of reminds me of when xcom the bureau came out and there was a stooshy being kicked up because it wasn't turn based with an RNG system weighted to screw the player in order to create tension. There were "fans" who decried it as borderline heresy but they neglected earlier titles in the franchise had also deviated from the turnbased, I say "fans" because it did sometimes seem as though they'd only played the reboot and modern fandoms sometimes seem to be more like fanatics looking for a home.

    I think a division game would need to keep the post apocalypse themes but over time there's no reason why it shouldn't evolve, the division was in some ways a mechanic of preserving the old world and systems of government when something such as the dollar flu would make that nigh on impossible in the long run. A prequel could be done skipping the viral aspect, although it is tied into 9/11 so might be best kept for novels or movie/mini series. It's a theme with a lot of potential stories and games that could be linked into it, no reason that it has to be just a looter shooter. There's enough factions that you could make a civ style game for domination of the continent.

    In some ways the division agents are like the folk who lived in the UK during WW2 had been prepped and geared ready for resisting in the event of an invasion. Then they had to stay in the UK often taking flak for not being off fighting and there have been stories of a pensioner walking into a police station to ask them to sort out a cache of wartime explosives.
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  4. #24
    Licher.Rus's Avatar Senior Member
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    I just like looter-shooter mech and this exact visual style and locations.
    Sad, there is no zombies.
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  5. #25
    Merphee's Avatar Volunteer Moderator
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    I'd say the whole sleeper cell civilians becoming the hero* premise.

    *depending on the perspective
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  6. #26
    Metal_Greg's Avatar Member
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    Originally Posted by CategoryTheory Go to original post
    Brutally and unnecessarily mudering literally thousands of people, for a start.
    unnecessarily?? yeah because let's just politely ask those hyenas to stop terrorizing innocent people. o wait we can't, they'll shoot at us as soon as they see us.
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  7. #27
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Metal_Greg Go to original post
    unnecessarily?? yeah because let's just politely ask those hyenas to stop terrorizing innocent people. o wait we can't, they'll shoot at us as soon as they see us.
    It's not that enemies shoot as soon as they see you, but that the game offers no option for doing anything but killing an enemy in order to stop him long term. We can shock enemies, bind them up in riot foam, and do many other things to disable them for long enough to slap handcuffs on them, but we never do that, do we? We just kill them anyway.
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  8. #28
    It's a shooting game... duh
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  9. #29
    dagrommit's Avatar Senior Member
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    Originally Posted by Bursucul Go to original post
    It's a shooting game... duh
    Wildlands has a mechanic where some enemies will surrender. The SWAT series had non-lethal weapons, rules of engagement, and you zip-tied enemies who had surrendered to stop them running off.

    Getting a bounty target to surrender, then exfiltrating them to the BoO, could work in this game.
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  10. #30
    1 and 2 are Division games.

    Anything else - say a mobile game - is unlikely to be as it does not have the same experience. Deus Ex The Fall did this - https://store.steampowered.com/app/2...s_Ex_The_Fall/

    I am interested in different media - comics or novels say, maybe even a film if it isn't a very bad game adaptation but that expands on the games.

    Otherwise you can't just slap a Division logo on Candy Crush, swap the candy for Division recognisable graphics and bingo - new Division game.

    Also if they deviated from the core of 1 and 2 as they are so distinctive. A lot of games have done this - Red Faction and Fallout - and you end up with something that doesn't resemble why you played the ones you did.

    The trouble with gaming companies and franchises is they want to cash in on the franchise and don't care about the quality. Star Wars anyone?
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