Tiandi and Gryphon
If Gryphon's neutral 600ms bash which can be followed up by anything was something that had to be change, I suggest these changes to Tiandi.
1. Palm Strike is changed to a forward dodge 500ms bash 300ms into the dodge, which can not be followed up on miss.
2. Palm Strike after a light can not be followed up on miss.
3. Maybe buff the recovery.
Unlike Gryphon, Tiandi has a 400ms light or a hyperarmor heavy followup on miss, which basically means that it is unpunishable for many characters. Meanwhile, it will be unreactable for higher levels from neutral.
Also, something should be done with the i-frames on the dodge heavy, I understand it was meant to be an offensive move and it wouldn't work if you could just hit him out, but it is extremely irritating to fight him with certain characters.
And maybe make the kick deal 8 damage on hit, because unless you position badly, it is not really useful.
1 people found this helpful