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  1. #1

    Tiandi and Gryphon

    If Gryphon's neutral 600ms bash which can be followed up by anything was something that had to be change, I suggest these changes to Tiandi.

    1. Palm Strike is changed to a forward dodge 500ms bash 300ms into the dodge, which can not be followed up on miss.
    2. Palm Strike after a light can not be followed up on miss.
    3. Maybe buff the recovery.

    Unlike Gryphon, Tiandi has a 400ms light or a hyperarmor heavy followup on miss, which basically means that it is unpunishable for many characters. Meanwhile, it will be unreactable for higher levels from neutral.


    Also, something should be done with the i-frames on the dodge heavy, I understand it was meant to be an offensive move and it wouldn't work if you could just hit him out, but it is extremely irritating to fight him with certain characters.

    And maybe make the kick deal 8 damage on hit, because unless you position badly, it is not really useful.
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  2. #2
    King_of_Xibalba's Avatar Senior Member
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    I found absurd that such powerful kick is not doing any damage. Even if I mostly don´t like(almost hate) tiandi, Im all for at least 5 damage on kick. Agree he needs fixes or revisions to his dodge attacks and to correct his ability to do a follow on miss.
    I´m gonna borrow your term here calling him china junk as JJ is, but hey even junk doesn´t need to be absurd and that irritating.
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  3. #3
    I mean, he is not the best character at all, it is just extremely irritating to fight him and his geezer countryman. It was a horrible concept to make a dodge attack with unending iframes, which somehow work when the junks are stuck in a corner.

    Maybe someone can say it is anti-China bias, but I don't have any problem with the other three characters from the faction, and I am looking forward to the next character from there, who will hopefully be viable, but not irritating af.
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