Please for the love of all that is holy and Luca make the enemy reinforcement act normal, and not like they have some sort of God's eye ability.. no matter where you are the enemy reinforcement will always drive/fly to your current location, even if you have displaced from the area in which they were called to reinforce. Helicopters just fly, and hover above you like they know your there, but can't shoot you, because that would break the "immersion". Just terrible coding. Just like they can't physically see you through all the foliage, but can still place perfect shots on you.
All I can tell you is that if you want to enjoy this game, DO NOT expect much as far us improvements goes. Oh and just because this is consider a game as a service, DO NOT expect updates/patches every day or every week. Hell, don't even expect them every month.
Welcome to the forums, enjoy your stay... however long that will be.![]()
Reinforcements should also, IMHO, come in waves. Helicopter first, then a couple of cars with 8 enemy and finally a troop transport carrying 12 enemy. If they don’t know your location, the helicopter should slowly circle the last location. The cars should reinforce and assist searching the base and when the transport arrives they should start a search around the base.Originally Posted by Momo3 Go to original post
LOL I think it's the first time I agree 100% with youOriginally Posted by FCacGRdvWD Go to original post
And make them not know exactly where you are when something explodes. That's weird as sh*t. Why would they know where you are when something explodes? I know they will never ever fix these things but it's sometimes nice to imagine. Now back to the sad reality that is Ubisoft.Originally Posted by Momo3 Go to original post
I don't particularly believe he is talking about the Helo hovering around the area, more so when they just started to get alerted, even if you displaced, if you happened to be close to a road, the reinforcements will hit you from the back w/o even knowing you had moved there and there is no Helo in sight. At least that has happened to me plenty of times.Originally Posted by Hugo-FOU Go to original post
Well, there's always a first time for everything...don't you go believing everything I say though.Originally Posted by Rafi-KtC Go to original post
To fully enjoy this game, you have to throw logic far far away as Swiss cheese don't have as many holes as this game does and in every aspect of it. You can like this much all you want, you can have shares on it but the fact remains that it was put together by spit.Originally Posted by AngusVohaul Go to original post
That’s what I mean. Reinforcements should behave accordingly. If your location is known they head straight for you. If not it should helo search, followed by location security and finally a wider ground search.Originally Posted by FCacGRdvWD Go to original post
You think this is bad? If I was in charge of reinforcement design in this game you would hate me.
Consider this.. The instant a radio call went out from a base (and not just one guy would have a radio), an Azreal is retasked to that location (giving you 5-10min to GTFO). Then the telemetry from the Azreal is relayed to the base and both ground and helo reinforcements. And if anyone made a positive ID on you and survived to call it in, a Wolf and drone force would be dispatched (not Insta-spawned) to your location while the Azreal continued to track you. And the Wolves would keep coming like Unidad until you are dead or escape the area undetected (from the Azreal).
God help you if you’re in the base because security cameras would also relay your location. And those bases with perimirter fences would also detect someone passing and relay visual, thermal and IR imaging to the security team before you even got into the base.
The security on this island is lax![]()
THAT is exactly how Sentinel should function. This island has all this fk'n tech and the only way they use it is stupidly annoying drones. Nomad's tech should be based on tools/weapons to subvert that technology if they are gonna make this a futuristic game. Hacking systems to create video lops in security cameras, disrupting comms etc. They might even have made Auroa work if the systems design for the island's functioning made sense, but there are no systems. I always wonder what those pylons were supposed to be surrounding many of the bases. I find it hard to believe someone went through the effort to model and place them and they never had a functioning purpose.Originally Posted by Virtual-Chris Go to original post
They would be in danger of just creating a Splinter Cell wannabe. In many ways they have it could be argued.
Instead of two game designs crammed into 1, it would be better to have two completely separate games that are playable individually, but if you did own both then the campaigns could intersect at some specific points. In the Splinter Cell game, Sam does the stealthy infiltrations whilst the Ghosts secure the perimeter (but distinctly unlike the horde mode section of the Wildlands mission) and in the Ghost Recon game you play as the Ghosts whilst Sam does sneaky stuff.