If he is, then he's incorrect that the loot quality has decreased due to the programmers changing the drop rate.Originally Posted by YodaMan 3D Go to original post
Gosh! You mean like the first reply to the OP?Originally Posted by YodaMan 3D Go to original post
Ya'll must be a blast to group up with. LOL. If anything, I'd say the quality has gone up. I have an entire stash and inventory full off gear that is maxed completely.
As I read the OP's post, I do not really get from that that they are claiming the dev's made a purposeful change in this regard. I mean, it wouldn't be unheard of if changing one thing it inadvertently impacts something it shouldn't. This is the entire reason behind things like good code with 100% coverage coupled with mature release management practices.
I think we can all agree that the things we see, like the instability that crept into the PC platform for several weeks, that for whatever reason they do not have a very handle on their code and their release management practices might have some room to improve.
Do we really want to sit here and make arguments based off an assumption that the loot system can't possibly be inadvertently disrupted through patches and updates?
While code and release management practices always have room to improve, the PC instability issues are not reliable evidence that they're not already above industry average. You can't write unit tests for "this particular combination of these versions of these dozen drivers and programs causes occasional crashes." That's an exceptionally hard problem compared with "how do I make sure that this calculation in my own code, which does not have dependencies on other programs running on the system, is always done correctly."Originally Posted by tcarlisle2012 Go to original post
Absolutely not! But we also don't want to make arguments based on the assumption that it is that while ignoring other very likely sources of error. For example, the OP wrote:Do we really want to sit here and make arguments based off an assumption that the loot system can't possibly be inadvertently disrupted through patches and updates?
If you're diligently improving your recalibration library, getting fewer and fewer drops that would improve it over time, and especially after hundreds of hours of gameplay, is absolutely expected, for reasons I would almost go so far to describe as, "duh!" The poster doesn't seem to show much, if any, awareness of this.Originally Posted by OldGamerGene Go to original post
He also doesn't have a good grasp on statistical expectations, confirmation bias and the importance of hard data when trying to determine if there have been subtle changes:
This is a classic case where the source of the "problem" is at least as likely to be misperception on the part of someone who's not accurately counting as it is anything else. The difference between "one or two" and "maybe one" is pretty small, and it doesn't take much inaccuracy in the count to wipe it out completely.Before TU11.x I used to get one or two 'god' rolled items a week, now it is maybe 1, more often none. And that is for both toons.
He could make a convincing argument by providing actual stats with previous and current drop rates, even if it were not a large sample. But he's got none at all, just "feeling," and we well know that these kinds of feelings are notoriously unreliable. (If they were reliable, people would have no fear at all of flying in an airplane, but would be scared to death of driving to the airport.)