Then your CS degree is wrong. Computers do "truly" random (as random as a card shuffle or dice, anyway) just fine. Have a look at how the drivers for /dev/random and /dev/urandom work for details.Originally Posted by OldGamerGene Go to original post
If your CS degree is worth its name, you should have covered a fair amount of discrete mathematics, including combinatorics, and be able to calculate how your drops compare to the expected result of a statistically random distribution of attribute colours. If you'd done this, you'd know that in a statistically random distribution there's a 2/9 (≈.222) chance of a rainbow drop, and your figure of 158/784 (≈.202) is almost 10% less than that. (And I'd consider 2/9 already to be reasonably "unlikely" for the game's purposes, anyway: nearly four in five items are not rainbow.) I would not be at all surprised if no changes were made to reduce the rate of rainbow drops, and only the all-same-colour drop rate was increased. relative to the two-colour drop rate. (Calculating the rates of those in a statistically random distribution I leave as an exercise for the reader.)
You do not appear to have measured the change between older versions of the game and the current one. So I do agree with the scare quotes around "measured."...I did start recording what I was seeing and had the feeling for. That is why I decided to see if others were experiencing what I 'measured'.
No, perception is not reality. We have an enormous amount of evidence showing that people regularly perceive things to be different from reality.Perception is reality.
I totally agree that the loot drops have seriously decreased in value, particularly the heroic drops. And the devs do tinker with the game probably out of boredom. I think the things that are not fixed cannot be fixed. I have done so many heroic cps and bounties and got nothing but trash.
I don't need anything clarified. Several people posted here rng just being rng and the like just like you have prior to those changes is the point I am making. I am not attempting to justify the OP claim that the rules have somehow changed to not favor him. I am looking at the bigger picture that the fact these sentiments exist point to the situation that the rules are flawed at a base level. Hence the 2 examples I used.Originally Posted by Sircowdog1 Go to original post
It is silly to assume that devs have time to sit around tweaking drop rates especially at a random time like this when the game is on basically life support. However, the fact is that since these patches were dropped there have been random players complaining and demonstrating via screen grabs that the loot they pick up from varying activities does not conform to the rules they stated they were going to use for the change.
From a personal standpoint I only ever run raids or legendaries since iron horse released. Loot anywhere else has felt pathetic for months before that. That is the point I am making, not that some dev is sitting rubbing his hands together as he nerfs drop rates and laughing like a comic villain... 'the stealth nerfer'
Posting screen grabs of a couple of drops means little. Quoting approximate percentages over a small sample size are similarly meaningless.
A couple of us actually kept count after TU11: https://forums.ubisoft.com/showthrea...nbow-loot-TU11
TL;DR - rainbow rolls made up less than 15% of 700 items, so 20% does not seem excessive given a much smaller sample size (you're not getting 700 items over 10 Summit floors).
Everyone has seen hiccups in the loot system. Purples from heroic or legendary. Exotics out of open world crates. etc.Originally Posted by qpMaverickqp Go to original post
I understand your point. However, MY point is just what I said in my first reply: "You're getting rocked by the bell curve. Deal with it." RAndom is random. Just because a string of unlikely events results in periods of poor rolls does NOT mean that the system itself has somehow changed to make that more likely. And whatever expression of "Hey guys I feel like I've been getting screwed lately on drops" is 99.99999999999999999999999999999999999999999999999 9999999999999999999999999999999999999999999^905867 percent likely to be just fishing for confirmation bias.
Dagrommit and others rightly pointed out that the sample size is too small to determine anything. And I've made the point on these forums REPEATEDLY that people over-focus on getting maximized loot. And while seeking the best loot is an integral part of the looter genre, seeking to rile up the community with posts suggesting or insinuating that the system has been changed is not the way.
Let us not forget when TU8 dropped (i think it was TU8) within just a couple of days this forum and reddit was all talking about what has happened to the loot system, rainbow drops everywhere.
https://forums.ubisoft.com/showthrea...yerbase-voices
But no mention in the patch notes saying there has been any change to the loot, i'm not saying anything has changed but you cannot 100% rule it out.
At the end of the day none of us work at Ubi.
p.s I wouldn't know anyway as i ain't played for over 3-4 weeks.
Was that ever proven, or was it just a host of people jumping on the bandwagon after a new major patch? And btw, seems like from those posts this was right after TU10.Originally Posted by Riflemania Go to original post
I'm just saying for me - for about 4 months now, I just stopped picking up loot unless I have a need, for example a project. The loot is really not good anymore. PERIOD. Thats why they started inserting new gear, just to give people something to hunt for. This is essentially why D2 is dead. They nerfed stuff too much and changed the metrics for god-rolls. The main reason why I play, is I play Hardcore. But to answer a question about getting abilities in gear... Have you considered looking at the different vendors for the attributes you need?
I've noticed this too, and within just a single title update. Back when I had a mask with only +1% weapon damage, I was frequently finding masks with more weapon damage than that. But as I found better pieces, I less frequently picked up masks with a better weapon damage stat. E.g., when I had +7% weapon damage, I was picking up masks with more than that a lot less frequently, and now that I have one with +15% weapon damage, I have never picked up a mask with better weapon damage.Originally Posted by Talks1cShock Go to original post
Clearly Massive has deliberately designed the game to reduce the chances of picking up better loot over time. I bet they have done this to deliberately frustrate players and make the game less fun the longer you play it.