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  1. #1

    About time devs show some love to Valkyrie

    Valk is so much fun to play but she is average in 4v4 gameplay as she doesnt have so much going for her in offense, her HP pool and damage values are low.

    She has good mix-up potential but lacks pressure tools and viable defense.

    In my opinion she deserved a rework / buff more than the warden and the other heroes recently tested in TG

    Maybe giving her un-blockable chain finisher? and slight increase in her HP?

    Thoughts?
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  2. #2
    Hi!

    I thought a lot about a Valkyrie rework, since she is my 3rd favorite hero (everyone needs a "amazon" after all) and here are my suggestions. I think that she definitely needs some love, but we probably need to wait for that, because we didn't even received the already tested TG changes.

    So, here it goes:

    Light Attacks:
    - Damage overhaul --> chain starters 10 DMG, chain lights 11 or 12 DMG, light finisher DMG shouldn't be changed
    - Chain lights and top light finishers should be faster, 400 ms perhaps
    - Chain starter lights should be enhanced (I'm not sure about this one from a balance perspective, but it would be cool)

    Heavy Attacks:
    - Chain starter heavies and chain heavies should be faster by 100 ms (not finishers)
    - All heavy attacks should have a bit better tracking
    - All heavy attacks should have a bigger hit-box
    - Top heavy finisher should be unblockable (no DMG changes, again not really sure that it is necessary, bit I would definitely welcome it)

    Stamina:
    - Reduced stamina cost on Shield Tackle (the soft-feint bash), entering into full-block, exiting from full-block via either a feint or a Shield Tackle, Spear Sweep

    Deflects:
    - Add either 5 extra bleed or direct DMG to Shoulder Pin
    - Light dodge attacks after a deflect should be guaranteed as well, with 5 extra bleed DMG (only after deflect)
    - Guaranteed GB is fine, shouldn't be changed.

    Zone Attack:
    - The first hit counts as a chain starter heavy, so it can be feinted like now, but it has new soft-feint options:
    1. Shield Tackle (already in the game)
    2. Chain light
    3. Chain heavy
    4. Dodge (potential cancel into deflect or full-block)
    - The first and second hits consume stamina separately (30-30 or 20-20)

    Sprint Attack:
    - It should function as a heavy chain starter, therefore it could be chained into:
    1. Chain light
    2. Chain heavy
    - It should have more forward momentum to chase down fleeing opponents

    Side Dodge Attack:
    - It should be faster a bit (maybe enhanced, but in that case forward dodge attack should be enhanced as well)

    Full-block:
    - Valkyrie should be able to cancel out from it with a forward or side dodge (potential cancel into deflect). Not with backwards dodge because entering full-block from full-block makes no sense.

    New option (not really that new):
    - She should have her old headbutt back (it was named Ram's headbutt if I remember it right) but in a different role --> guaranteed parry punish:
    1. GB input immediately after a parry
    2. Causes 10 or 15 stamina damage
    3. Pushes back and stuns the opponent
    4. Can wallsplat and ledge
    5. Only causes stamina pause after a wallsplat (around 1 second)
    6. Chains into chain lights or heavies, furthermore into dodge
    7. Because of the push-back it normally guarantees a dodge forward light, if it wallspalts the punish is a chain heavy

    She also should have some kind of a undodgeable attack, maybe make her side light finishers or forward dodge light undodgeable, it's just a suggestion.

    I can't think of other changes for now, feel free to add others if you would like to.

    Thanks for reading, have a nice day!
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  3. #3
    Originally Posted by Csodaszarvas_G Go to original post
    Hi!

    I thought a lot about a Valkyrie rework, since she is my 3rd favorite hero (everyone needs a "amazon" after all) and here are my suggestions. I think that she definitely needs some love, but we probably need to wait for that, because we didn't even received the already tested TG changes.

    So, here it goes:

    Light Attacks:
    - Damage overhaul --> chain starters 10 DMG, chain lights 11 or 12 DMG, light finisher DMG shouldn't be changed
    - Chain lights and top light finishers should be faster, 400 ms perhaps
    - Chain starter lights should be enhanced (I'm not sure about this one from a balance perspective, but it would be cool)

    Heavy Attacks:
    - Chain starter heavies and chain heavies should be faster by 100 ms (not finishers)
    - All heavy attacks should have a bit better tracking
    - All heavy attacks should have a bigger hit-box
    - Top heavy finisher should be unblockable (no DMG changes, again not really sure that it is necessary, bit I would definitely welcome it)

    Stamina:
    - Reduced stamina cost on Shield Tackle (the soft-feint bash), entering into full-block, exiting from full-block via either a feint or a Shield Tackle, Spear Sweep

    Deflects:
    - Add either 5 extra bleed or direct DMG to Shoulder Pin
    - Light dodge attacks after a deflect should be guaranteed as well, with 5 extra bleed DMG (only after deflect)
    - Guaranteed GB is fine, shouldn't be changed.

    Zone Attack:
    - The first hit counts as a chain starter heavy, so it can be feinted like now, but it has new soft-feint options:
    1. Shield Tackle (already in the game)
    2. Chain light
    3. Chain heavy
    4. Dodge (potential cancel into deflect or full-block)
    - The first and second hits consume stamina separately (30-30 or 20-20)

    Sprint Attack:
    - It should function as a heavy chain starter, therefore it could be chained into:
    1. Chain light
    2. Chain heavy
    - It should have more forward momentum to chase down fleeing opponents

    Side Dodge Attack:
    - It should be faster a bit (maybe enhanced, but in that case forward dodge attack should be enhanced as well)

    Full-block:
    - Valkyrie should be able to cancel out from it with a forward or side dodge (potential cancel into deflect). Not with backwards dodge because entering full-block from full-block makes no sense.

    New option (not really that new):
    - She should have her old headbutt back (it was named Ram's headbutt if I remember it right) but in a different role --> guaranteed parry punish:
    1. GB input immediately after a parry
    2. Causes 10 or 15 stamina damage
    3. Pushes back and stuns the opponent
    4. Can wallsplat and ledge
    5. Only causes stamina pause after a wallsplat (around 1 second)
    6. Chains into chain lights or heavies, furthermore into dodge
    7. Because of the push-back it normally guarantees a dodge forward light, if it wallspalts the punish is a chain heavy

    She also should have some kind of a undodgeable attack, maybe make her side light finishers or forward dodge light undodgeable, it's just a suggestion.

    I can't think of other changes for now, feel free to add others if you would like to.

    Thanks for reading, have a nice day!
    very well thought.

    She too is one of my favs, rep 50 already
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