Hi!
I thought a lot about a Valkyrie rework, since she is my 3rd favorite hero (everyone needs a "amazon" after all) and here are my suggestions. I think that she definitely needs some love, but we probably need to wait for that, because we didn't even received the already tested TG changes.
So, here it goes:
Light Attacks:
- Damage overhaul --> chain starters 10 DMG, chain lights 11 or 12 DMG, light finisher DMG shouldn't be changed
- Chain lights and top light finishers should be faster, 400 ms perhaps
- Chain starter lights should be enhanced (I'm not sure about this one from a balance perspective, but it would be cool)
Heavy Attacks:
- Chain starter heavies and chain heavies should be faster by 100 ms (not finishers)
- All heavy attacks should have a bit better tracking
- All heavy attacks should have a bigger hit-box
- Top heavy finisher should be unblockable (no DMG changes, again not really sure that it is necessary, bit I would definitely welcome it)
Stamina:
- Reduced stamina cost on Shield Tackle (the soft-feint bash), entering into full-block, exiting from full-block via either a feint or a Shield Tackle, Spear Sweep
Deflects:
- Add either 5 extra bleed or direct DMG to Shoulder Pin
- Light dodge attacks after a deflect should be guaranteed as well, with 5 extra bleed DMG (only after deflect)
- Guaranteed GB is fine, shouldn't be changed.
Zone Attack:
- The first hit counts as a chain starter heavy, so it can be feinted like now, but it has new soft-feint options:
1. Shield Tackle (already in the game)
2. Chain light
3. Chain heavy
4. Dodge (potential cancel into deflect or full-block)
- The first and second hits consume stamina separately (30-30 or 20-20)
Sprint Attack:
- It should function as a heavy chain starter, therefore it could be chained into:
1. Chain light
2. Chain heavy
- It should have more forward momentum to chase down fleeing opponents
Side Dodge Attack:
- It should be faster a bit (maybe enhanced, but in that case forward dodge attack should be enhanced as well)
Full-block:
- Valkyrie should be able to cancel out from it with a forward or side dodge (potential cancel into deflect). Not with backwards dodge because entering full-block from full-block makes no sense.
New option (not really that new):
- She should have her old headbutt back (it was named Ram's headbutt if I remember it right) but in a different role --> guaranteed parry punish:
1. GB input immediately after a parry
2. Causes 10 or 15 stamina damage
3. Pushes back and stuns the opponent
4. Can wallsplat and ledge
5. Only causes stamina pause after a wallsplat (around 1 second)
6. Chains into chain lights or heavies, furthermore into dodge
7. Because of the push-back it normally guarantees a dodge forward light, if it wallspalts the punish is a chain heavy
She also should have some kind of a undodgeable attack, maybe make her side light finishers or forward dodge light undodgeable, it's just a suggestion.
I can't think of other changes for now, feel free to add others if you would like to.
Thanks for reading, have a nice day!
