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  1. #1

    So...When ubi will kill the safe play?

    I mean no just staring at you and blocking everything where latency and ultra fast bash yet 50/50 will do the rest? not any heavy or light attack.

    And when Shinobi will be fixed? Cuz in good hands its impossible to fight him. 400 ms lights yet anim looks ultra fast, op recoveries even cant punish his kick
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  2. #2
    When ubi will remove so easy bleed dagger from shaman??? 400 ms bleed with lat 300 or 350 its ultra ez to hit with that yet wtf? she can instantly dodge after missing a bleed dagger just wtf??? Where is fair fight in that????
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  3. #3
    When all bashes will have realistic n fair shorter range? Even you can see memes with warden bash range come on ubi... do something

    Hito have wierd kick hitbox cuz even when you dodge it still will hit you and sometimes her infinite heavy will eat the parry and i have it recorded...
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  4. #4
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by FoxyVi Go to original post
    When all bashes will have realistic n fair shorter range? Even you can see memes with warden bash range come on ubi... do something

    Hito have wierd kick hitbox cuz even when you dodge it still will hit you and sometimes her infinite heavy will eat the parry and i have it recorded...
    Fully agree with the hito one I just resign to not parry her heavies even if I know I can, and also if you have dodge attacks like the pk, hito can return on time to her guard even if you do a correct read against his side lights.
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  5. #5
    1. Shinobi lights are thrash 500ms lights.
    2. Shaman dagger cancel is okay, they are easy light parries only available from zone and openers.
    3. Hito is the biggest thrash, the bash has an easy timing which "follows you" on bad timing (not like it matters, they died out, it is academic if it is broken, because the hero is thrash).

    Safe bs are the following moves:

    1. Bp's chain bash really must be punishable by dodge attacks.
    2. The two China thrash who can go unmaterial with their dodge attacks need a rework on them.
    3. Lawbringer spike parry punish must go, it totally kills the fun in the game. Also, can they just make the shove punishable, or at least can they make him not recover fast enough to punish a dodge attack after miss?
    4. I would really love to play Conqueror. Amazing design, now he/she needs a kit only for it, the current one is horrible-one fking offensive move, 80 defensive move.
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  6. #6
    Originally Posted by MayanKingGaming Go to original post
    Fully agree with the hito one I just resign to not parry her heavies even if I know I can, and also if you have dodge attacks like the pk, hito can return on time to her guard even if you do a correct read against his side lights.
    Lights have generally low enough recoveries to make dodge attacks blockable.

    Hitokiri's finisher light is a guardbreak punish though on miss.
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  7. #7
    Sorry but no...

    Shaman and pk bleed cancel is unfair... its 400 ms yet 350/400 ms with latency yet its ultra easy to get hit by it. Then op bash dmg from the shaman. Pk have broken gb bleed punish. yet if you wanna take the impale from the lb ya must give him something in return cuz he can do ****- just stare at you and baiting n parrying - 700 ms neutral bash without hyper armor- slow heavies yet without ha. no light light combo- very predictable cuz he must do a heavy after light to preform any combo soooo yeah.... im not gonna talk about bp and conqs cuz they are easy mode and everyone even ubi know how cancerous they are
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  8. #8
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by Goat_of_Vermund Go to original post
    Lights have generally low enough recoveries to make dodge attacks blockable.

    Hitokiri's finisher light is a guardbreak punish though on miss.
    in hito´s case is instant if you do the correct read and against the direction of the light, trust me I checked that(if you do the same but the direction is the same as the light the person can not return to their guard on time). Also on cents, but with cent doesn´t matter if you do or not in the same direction. I agree that with enough time everyone can, but these two are instant.

    For hito´s bash yes I can react and in doubt I just do double backroll. Obviously some good hitos will cancel and gb me in my attempt. I think good hitos even if they are scarce can be real pain when they know what they're doing . I´m talking mostly good hitos with high latency btw. Or maybe is the fact almost no one plays her so I lost practice.
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  9. #9
    Originally Posted by FoxyVi Go to original post
    Sorry but no...

    Shaman and pk bleed cancel is unfair... its 400 ms yet 350/400 ms with latency yet its ultra easy to get hit by it. Then op bash dmg from the shaman. Pk have broken gb bleed punish. yet if you wanna take the impale from the lb ya must give him something in return cuz he can do ****- just stare at you and baiting n parrying - 700 ms neutral bash without hyper armor- slow heavies yet without ha. no light light combo- very predictable cuz he must do a heavy after light to preform any combo soooo yeah.... im not gonna talk about bp and conqs cuz they are easy mode and everyone even ubi know how cancerous they are
    It is the easiest light parry, especially with the numerous optionselects at your disposal.
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  10. #10
    Dude...its not easy parry...Yet when warlord will get his head bash nerfed? Cuz its obvious easy mode...just stare at you and boom only cc or bash...and again...with rain or latency this bash is nearly instant Oh sorry i forgot about bash os
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