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  1. #1

    Warmonger feats.

    Now that the Gryphon has had its feats nerfed, I think the Warmonger should also have a slight nerf, to avoid damaging the Warmonger too much, I'd say start by making small changes.

    The changes I propose are these:
    1. Corruption within the AOE no longer deals 10 damage but deals 8dmg, same damage as a Pikemen. This applies to both T1 and T4 talents.
    2. Elixir of Corruption: Heals 40% (from 50%) of damage dealt to corrupted opponents. Includes damage dealt to the target of corrpution feats, but not damage dealt to opponents that enter the corruption AOE without also being corrupted themselves.


    That's all folks, as I said before to avoid damaging this hero too much I made small changes. I would say to start with these changes by testing them in the test grounds, but I think I have balanced this hero correctly.
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  2. #2
    Gaser.'s Avatar Senior Member
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    Still would not change the issue that the feat breaks the entire flow of 4v4, the design is gabarge and should just be replaced with something else.

    Warmongers feats are beyong fixing and already flawed to the core.
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  3. #3
    Originally Posted by Gaser. Go to original post
    Still would not change the issue that the feat breaks the entire flow of 4v4, the design is gabarge and should just be replaced with something else.

    Warmongers feats are beyong fixing and already flawed to the core.
    I think you're being too hasty in declaring that her feats should be totally eliminated and replaced with new ones. After all, I think the developers did it on purpose, to design a hero that interrupts the flow, because of the fact that this is an anti-ganking hero, and it was designed that way to be an anti-ganking hero.

    Right now I'm trying to get more opinions from the community, I proposed the same post on "Reddit/CompetitiveForHonor", and there are people who pointed out to me that you could also make add this change.

    1. Breach Officers can no longer be "tagged" with corruption nor do they count as a target to trigger the corruption affect.
    2. Breach Commander can no longer be "tagged" with corruption (they still count as a target to trigger the corruption affect).


    Together with the other two ideas I proposed at the top of the main post, I think I've balanced her feats correctly without having to remove her from the game completely.
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  4. #4
    Gaser.'s Avatar Senior Member
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    Originally Posted by Sanguinius-IX- Go to original post
    I think you're being too hasty in declaring that her feats should be totally eliminated and replaced with new ones. After all, I think the developers did it on purpose, to design a hero that interrupts the flow, because of the fact that this is an anti-ganking hero, and it was designed that way to be an anti-ganking hero.

    Right now I'm trying to get more opinions from the community, I proposed the same post on "Reddit/CompetitiveForHonor", and there are people who pointed out to me that you could also make add this change.

    1. Breach Officers can no longer be "tagged" with corruption nor do they count as a target to trigger the corruption affect.
    2. Breach Commander can no longer be "tagged" with corruption (they still count as a target to trigger the corruption affect).


    Together with the other two ideas I proposed at the top of the main post, I think I've balanced her feats correctly without having to remove her from the game completely.
    Well yeah it should not work on objectives, but even without that its still a feat that pretty much slows the flow of 4v4 and breaks and teamfight. (even worse with her last feat which is just a nuxia feat on hard crack)

    It does not matter how much you try to fix it from the nature it will always be a tier 4 on a Tier 1 slot and her Tier 4 just basically a Tier 5 feat seeing how its just nuxia infection but way way better.

    I stand by my point that her current corruption is a gimmick that will always be to strong.
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  5. #5
    Originally Posted by Sanguinius-IX- Go to original post
    I think you're being too hasty in declaring that her feats should be totally eliminated and replaced with new ones. After all, I think the developers did it on purpose, to design a hero that interrupts the flow, because of the fact that this is an anti-ganking hero, and it was designed that way to be an anti-ganking hero.

    Right now I'm trying to get more opinions from the community, I proposed the same post on "Reddit/CompetitiveForHonor", and there are people who pointed out to me that you could also make add this change.

    1. Breach Officers can no longer be "tagged" with corruption nor do they count as a target to trigger the corruption affect.
    2. Breach Commander can no longer be "tagged" with corruption (they still count as a target to trigger the corruption affect).


    Together with the other two ideas I proposed at the top of the main post, I think I've balanced her feats correctly without having to remove her from the game completely.
    Agreed. The whole purpose of the character is to disrupt team fights, even if it completely changes the flow of the game (that’s probably what they wanted in the first place). I agree that her feats are a little too strong, but they shouldn’t nerf them into the ground. They should take baby steps and adjust them by small increments, and go from there.
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  6. #6
    Originally Posted by Night_Fury147 Go to original post
    Agreed. The whole purpose of the character is to disrupt team fights, even if it completely changes the flow of the game (that’s probably what they wanted in the first place). I agree that her feats are a little too strong, but they shouldn’t nerf them into the ground. They should take baby steps and adjust them by small increments, and go from there.
    I feel the same way.
    Another idea I was given is this:
    1. they bring the active time of corruption blade back up from 8 seconds to 10 seconds.
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  7. #7
    Summarising what we have said, the changes should be as follows:

    The changes I propose are these:
    1. Corruption within the AOE no longer deals 10 damage but deals 8dmg, same damage as a Pikemen. This applies to both T1 and T4 talents.
    2. Elixir of Corruption: Heals 40% (from 50%) of damage dealt to corrupted opponents. Includes damage dealt to the target of corrpution feats, but not damage dealt to opponents that enter the corruption AOE without also being corrupted themselves.
    3. Breach Officers can no longer be "tagged" with corruption nor do they count as a target to trigger the corruption affect.
    4. Breach Commander can no longer be "tagged" with corruption (they still count as a target to trigger the corruption affect).
    5. they bring the active time of corruption blade back up from 8 seconds to 10 seconds.


    I think I have balanced them correctly her feats, I hope UbiYubble can read this post and send it to the developers.
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  8. #8
    Gaser.'s Avatar Senior Member
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    Originally Posted by Sanguinius-IX- Go to original post
    Summarising what we have said, the changes should be as follows:

    The changes I propose are these:
    1. Corruption within the AOE no longer deals 10 damage but deals 8dmg, same damage as a Pikemen. This applies to both T1 and T4 talents.
    2. Elixir of Corruption: Heals 40% (from 50%) of damage dealt to corrupted opponents. Includes damage dealt to the target of corrpution feats, but not damage dealt to opponents that enter the corruption AOE without also being corrupted themselves.
    3. Breach Officers can no longer be "tagged" with corruption nor do they count as a target to trigger the corruption affect.
    4. Breach Commander can no longer be "tagged" with corruption (they still count as a target to trigger the corruption affect).
    5. they bring the active time of corruption blade back up from 8 seconds to 10 seconds.


    I think I have balanced them correctly her feats, I hope UbiYubble can read this post and send it to the developers.
    You really fixed nothing about the feats nature, it won’t work on objectives sure that’s a improvement but it still will break the entirety of 4v4.

    There is fix for something flawed by nature.
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  9. #9
    Originally Posted by Gaser. Go to original post
    You really fixed nothing about the feats nature, it won’t work on objectives sure that’s a improvement but it still will break the entirety of 4v4.

    There is fix for something flawed by nature.
    She’s made for disrupting team fights, so I don’t think there’s really anything that they can to change the feats’ nature without making her completely useless. If they severely changed her feats, they would have to severely adjust her kit/move-set so that she will still be an anti-ganking hero. All they can really do is adjust the potency of the feats and who/what will be affected by them.
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  10. #10
    Gaser.'s Avatar Senior Member
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    Originally Posted by Night_Fury147 Go to original post
    She’s made for disrupting team fights, so I don’t think there’s really anything that they can to change the feats’ nature without making her completely useless. If they severely changed her feats, they would have to severely adjust her kit/move-set so that she will still be an anti-ganking hero. All they can really do is adjust the potency of the feats and who/what will be affected by them.
    If a nature of a feat is flawed then there is this thing called replacing it.

    If a gimmick is unhealthy for the game then it should not stay only because it’s a gimmick on a said hero.


    I don’t know how you guys can just say: Yeah that’s her gimmick so let it stay.

    It’s one of the most unhealthy design choices in the game, I kinda see it as madness to defend the feat in any way. (Same the thing of trying to fix it, it can’t be fixed because of its nature it will either be to strong or to weak. There is no proper way of fixing it)
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