Originally Posted by
Knight_Raime
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I'm not disagreeing that he needs major changes. I just disagree with removing superior block from his heavies. It would really be a shame if the only two defensive mechanics he gets to keep is FB on zone and FB stance.
Maybe give him superior block on lights? He does a little animation with his shield when he lights, it could be used I supose. I still don't think his superior block on heavy is a good idea, if we'll make him able to feint. Maybe just let the heavies as they are, but I doubt he would be a good hero with unfeitable heavies and not many option selects.
WM and warden's bashes can't punish anything with the armor. It prevents them from being interrupted after a very long charge time. Double dodge and single dodge are a lot faster. If him trading with his bash was problematic because it had armor before it's definitely going to be problematic if you bring it back on top of single dodges as well. I'll have to disagree about calling a single or double dodge a mix up if the options are the same from both. You'd just never use double dodge. It makes far more sense to have differences between the tools for single and double dodge. Like in my suggestions his single dodge links into the double light or faster kick with no armor. While the double dodge would link into a faster heavy finisher for sickle rain.
I think I was not clear. I would remove every back dodge of his kit, that includes back double dodge and back roll. That means it is possible to dodge and GB the kick. That is why he'll sometimes have to change the timing of his kick or delay GB, and that is why it receives hyper armor on the double dodge kick. It is almost a charged bash mindgame. Aweaker verdion tho cuz he can use it to punish attacks.
I don't believe it's as simple as dialing up a knob. That might be the case for recovery changes but for guards I don't think so. Even if it could last severely longer that only fixes half of the problem.