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  1. #1

    Remove headshot 1 shot, set armor on helmets and masks

    Now more people make headshot with 1 shot and the people got carried away, set armor on helmets and masks?

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  2. #2
    3 armor: 75%
    2 armor: 50%
    1 armor: 25%
    Skin with no helmet: 0%
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  3. #3
    croken717's Avatar Senior Member
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    No thanks. The 1-shot headshot mechanic rewards skills (and yes to some degree luck), but without weapons on attack and defense being even, this would be incredibly unbalanced. Defenders guns are weaker than attackers, making headshots in most cases the only way to level the playing field.
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  4. #4
    No the game was marketed as a tactical real life shooter

    I know the game is far from that to day

    But it’s about the last real mechanical thing in the game

    5.566 will go though lot off things even if you have a level 4A helmet witch is rated stop 5.566 and stuff the impact alown without penetration would cause internal brain bleed so you be dead regardless

    I sagest going to YouTube and watching some videos and they come back
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  5. #5
    Sgt Astor's Avatar Senior Member
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    Originally Posted by croken717 Go to original post
    No thanks. The 1-shot headshot mechanic rewards skills.
    Unless it's some ela with 1000+ fire rate waving mouse left right
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  6. #6
    Originally Posted by croken717 Go to original post
    No thanks. The 1-shot headshot mechanic rewards skills (and yes to some degree luck), but without weapons on attack and defense being even, this would be incredibly unbalanced. Defenders guns are weaker than attackers, making headshots in most cases the only way to level the playing field.
    It rewards skill depending on who you are using. Headshots with weapons that have recoil require skill. Headshots with operators like Ash, live-server Jager or Vigil do not. Ela can be skilled or lucky. For the most part though, yeah, I agree.
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  7. #7
    I think it's okay to remove headshot 1 shot with pistol and SMG. But with rifles, in real life, it's easy to pierce the helmet.
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  8. #8
    Mike_Oxuge's Avatar Senior Member
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    Originally Posted by ChainedHawk Go to original post
    It rewards skill depending on who you are using. Headshots with weapons that have recoil require skill. Headshots with operators like Ash, live-server Jager or Vigil do not. Ela can be skilled or lucky. For the most part though, yeah, I agree.
    Its much easier hitting a hs with the vector, f2, scorpion or roni then any of the guns you mentioned due to their better firerate. Vigils and Jägers gun for example have firerates that low that you can run through a prefire without taking damage (or a hs). That said hitting the tiny group of pixels that is an enemies head always requires skill and certainly a lot more then body shots so to OP: no definetly keep the current system in place.
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  9. #9
    Originally Posted by Mike_Oxuge Go to original post
    Its much easier hitting a hs with the vector, f2, scorpion or roni then any of the guns you mentioned due to their better firerate. Vigils and Jägers gun for example have firerates that low that you can run through a prefire without taking damage (or a hs). That said hitting the tiny group of pixels that is an enemies head always requires skill and certainly a lot more then body shots so to OP: no definetly keep the current system in place.
    Supposedly, yes. But the better fire rate with RECOIL brings more of both luck and skill to land a headshot, something that cannot be said about those ops. And Vigil's and Jager's firerates aren't even that low, honestly. Though I can't wait to see how much Jager will be impacted about the upcoming nerf to his vertical recoil. And I guess it also comes down to the platform on which you are playing and if you are doing that legitimately. Vector recoil isn't that easy to control on console, for instance. Not if you are using a joypad, at least.
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  10. #10
    xcel30's Avatar Senior Member
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    While i understand the sentiment i do think that 3 armors should get another buff and the 3 speed get another nerf, possibly harshly decreasing their total ammo to counter balance their speed and represent lower total "weight"
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