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  1. #1

    Multiplayer Suggestion

    When playing in a Multiplayer session, adjust all difficulty-relevant settings to the host's settings, so everyone has the same experience:

    Visual:
    • UI elements lile minimap
    • Map / minimap icons like enemy presence clouds
    • Detection indicators
    • Enemy markers (crosscom UI)


    Mechanical:
    • Same damage levels (dealing and receiving)
    • Same injury/healing rules
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  2. #2
    Icetyger4's Avatar Senior Member
    Join Date
    Aug 2019
    Posts
    1,124
    While I agree this idea has merit, if matchmaking was done like this, players who don't like the hosts settings would simply leave the session, making it hard to keep a full squad together.

    To have every player use the exact same settings as the host, you would have more luck filling a squad with friends who play the same way you do.
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